Last active
November 7, 2017 08:45
-
-
Save kevinmungai/808b087c6e98f11c29734473d80fbc3a to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// lab assignment | |
// Triangles Pattern | |
// Also included is Varying Sizes. | |
#include <windows.h> // for MS Windows | |
#include <GL/glut.h> // GLUT, include glu.h and gl.h | |
#include <GL/gl.h> | |
/* Initialize OpenGL Graphics */ | |
void initGL(); | |
void display (); | |
void initGL() { | |
// Set "clearing" or background color | |
glClearColor(1.0f, 1.0f, 1.0f, 1.0f); // Black and opaque BackGround | |
gluOrtho2D(80.0, 380.0, 0.0, 160.0); // World View gluOrtho2d(left, right, bottom, top); | |
glViewport(0, 0, 640, 480); // Is the View Port glViewport(left, bottom, width, height); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
} | |
void display() { | |
glClear(GL_COLOR_BUFFER_BIT); | |
GLdouble offset = 30; | |
GLdouble x, y; | |
glColor3f(0.0, 0.0, 0.0); | |
for (y = 0.0; y <= 160.0; y += 40.0) { | |
if (offset == 0) { | |
offset = 30; | |
} else { | |
offset = 0; | |
} | |
for (x = 50.0; x <= 380.0; x += 60.0) { | |
glBegin(GL_TRIANGLES); | |
glVertex2d(x + offset, y); | |
glVertex2d(x + 60.0 + offset, y); | |
glVertex2d(x + 30.0 + offset, y + 40.0); | |
glEnd(); | |
} | |
} | |
glEnd(); | |
glFlush(); | |
} | |
/* Main function: GLUT runs as a console application starting at main() */ | |
int main(int argc, char** argv) { | |
glutInit(&argc, argv); // Initialize GLUT | |
glutCreateWindow(" Triangles Assignment"); // Create window with the given title | |
glutInitWindowSize(640, 480); // Set the window's initial width & height | |
glutInitWindowPosition(50, 50); // Position the window's initial top-left corner | |
glutDisplayFunc(display); // Register callback handler for window re-paint event | |
initGL(); // Our own OpenGL initialization | |
glutMainLoop(); // Enter the event-processing loop | |
return 0; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment