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@kevmoo
Created June 18, 2024 16:52
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Graphics Feature Status
=======================
* Canvas: Hardware accelerated
* Canvas out-of-process rasterization: Enabled
* Direct Rendering Display Compositor: Disabled
* Compositing: Hardware accelerated
* Multiple Raster Threads: Enabled
* OpenGL: Enabled
* Rasterization: Hardware accelerated
* Raw Draw: Disabled
* Skia Graphite: Disabled
* Video Decode: Hardware accelerated
* Video Encode: Hardware accelerated
* WebGL: Hardware accelerated
* WebGL2: Hardware accelerated
* WebGPU: Hardware accelerated
* WebNN: Disabled
Driver Bug Workarounds
======================
* clamp_texture_base_level_and_max_level
* disable_2d_canvas_auto_flush
* enable_webgl_timer_query_extensions
* disabled_extension_GL_KHR_blend_equation_advanced
* disabled_extension_GL_KHR_blend_equation_advanced_coherent
* disabled_extension_GL_MESA_framebuffer_flip_y
Problems Detected
=================
* Disable KHR_blend_equation_advanced until cc shaders are updated:
(http://crbug.com/661715)
Applied Workarounds: disable(GL_KHR_blend_equation_advanced),
disable(GL_KHR_blend_equation_advanced_coherent)
* Expose WebGL's disjoint_timer_query extensions on platforms with site isolation:
(http://crbug.com/808744), (http://crbug.com/870491)
Applied Workarounds: enable_webgl_timer_query_extensions
* glFlush error on Mac:
(http://crbug.com/841755)
Applied Workarounds: disable_2d_canvas_auto_flush
* Clamp texture's BASE_LEVEL/MAX_LEVEL for GenerateMipmap:
(http://crbug.com/913301)
Applied Workarounds: clamp_texture_base_level_and_max_level
* Disable GL_MESA_framebuffer_flip_y for desktop GL:
(http://crbug.com/964010)
Applied Workarounds: disable(GL_MESA_framebuffer_flip_y)
ANGLE Features
==============
* allowCompressedFormats (Frontend workarounds): Enabled
condition: true
Allow compressed formats
* alwaysRunLinkSubJobsThreaded (Frontend features) (http://anglebug.com/8417): Disabled
If true, sub tasks of the link job are always threaded, regardless of
GL_KHR_parallel_shader_compile
* cacheCompiledShader (Frontend features) (http://anglebug.com/7036): Disabled
Enable to cache compiled shaders
* compileJobIsThreadSafe (Frontend features) (http://anglebug.com/8297): Enabled
condition: true
If false, parts of the compile job cannot be parallelized
* disableAnisotropicFiltering (Frontend workarounds): Disabled
Disable support for anisotropic filtering
* disableDrawBuffersIndexed (Frontend features) (http://anglebug.com/7724): Disabled
Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed
* disableProgramBinary (Frontend features) (http://anglebug.com/5007): Disabled
Disable support for GL_OES_get_program_binary
* disableProgramCaching (Frontend features) (http://anglebug.com/1423136): Disabled
Disables saving programs to the cache
* disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled
On some GPUs, program binaries don't contain transform feedback varyings
* dumpShaderSource (Frontend features) (http://anglebug.com/7760): Disabled
Write shader source to temp directory
* dumpTranslatedShaders (Frontend features) (http://anglebug.com/8280): Disabled
Write translated shaders to temp directory
* emulatePixelLocalStorage (Frontend features) (http://anglebug.com/7279): Enabled
condition: true
Emulate ANGLE_shader_pixel_local_storage using shader images
* enableCaptureLimits (Frontend features) (http://anglebug.com/5750): Disabled
Set the context limits like frame capturing was enabled
* enableProgramBinaryForCapture (Frontend features) (http://anglebug.com/5658): Disabled
Even if FrameCapture is enabled, enable GL_OES_get_program_binary
* enableShaderSubstitution (Frontend workarounds) (http://anglebug.com/7761): Disabled
Check the filesystem for shaders to use instead of those provided through
glShaderSource
* enableTranslatedShaderSubstitution (Frontend workarounds) (http://anglebug.com/8280): Disabled
Check the filesystem for translated shaders to use instead of the shader
translator's
* forceDepthAttachmentInitOnClear (Frontend workarounds) (https://anglebug.com/7246): Disabled
Force depth attachment initialization on clear ops
* forceGlErrorChecking (Frontend features) (https://issuetracker.google.com/220069903): Disabled
Force GL error checking (i.e. prevent applications from disabling error
checking
* forceInitShaderVariables (Frontend features): Disabled
Force-enable shader variable initialization
* forceMinimumMaxVertexAttributes (Frontend features): Disabled
condition: false
Force the minimum GL_MAX_VERTEX_ATTRIBS that the context's client version
allows.
