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FX

#effect params

Quick and dirty overview of what things are and how you can change them


##tremolo periodic modulation of gain.

example: opening guitar riff here

####intensity how much the volume changes

min: 0, max 1

####rate speed of the effect (in Hz)

min: 0.1, max: 11

##chorus periodic modulation of delay and pitch. sounds warbly and a little out of tune.

example: opening guitar riff here

####delay how much is the signal delayed by (in milliseconds)

min: 0, max: 1000

####feedback how much of the delayed signal is fed back into the original

min: 0, max: 0.9

####depth intensity of the effect

min: 0, max: 1

####rate how quickly the delay modulates (in Hz)

min: 0, max: 8

##reverb (tuna calls this "convolver") adds a whole bunch of individual echoes. think "the way a church sounds".

####dryLevel the volume of the original, unaffected signal

min: 0, max: 1

####wetLevel the volume of the affected signal

min: 0, max: 1

####level output volume. basically, a "master volume" for the whole effect, wet and dry.

min: 0, max: 1

##delay echo.

####delayTime how long between echoes (in milliseconds)

min: 20, max: 1000

####feedback how much of the delayed signal is fed back into the original

min: 0, max: 0.9

####dryLevel the volume of the original, unaffected signal

min: 0, max: 1

####wetLevel the volume of the affected signal

min: 0, max: 1

##compressor reduce the overall dynamic range of the input

####threshold dB level where the compression starts kicking in

min: -60, max: 0

release

how quickly the compressor stops working once the input has fallen below the threshold (in milliseconds)

min: 10, max: 2500

####attack how quickly the compressor starts working once the input has risen above the threshold (in milliseconds)

min: 0, max: 1000

####ratio for every 1 dB of gain above the threshold, reduce the output by (x - 1)dB

min: 1, max: 50

####makeupGain after we compress, how much do we boost the signal to make up for lost volume (in dB)

min: 0, max: 100

####knee i don't even know where to begin explaining how a knee works in a way that would be meaningful to someone who doesn't work in a studio. but basically, it affects how "hard" or "soft" the threshold is -- sort of.

min: 0, max: 40

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