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@ketralnis
Last active August 29, 2015 14:26
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void* l_alloc_restricted (void *ud, void *ptr, size_t osize, size_t nsize) {
_Executor* self = (_Executor*)ud;
if(ptr == NULL) {
/*
* <http://www.lua.org/manual/5.2/manual.html#lua_Alloc>:
* When ptr is NULL, osize encodes the kind of object that Lua is
* allocating.
*
* Since we don't care about that, just mark it as 0
*/
osize = 0;
}
if (nsize == 0) {
free(ptr);
self->memory_used -= osize; /* subtract old size from used memory */
return NULL;
}
if (self->memory_used + (nsize - osize) > self->memory_limit) {
/* too much memory in use */
return NULL;
}
ptr = realloc(ptr, nsize);
if (ptr) {
/* reallocation successful */
self->memory_used += (nsize - osize);
}
return ptr;
}
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