* forceRobustResourceInit (Frontend features) (http://anglebug.com/6041): Disabled
Force-enable robust resource init
* linkJobIsThreadSafe (Frontend features) (http://anglebug.com/8297): Disabled
condition: false
If false, parts of the link job cannot be parallelized
* loseContextOnOutOfMemory (Frontend workarounds): Enabled
condition: true
Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error
occurs
* singleThreadedTextureDecompression (Frontend workarounds): Disabled
Disables multi-threaded decompression of compressed texture formats
* uncurrentEglSurfaceUponSurfaceDestroy (Frontend workarounds) (https://issuetracker.google.com/292285899): Disabled
Make egl surface uncurrent when calling eglDestroySurface(), if the
surface is still bound by the context of current render thread
* allowBufferReadWrite (Metal features): Disabled
The renderer supports buffer read and write in the same shader
* allowGenMultipleMipsPerPass (Metal features): Enabled
condition: true
The renderer supports generating multiple mipmaps per pass
* allowInlineConstVertexData (Metal features): Disabled
The renderer supports using inline constant data for small client vertex
data
* allowMultisampleStoreAndResolve (Metal features): Enabled
condition: supportsEitherGPUFamily(3, 1)
The renderer supports MSAA store and resolve in the same pass
* allowRenderpassWithoutAttachment (Metal features): Enabled
condition: supportsEitherGPUFamily(4, 2)
Allow creation of render passes without any attachments
* allowRuntimeSamplerCompareMode (Metal features): Enabled
condition: supportsEitherGPUFamily(3, 1)
The renderer supports changing sampler's compare mode outside shaders
* allowSamplerCompareGradient (Metal features): Enabled
condition: supportsEitherGPUFamily(3, 1) && !isAMD()
The renderer supports sample_compare with gradients
* allowSamplerCompareLod (Metal features): Enabled
condition: supportsEitherGPUFamily(3, 1)
The renderer supports sample_compare with lod
* allowSeparateDepthStencilBuffers (Metal features): Disabled
condition: !isOSX && !isCatalyst && !isSimulator
Some Apple platforms such as iOS allows separate depth and stencil
buffers, whereas others such as macOS don't
* alwaysPreferStagedTextureUploads (Metal features) (http://crbug.com/1380790): Enabled
condition: true
Always prefer to upload texture data via a staging buffer and avoid
MTLTexture::replaceRegion.
* alwaysResolveMultisampleRenderBuffers (Metal features) (http://crbug.com/1486094): Enabled
condition: isARM
Always automatically resolve MSAA render buffers to single sampled
texture.
