Created
December 15, 2017 10:32
-
-
Save kenwi/f51e9b78cbcee3c36095df5246d19ab3 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "Tutorial.h" | |
#include "libnoise.h" | |
#include "noiseutils.h" | |
using namespace noise; | |
void UTutorial::LibNoiseCreateTerrainHeightMapGrayscale() | |
{ | |
int Width(256), Height(256); | |
module::Perlin PerlinNoise; | |
utils::NoiseMap HeightMap; | |
utils::NoiseMapBuilderPlane HeightMapBuilder; | |
HeightMapBuilder.SetSourceModule(PerlinNoise); | |
HeightMapBuilder.SetDestNoiseMap(HeightMap); | |
HeightMapBuilder.SetDestSize(Width, Height); | |
HeightMapBuilder.SetBounds(2.0, 6.0, 1.0, 5.0); | |
HeightMapBuilder.Build(); | |
utils::RendererImage Renderer; | |
utils::Image Image; | |
Renderer.SetSourceNoiseMap(HeightMap); | |
Renderer.SetDestImage(Image); | |
Renderer.Render(); | |
utils::WriterBMP Writer; | |
Writer.SetSourceImage(Image); | |
Writer.SetDestFilename("C:\\Users\\wilken\\Documents\\UnrealProjects\\LibNoise-Example\\Tutorial.bmp"); | |
Writer.WriteDestFile(); | |
} | |
void UTutorial::LibNoiseCreateSphericalPlanetaryTerrain() | |
{ | |
int Width(1024), Height(512); | |
module::Perlin PerlinNoise; | |
utils::NoiseMap HeightMap; | |
utils::NoiseMapBuilderSphere HeightMapBuilder; | |
HeightMapBuilder.SetSourceModule(PerlinNoise); | |
HeightMapBuilder.SetDestNoiseMap(HeightMap); | |
HeightMapBuilder.SetDestSize(Width, Height); | |
HeightMapBuilder.SetBounds(-90.0, 90.0, -180.0, 180.0); | |
HeightMapBuilder.Build(); | |
utils::RendererImage Renderer; | |
utils::Image image; | |
Renderer.SetSourceNoiseMap(HeightMap); | |
Renderer.SetDestImage(image); | |
Renderer.ClearGradient(); | |
Renderer.AddGradientPoint(-1.0000, utils::Color(0, 0, 128, 255)); // deeps | |
Renderer.AddGradientPoint(-0.2500, utils::Color(0, 0, 255, 255)); // shallow | |
Renderer.AddGradientPoint(0.0000, utils::Color(0, 128, 255, 255)); // shore | |
Renderer.AddGradientPoint(0.0625, utils::Color(240, 240, 64, 255)); // sand | |
Renderer.AddGradientPoint(0.1250, utils::Color(32, 160, 0, 255)); // grass | |
Renderer.AddGradientPoint(0.3750, utils::Color(224, 224, 0, 255)); // dirt | |
Renderer.AddGradientPoint(0.7500, utils::Color(128, 128, 128, 255)); // rock | |
Renderer.AddGradientPoint(1.0000, utils::Color(255, 255, 255, 255)); // snow | |
Renderer.EnableLight(); | |
Renderer.SetLightContrast(3.0); | |
Renderer.SetLightBrightness(2.0); | |
Renderer.Render(); | |
utils::WriterBMP Writer; | |
Writer.SetSourceImage(image); | |
Writer.SetDestFilename("C:\\Users\\wilken\\Documents\\UnrealProjects\\LibNoise-Example\\PlanetaryTerrain.bmp"); | |
Writer.WriteDestFile(); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment