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@kentakang
Last active December 11, 2017 01:52
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#include <stdio.h>
char goBoard[19][19];
int i, j;
void initialize()
{
for(i = 0; i < 19; i++)
{
for(j = 0; j < 19; j++)
{
goBoard[i][j] = '-';
}
}
}
int placeStone(int color, int row, int col)
{
if(color == 0)
{
goBoard[row-1][col-1] = 'B';
return 1;
}
else if(color == 1)
{
goBoard[row-1][col-1] = 'W';
return 1;
}
else
return 0;
}
void showBoard()
{
for(i = 0; i < 19; i++)
{
for(j = 0; j < 19; j++)
{
printf("%c ", goBoard[i][j]);
}
printf("\n");
}
}
int checkOmok(int color, int row, int col)
{
int i = 0, bCnt = 0, wCnt = 0, maxCount = 0;
for(i = 0; i < 19; i++)
{
if(goBoard[row - 1][i] == 'B' || goBoard[i][col - 1] == 'B')
bCnt++;
else if(goBoard[i][i] == 'B')
bCnt++;
else if(goBoard[row - 1][i] == 'W' || goBoard[i][col - 1] == 'W')
wCnt++;
else if(goBoard[i][i] == 'W')
wCnt++;
else
{
if(color == 0)
{
if(bCnt >= maxCount)
maxCount = bCnt;
bCnt = 0;
}
else if(color == 1)
{
if(wCnt >= maxCount);
maxCount = wCnt;
wCnt = 0;
}
else
return 0;
}
}
if(maxCount >= 5)
return 1;
else
return 0;
}
int main()
{
int turn = 0, row, col;
initialize();
while(1)
{
if(turn == 0)
printf("흑 > ");
else
printf("백 > ");
scanf("%d %d", &row, &col);
if(row == 0 || col == 0)
break;
if(goBoard[row-1][col-1] == '-')
{
placeStone(turn, row, col);
if(checkOmok(turn, row, col) == 1)
{
if(turn == 0)
{
printf("흑인 승\n");
break;
}
else
{
printf("백인 승\n");
break;
}
}
if(placeStone(turn, row, col) == 0)
break;
if(turn == 0)
turn = 1;
else
turn = 0;
}
else
printf("이미 돌이 있는 위치입니다.\n");
showBoard();
}
}
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