* alwaysUseManagedStorageModeForBuffers (Metal features) (http://anglebug.com/7544): Disabled
condition: isAMD()
Metal buffers can be managed, shared, or private. Sometimes managed is
fastest
* alwaysUseSharedStorageModeForBuffers (Metal features) (http://anglebug.com/7544): Disabled
condition: isIntel()
Metal buffers can be managed, shared, or private. Sometimes shared is
fastest
* alwaysUseStagedBufferUpdates (Metal features) (http://anglebug.com/7544): Disabled
condition: isAMD()
Always update buffers by copying the data to a staging buffer and then
blitting it to the actual buffer
* avoidStencilTextureSwizzle (Metal features): Disabled
condition: isIntel()
Do not create swizzled views of stencil textures
* compileMetalShaders (Metal features) (http://crbug.com/1423136): Disabled
Compiles metal shaders using command line tools and saves to BlobCache.
Requires using --no-sandbox and disabling
enableParallelMtlLibraryCompilation.
* copyIOSurfaceToNonIOSurfaceForReadOptimization (Metal workarounds) (http://anglebug.com/7117 http://anglebug.com/7573): Disabled
condition: isIntel() || isAMD()
some GPUs are faster to read an IOSurface texture by first copying the
texture to a non-IOSurface texture
* copyTextureToBufferForReadOptimization (Metal workarounds) (http://anglebug.com/7117): Disabled
condition: isAMD()
some GPUs are faster to read a texture by first copying the texture to a
buffer
* disableMetalOnNvidia (Metal features) (http://anglebug.com/8170): Enabled
condition: true
NVIDIA GPUs are unsupported due to scarcity of the hardware.
* disableProgrammableBlending (Metal features) (http://anglebug.com/7279): Disabled
Disable programmable blending in order to test read_write pixel local
storage textures
* disableRWTextureTier2Support (Metal features) (http://anglebug.com/7279): Disabled
Disable tier2 read_write textures in order to test tier1 support
* disableRasterOrderGroups (Metal features) (http://anglebug.com/7279): Disabled
Disable raster order groups in order to test pixel local storage memory
barriers
* disableStagedInitializationOfPackedTextureFormats (Metal features) (http://anglebug.com/8092): Disabled
condition: isIntel() || isAMD()
Staged GPU upload of some packed texture formats such as RGB9_E5 fail on
Intel GPUs.
* emulateAlphaToCoverage (Metal workarounds): Disabled
condition: isSimulator || !supportsAppleGPUFamily(1)
Some GPUs ignore alpha-to-coverage when [[sample_mask]] is written
* emulateTransformFeedback (Metal features): Enabled
condition: true
Turn this on to allow transform feedback in Metal using a 2-pass VS for
GLES3.
* enableInMemoryMtlLibraryCache (Metal features) (http://crbug.com/1385510): Enabled
condition: true
Cache MTLLibrary objects in memory.
* enableParallelMtlLibraryCompilation (Metal features) (http://crbug.com/1385510): Enabled
condition: true
Compile MTLLibrary in multiple threads.
* flushAfterStreamVertexData (Metal features): Disabled
condition: isAMDBronzeDriver()
Flush after calls to StreamVertexData to work around driver bugs.
* forceBufferGPUStorage (Metal features): Disabled
condition: false
On systems that support both buffer' memory allocation on GPU and shared
memory (such as macOS), force using GPU memory allocation for buffers
everytime or not.
* forceD24S8AsUnsupported (Metal features): Disabled
condition: isAMD()
Force Depth24Stencil8 format as unsupported.
* forceNonCSBaseMipmapGeneration (Metal features): Disabled
condition: isIntel()
Turn this feature on to disallow Compute Shader based mipmap generation.
Compute Shader based mipmap generation might cause GPU hang on some older
iOS devices.
* generateShareableShaders (Metal features) (http://crbug.com/1423136): Enabled
condition: true
Attempts to generate shaders that are shareable. More specifically,
shaders end up with conditionals that are decided at run time via input
parameters vs compile time. This results in bigger shaders.
* hasBaseVertexInstancedDraw (Metal features): Enabled
condition: isOSX || isCatalyst || supportsAppleGPUFamily(3)
The renderer supports base vertex instanced draw
* hasCheapRenderPass (Metal features): Disabled
condition: (isOSX || isCatalyst) && !isARM
The renderer can cheaply break a render pass.
