Created
October 20, 2013 13:42
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#include <iostream> | |
#include <vector> | |
#include <string> | |
#include <algorithm> | |
class A | |
{ | |
}; | |
class B | |
{ | |
}; | |
class C : public A | |
{ | |
}; | |
class D : public A ,public B | |
{ | |
}; | |
class E : public B | |
{ | |
}; | |
class F : public D, public E ,public C | |
{ | |
}; | |
//*/ | |
class ClassInfo | |
{ | |
public: | |
std::string name; | |
std::vector<ClassInfo *> parents; | |
std::vector<ClassInfo *> children; | |
}; | |
ClassInfo classes[6]; | |
void Init() { | |
for(int i = 0;i < 6; ++i){ | |
classes[i].name = 'A' + i; | |
} | |
classes[0].children.push_back(&classes[2]); | |
classes[0].children.push_back(&classes[3]); | |
classes[1].children.push_back(&classes[3]); | |
classes[1].children.push_back(&classes[4]); | |
classes[2].children.push_back(&classes[5]); | |
classes[3].children.push_back(&classes[5]); | |
classes[4].children.push_back(&classes[5]); | |
classes[2].parents.push_back(&classes[0]); | |
classes[3].parents.push_back(&classes[0]); | |
classes[3].parents.push_back(&classes[1]); | |
classes[4].parents.push_back(&classes[1]); | |
classes[5].parents.push_back(&classes[2]); | |
classes[5].parents.push_back(&classes[3]); | |
classes[5].parents.push_back(&classes[4]); | |
} | |
struct PathNode { | |
std::string name; | |
enum { ROOT, CHILD, PARENT }; | |
int type; | |
PathNode(const std::string &s, int t) : | |
name(s), type(t) { } | |
}; | |
typedef std::vector<PathNode> DumpPath; | |
void dumpPath(const DumpPath &path) { | |
for (auto it = path.begin(); it != path.end(); ++it) { | |
auto node = *it; | |
if (node.type == PathNode::CHILD) | |
std::cout << "->child->"; | |
else if (node.type == PathNode::PARENT) | |
std::cout << "->parent->"; | |
std::cout << node.name; | |
} | |
std::cout << std::endl; | |
} | |
#define EXIST(path, _n) \ | |
std::find_if(path.begin(), path.end(), [_n](PathNode n) { return _n == n.name; }) !== path.end() | |
bool nodeExist(const DumpPath &path, const std::string &name) { | |
return std::find_if(path.begin(), path.end(), [name] (PathNode n) { | |
return n.name == name; | |
}) != path.end(); | |
} | |
void dumpClassTree(const ClassInfo &CI, DumpPath path) { | |
for (auto it = CI.parents.begin(); it != CI.parents.end(); ++it) { | |
auto parent = *it; | |
DumpPath tpath = path; | |
tpath.push_back(PathNode(parent->name, PathNode::PARENT)); | |
if (nodeExist(path, parent->name)) { | |
dumpPath(tpath); | |
continue; | |
} | |
dumpClassTree(*parent, tpath); | |
} | |
for (auto it = CI.children.begin(); it != CI.children.end(); ++it) { | |
auto child = *it; | |
DumpPath tpath = path; | |
tpath.push_back(PathNode(child->name, PathNode::CHILD)); | |
if (nodeExist(path, child->name)) { | |
dumpPath(tpath); | |
continue; | |
} | |
dumpClassTree(*child, tpath); | |
} | |
} | |
int main(int, char **) { | |
Init(); | |
DumpPath path; | |
path.push_back(PathNode(classes[1].name, PathNode::ROOT)); | |
dumpClassTree(classes[1], path); | |
return 0; | |
} |
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