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Last active October 10, 2017 09:11
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Checker Board Pattern using C++
/*
The Code Below is used to develop a Checker Board Pattern.
1. Start with Identifying the First Square
2. Put in the coordinates for the First Square
3. Create a for-loop to to create squares at the same time
4. Introduce a variable to help keep track of the color. Using an IF Statement.
5. Introduce an outer for-loop to cater for the y - axis.
*/
#include <windows.h> // for MS Windows
#include <GL/glut.h> // GLUT, include glu.h and gl.h
/* Initialize OpenGL Graphics */
void initGL() {
// Set "clearing" or background color
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, 640.0, 0.0, 480.0);
}
void display() {
glClear(GL_COLOR_BUFFER_BIT);
//initialize the variables.
GLint x = 50;
GLint y = 50;
GLint colorCode = 1;
for(y = 50; y <= 350; y += 50) {
for(x = 50; x <= 350; x += 50) {
//helps toggle the color.
if (colorCode == 1) {
glColor3f(0.0, 0.0, 0.0);
colorCode = 0;
}
else {
glColor3f(1.0, 1.0, 1.0);
colorCode = 1;
}
//identify the first square
glBegin(GL_QUADS);
glVertex2i(x, y);
glVertex2i(x, y + 50);
glVertex2i(x + 50, y + 50);
glVertex2i(x + 50, y);
glEnd();
}
}
glFlush(); // Render now
}
/* Main function: GLUT runs as a console application starting at main() */
int main(int argc, char** argv) {
glutInit(&argc, argv); // Initialize GLUT
glutCreateWindow("Understandable Checkers"); // Create window with the given title
glutInitWindowSize(640, 480); // Set the window's initial width & height
glutInitWindowPosition(50, 50); // Position the window's initial top-left corner
glutDisplayFunc(display); // Register callback handler for window re-paint event
initGL(); // Our own OpenGL initialization
glutMainLoop(); // Enter the event-processing loop
return 0;
}
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