Skip to content

Instantly share code, notes, and snippets.

@kergalym
Last active October 1, 2022 16:49
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save kergalym/b5117d5de3fc4c6c6e8417ebcad4b416 to your computer and use it in GitHub Desktop.
Save kergalym/b5117d5de3fc4c6c6e8417ebcad4b416 to your computer and use it in GitHub Desktop.
Panda3D: Cloak Pinning Fragment Code
# Pin the cloak down
spine_bone = actor.expose_joint(None, 'modelRoot', 'Korlan:Spine2')
self.spine_bones[name] = spine_bone
pin = spine_bone.attach_new_node(BulletRigidBodyNode('pin'))
self.cloth_pins[name] = pin
# Position of the cloak get's shifted, fix it
pin.set_z(0)
# Cloak geom vertices integer numbers contain in the textual format
raw_txt = cloth.find('**/=ClothPin').getTag('ClothPin')
vtx_list = raw_txt.strip().split()
vec3_list = []
# Convert them into numbers and append as nested 3-component vector list
for s_vtx in range(0, len(vtx_list), 3):
i_vtx = int(s_vtx)
vec3_list.append(vtx_list[i_vtx:i_vtx+3])
# Append fixed (non-movable) part of the cloak to the pin node
for idx in vec3_list:
soft_np.node().append_anchor(
soft_np.node().get_closest_node_index(Vec3(*idx), True), pin.node())
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment