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JavaScript: get a random number from a specific range
/**
* Get a random floating point number between `min` and `max`.
*
* @param {number} min - min number
* @param {number} max - max number
* @return {number} a random floating point number
*/
function getRandomFloat(min, max) {
return Math.random() * (max - min) + min;
}
/**
* Get a random integer between `min` and `max`.
*
* @param {number} min - min number
* @param {number} max - max number
* @return {number} a random integer
*/
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1) + min);
}
/**
* Get a random boolean value.
*
* @return {boolean} a random true/false
*/
function getRandomBool() {
return Math.random() >= 0.5;
}
@neurotech

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neurotech commented Jun 1, 2015

Thanks for this - it came in useful and helped me solve a problem today. 😀

@kerimdzhanov

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kerimdzhanov commented Jun 2, 2015

Always welcome! Glad to know that it's helpful. :)

@alvarod-infocorp

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alvarod-infocorp commented Dec 23, 2015

Thanks, it's just I need

@Verten

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Verten commented Jan 28, 2016

Thanks!

@cjseeger

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cjseeger commented Feb 11, 2016

Very Helpful

@PrincessRTFM

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PrincessRTFM commented Mar 4, 2016

Is the range inclusive on both ends? If I call getRandomInt(1, 5) are 1 and 5 BOTH possible returns?

@AndrePessoa

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AndrePessoa commented Mar 11, 2016

@kerimdzhanov, but if the random be 1, this will not be wrong... = (

getRandomInt( 1,5 );
Math.floor(Math.random() * ( 5 - 1 + 1) + 1);
Math.floor(Math.random() * ( 5 ) + 1);
Math.floor( 1 * ( 5 ) + 1);
6;

My suggestion is limit the max. What do you think?

function getRandomInt(min, max) { return Math.min( max, Math.floor(Math.random() * (max - min + 1) + min) ); }

@gonejack

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gonejack commented Mar 17, 2016

return (Math.random() * (max - min + 1) + min) | 0; would be faster if you are sensitive with code performance.

but now, in new chrome, there are no difference.

@fernandocanizo

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fernandocanizo commented Apr 29, 2016

@AndrePessoa
Math.random() never gives 1, so there's no need to use Math.min() or @gonejack solution.

@hackyourcraft

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hackyourcraft commented Jun 7, 2016

What I cannot seem to compute in my head is the "+min" at the end. I understand (max - min + 1) for inclusivity of the full range, but am at a lost to why you need the +min. What am I not getting?

function getRandomIntInclusive(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;

@nullicorn

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nullicorn commented Jun 23, 2016

@hackyourcraft without "+min" the range would start at 0.

@blixten26

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blixten26 commented Feb 18, 2017

Thanks soo much!

@ghost

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ghost commented Apr 11, 2017

You are best :)

@nigeltiany

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nigeltiany commented May 31, 2017

When the parameter is only one. The "min" becomes the max and "min" is 0

random(min, max) {
    return (Math.random() * ((max ? max : min) - (max ? min : 0) + 1) + (max ? min : 0)) | 0;
}
@tryllid

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tryllid commented Aug 31, 2017

Thank you!

@Manjuanjanadri

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Manjuanjanadri commented Oct 12, 2017

I need to generate random numbers using javascript could you plz review?

@tejashah88

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tejashah88 commented Jan 30, 2018

Here are the same functions using ES6 syntax:

/**
 * Get a random floating point number between `min` and `max`.
 * 
 * @param {number} min - min number
 * @param {number} max - max number
 * @return {number} a random floating point number
 */
let randomFloat = (min, max) => Math.random() * (max - min) + min;

/**
 * Get a random integer between `min` and `max`.
 * 
 * @param {number} min - min number
 * @param {number} max - max number
 * @return {number} a random integer
 */
let randomInt = (min, max) => Math.floor(Math.random() * (max - min + 1) + min);

/**
 * Get a random boolean value.
 * 
 * @return {boolean} a random true/false
 */
let randomBool = () => Math.random() >= 0.5;
@msoliman85

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msoliman85 commented Apr 27, 2018

this might be late, but hopefully it helps someone else in the future.

Math.floor(Math.random() * max) + min;

between 4,6
Math.floor(Math.random() * 6) + 4;

@pen1120

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pen1120 commented Jul 20, 2018

Thanks

@N8python

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N8python commented Jan 21, 2019

If it's okay with you, I'm going to use the code of random.js in a javascript extension I am working on (masmas.js)

@aneurysmjs

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aneurysmjs commented Apr 11, 2019

thank you a lot

@kerimdzhanov

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kerimdzhanov commented Apr 15, 2019

If it's okay with you, I'm going to use the code of random.js in a javascript extension I am working on (masmas.js)

@N8python, sure you can!
Open Source Forever ❤️

@Enijar

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Enijar commented Jun 24, 2019

One-liner versions for anyone that's interested:

const getRandomFloat = (min, max) => Math.random() * (max - min) + min;
const getRandomInt = (min, max) => Math.floor(Math.random() * (max - min + 1) + min);
const getRandomBool = () => Math.random() >= 0.5;
@ssugu42

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ssugu42 commented Jun 25, 2019

Very usefull, thank you ...

@maburdi94

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maburdi94 commented Jul 17, 2019

One modification could be done with ES6 default parameters to allow it to take either one or two args.

function random(n, b = 0) {
    return Math.random() * (b-n) + n;
}
@manubille

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manubille commented Oct 2, 2019

I want to print random number between 70 t0 100..

@kerimdzhanov

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kerimdzhanov commented Oct 3, 2019

I want to print random number between 70 t0 100..

const number = getRandomInt(70, 100);
@manubille

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manubille commented Oct 11, 2019

I want to print random number between 70 t0 100..

const number = getRandomInt(70, 100);

that's not working ... what is getRandomInt? there is no any predefined function of getRandomInt.. i tried Math.floor(Math.random*100);
but that wat i received 1 to 100 but I just need 70 to 100..

@manubille

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manubille commented Oct 11, 2019

One-liner versions for anyone that's interested:

const getRandomFloat = (min, max) => Math.random() * (max - min) + min;
const getRandomInt = (min, max) => Math.floor(Math.random() * (max - min + 1) + min);
const getRandomBool = () => Math.random() >= 0.5;

can you expand this so we can easily understand line liner short code and long code like 1 vs 2

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