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# ~/.bashrc: executed by bash(1) for non-login shells. | |
# see /usr/share/doc/bash/examples/startup-files (in the package bash-doc) | |
# for examples | |
# If not running interactively, don't do anything | |
case $- in | |
*i*) ;; | |
*) return;; | |
esac | |
# don't put duplicate lines or lines starting with space in the history. | |
# See bash(1) for more options | |
HISTCONTROL=ignoreboth | |
# append to the history file, don't overwrite it | |
shopt -s histappend | |
# for setting history length see HISTSIZE and HISTFILESIZE in bash(1) | |
HISTSIZE=1000 | |
HISTFILESIZE=2000 | |
# check the window size after each command and, if necessary, | |
# update the values of LINES and COLUMNS. | |
shopt -s checkwinsize | |
# If set, the pattern "**" used in a pathname expansion context will | |
# match all files and zero or more directories and subdirectories. | |
#shopt -s globstar | |
# make less more friendly for non-text input files, see lesspipe(1) | |
[ -x /usr/bin/lesspipe ] && eval "$(SHELL=/bin/sh lesspipe)" | |
# set variable identifying the chroot you work in (used in the prompt below) | |
if [ -z "${debian_chroot:-}" ] && [ -r /etc/debian_chroot ]; then | |
debian_chroot=$(cat /etc/debian_chroot) | |
fi | |
# set a fancy prompt (non-color, unless we know we "want" color) | |
case "$TERM" in | |
xterm-color) color_prompt=yes;; | |
esac | |
# uncomment for a colored prompt, if the terminal has the capability; turned | |
# off by default to not distract the user: the focus in a terminal window | |
# should be on the output of commands, not on the prompt | |
#force_color_prompt=yes | |
if [ -n "$force_color_prompt" ]; then |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace lumberJack | |
{ | |
enum Flapjack | |
{ | |
Crispy, | |
Soggy, | |
Browned, | |
Banana, | |
} | |
class Lumberjack | |
{ | |
private string name; | |
public string Name { get { return name; } } | |
private Stack<Flapjack> meal; | |
public Lumberjack(string name) | |
{ | |
this.name = name; | |
meal = new Stack<Flapjack>(); | |
} | |
public int FlapjackCount { get { return meal.Count; } } | |
public void TakeFlapjacks(Flapjack Food, int HowMany) | |
{ | |
while (HowMany > 0) | |
{ | |
meal.Push(Food); | |
HowMany--; | |
} | |
} | |
public void EatFlapjacks() | |
{ | |
Console.WriteLine(name + "'s eating flapjacks"); | |
while(meal.Count > 0) | |
Console.WriteLine(name + " ate a " + meal.Pop() + " flapjack"); | |
} | |
} | |
} |
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