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Last active July 24, 2017 20:06
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little 2-cubes operad E2 - IFLang 2
<?xml version="1.0" encoding="UTF-8"?>
<!--Xholon Workbook http://www.primordion.com/Xholon/gwt/ MIT License, Copyright (C) Ken Webb, Mon Jul 24 2017 16:04:40 GMT-0400 (EDT)-->
<XholonWorkbook>
<Notes><![CDATA[
Xholon
------
Title: little 2-cubes operad E2 - IFLang 2
Description:
Url: http://www.primordion.com/Xholon/gwt/
InternalName: be199a92975f4d986a1752cf9bd2bb1d based on 25a385f2ed39c7912c1179a7a45ea868
Keywords:
My Notes
--------
July 24, 2017
Some alternatives:
- don't do the "smash" commands
- put the four psi building blocks in a separate area
- the Avatar will move each of these to its correct destination
- retain "the placements and aspect ratios of building blocks"
- use the destination IDs 1 2 3 4 5 6
References
----------
(1) http://math.mit.edu/~dspivak/informatics/Matriarch_ACS_BMSE.PDF
Figure 2. Architecture of rectangle arrangements. Equivalent to an early
example of an operad from mathematics called the little 2-cubes operad
E2. In the terminology of this paper, the only building blocks in E2 are
rectangles. A building instruction in E2 is an arrangement of nonoverlapping
rectangles within a larger rectangle. In the composition, the placements and
aspect ratios of building blocks are retained, but sizes can change. The
operad E2 is the mathematical description of rectangle configurations as
they are nested into hierarchies of arbitrary depth. The operad underlying
Matriarch is far more complex than E2, with more diverse building blocks
and building instructions.
]]></Notes>
<_-.XholonClass>
<PhysicalSystem/>
<Rectangle/>
</_-.XholonClass>
<xholonClassDetails>
<Avatar><Color>rgba(255,215,0,0.8)</Color></Avatar>
</xholonClassDetails>
<PhysicalSystem xmlns:xi="http://www.w3.org/2001/XInclude">
<!-- this is the building instruction -->
<BuildingInstruction>
<Rectangle roleName="Ψ">
<Rectangle roleName="1"/>
<Rectangle roleName="2"/>
<Rectangle roleName="3"/>
<Rectangle roleName="4"/>
</Rectangle>
</BuildingInstruction>
<BuildingBlocks>
<Rectangle roleName="Ψ1">
<Rectangle roleName="1"/>
</Rectangle>
<Rectangle roleName="Ψ2">
<Rectangle roleName="1"/>
<Rectangle roleName="2"/>
</Rectangle>
<Rectangle roleName="Ψ3">
<Rectangle roleName="1"/>
<Rectangle roleName="2"/>
</Rectangle>
<Rectangle roleName="Ψ4">
<Rectangle roleName="1"/>
<Rectangle roleName="2"/>
</Rectangle>
</BuildingBlocks>
<Avatar><![CDATA[
script;
exit;
build "<Animate selection='#xhgraph'/>";
enter;
enter buildingBlocks;
take *rectangle;
prev;
enter;
enter 1;
drop;
exit;
exit;
next;
take *rectangle;
prev;
enter;
enter 2;
drop;
exit;
exit;
next;
take *rectangle;
prev;
enter;
enter 3;
drop;
exit;
exit;
next;
take *rectangle;
prev;
enter;
enter 4;
drop;
exit;
exit;
exit;
exit;
take animate;
exit;
]]></Avatar>
</PhysicalSystem>
<SvgClient><Attribute_String roleName="svgUri"><![CDATA[data:image/svg+xml,
<svg width="100" height="50" xmlns="http://www.w3.org/2000/svg">
<g>
<title>Rectangle</title>
<rect id="PhysicalSystem/Rectangle" fill="#98FB98" height="50" width="50" x="25" y="0"/>
<g>
<title>sub Rectangle</title>
<rect id="PhysicalSystem/Rectangle/Rectangle" fill="#6AB06A" height="50" width="10" x="80" y="0"/>
</g>
</g>
</svg>
]]></Attribute_String><Attribute_String roleName="setup">${MODELNAME_DEFAULT},${SVGURI_DEFAULT}</Attribute_String></SvgClient>
</XholonWorkbook>
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