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import { Component, Input, AfterViewInit } from '@angular/core';
import { NgModel, DefaultValueAccessor, NgControl } from '@angular/forms';
import { Http, Headers, RequestOptions } from '@angular/http';
@Component({
selector: 'app-file-uploader',
template: '<input type="file" (change)="updated($event);">',
providers: [NgModel, DefaultValueAccessor]
})
export class FileUploaderComponent implements AfterViewInit {
var mc:CUnsignedInt = 0
var mlist:UnsafePointer<Method> = class_copyMethodList(UIImageView.classForCoder(), &mc);
println("\(mc) methods")
for var i:CUnsignedInt = 0; i < mc; i++ {
println("Method #\(i): \(sel_getName(method_getName(mlist.memory)))")
mlist = mlist.succ()
}
@yeco
yeco / empirejs-links.md
Last active August 29, 2015 14:01
EmpireJS Talks Links
@darktable
darktable / MiniJSON.cs
Created November 30, 2011 23:08
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining
@banksean
banksean / mersenne-twister.js
Created February 10, 2010 16:24
a Mersenne Twister implementation in javascript. Makes up for Math.random() not letting you specify a seed value.
/*
I've wrapped Makoto Matsumoto and Takuji Nishimura's code in a namespace
so it's better encapsulated. Now you can have multiple random number generators
and they won't stomp all over eachother's state.
If you want to use this as a substitute for Math.random(), use the random()
method like so:
var m = new MersenneTwister();