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@keomamallett
Created April 19, 2019 03:59
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This is my code for lesson number 7 in the player "Making your first Phaser 3 game" on phaser.io. I created this in case a student needs it for reference.
const ZERO = 0;
const GAME_WIDTH = 800;
const GAME_HEIGHT = 600;
var config = {
type: Phaser.AUTO,
width: GAME_WIDTH,
height: GAME_HEIGHT,
physics: {
default: 'arcade',
arcade: {
gravity: { y: 300 },
debug: false
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var game = new Phaser.Game(config);
function preload() {
this.load.image('sky', 'assets/sky.png');
this.load.image('ground', 'assets/platform.png');
this.load.image('star', 'assets/star.png');
this.load.image('bomb', 'assets/bomb.png');
this.load.spritesheet(
'dude',
'assets/dude.png',
{
frameWidth: 32,
frameHeight: 48
}
);
}
function create() {
this.add.image(GAME_WIDTH/2, GAME_HEIGHT/2, 'sky');
platforms = this.physics.add.staticGroup();
platforms.create(400, 568, 'ground').setScale(2).refreshBody();
platforms.create(600, 400, 'ground');
platforms.create(50, 250, 'ground');
platforms.create(750, 220, 'ground');
player = this.physics.add.sprite(100, 450, 'dude');
player.setBounce(0.2);
player.setCollideWorldBounds(true);
this.anims.create({
key: 'left',
frames: this.anims.generateFrameNumbers(
'dude',
{
start: 0,
end: 3
}
),
frameRate: 10,
repeat: -1
});
this.anims.create({
key: 'turn',
frames: [{
key: 'dude',
frame: 4
}],
frameRate: 20
});
this.anims.create({
key: 'right',
frames: this.anims.generateFrameNumbers(
'dude',
{
start: 5,
end: 8
}
),
frameRate: 10,
repeat: -1
});
this.physics.add.collider(player, platforms);
cursors = this.input.keyboard.createCursorKeys();
}
function update() {
if (cursors.left.isDown)
{
player.setVelocityX(-160);
player.anims.play('left', true);
}
else if (cursors.right.isDown) {
player.setVelocityX(160);
player.anims.play('right', true);
}
else {
player.setVelocityX(0);
player.anims.play('turn');
}
if(cursors.up.isDown && player.body.touching.down) {
player.setVelocityY(-330);
}
}
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