* hasDepthAutoResolve (Metal features): Enabled
condition: supportsEitherGPUFamily(3, 2)
The renderer supports MSAA depth auto resolve at the end of render pass
* hasEvents (Metal features): Enabled
condition: supportsMetal2_1() && !isNVIDIA()
The renderer supports MTL(Shared)Event
* hasExplicitMemBarrier (Metal features): Disabled
condition: supportsMetal2_1() && (isOSX || isCatalyst) && !isARM
The renderer supports explicit memory barrier
* hasNonUniformDispatch (Metal features): Enabled
condition: isOSX || isCatalyst || supportsAppleGPUFamily(4)
The renderer supports non uniform compute shader dispatch's group size
* hasShaderStencilOutput (Metal features): Enabled
condition: supportsMetal2_1() && !isIntel() && !isNVIDIA()
The renderer supports stencil output from fragment shader
* hasStencilAutoResolve (Metal features): Enabled
condition: supportsEitherGPUFamily(5, 2)
The renderer supports MSAA stencil auto resolve at the end of render pass
* hasTextureSwizzle (Metal features): Enabled
condition: supportsMetal2_2() && supportsEitherGPUFamily(3, 2) && !isSimulator
The renderer supports texture swizzle
* injectAsmStatementIntoLoopBodies (Metal features) (http://crbug.com/1513738): Enabled
condition: GetMacOSVersion() >= OSVersion(12, 0, 0)
Inject asm() statements into loop bodies to force all loops to be treated
as having side effects and not optimized out.
* intelDisableFastMath (Metal workarounds): Disabled
condition: isIntel() && GetMacOSVersion() < OSVersion(12, 0, 0)
Disable fast math in atan and invariance cases when running below macOS
12.0
* intelExplicitBoolCastWorkaround (Metal workarounds): Disabled
condition: isIntel() && GetMacOSVersion() < OSVersion(11, 0, 0)
Insert explicit casts for float/double/unsigned/signed int on macOS 10.15
with Intel driver
* limitMaxColorTargetBitsForTesting (Metal features) (http://anglebug.com/7280): Disabled
Metal iOS has a limit on the number of color target bits per pixel.
* limitMaxDrawBuffersForTesting (Metal features) (http://anglebug.com/7280): Disabled
Used to check the backend works when the device's advertized limit is less
than the code's limit
* loadMetalShadersFromBlobCache (Metal features) (http://crbug.com/1423136): Disabled
Loads metal shaders from blob cache. Useful if compile_metal_shaders was
used to generate shaders.
* multisampleColorFormatShaderReadWorkaround (Metal workarounds) (http://anglebug.com/7049): Disabled
condition: isAMD()
Add shaderRead usage to some multisampled texture formats
* preTransformTextureCubeGradDerivatives (Metal workarounds): Enabled
condition: supportsAppleGPUFamily(1)
Apply a vendor-specific transformation to explicit cubemap derivatives
* preemptivelyStartProvokingVertexCommandBuffer (Metal features) (http://anglebug.com/7635): Disabled
condition: isAMD()
AMD Metal Drivers appear to have a bug this works around
* preferCpuForBuffersubdata (Metal features) (http://anglebug.com/7544): Disabled
Makes bufferSubData always update via CPU
* printMetalShaders (Metal features) (http://crbug.com/1423136): Disabled
Prints the source to a shader before it's compiled.
* requireGpuFamily2 (Metal features) (http://anglebug.com/7952): Enabled
condition: true
Mac GPU Family 2 is required to support all the features of OpenGL ES 2.0
* requireMsl21 (Metal features) (http://anglebug.com/8258): Enabled
condition: true
MSL 2.1 is required to support all the features of OpenGL ES 2.0
* rescopeGlobalVariables (Metal features) (http://anglebug.com/8311): Enabled
condition: !isAMDFireProDevice()
Rescope global variables that are only used in one function to be
function-local.
* uploadDataToIosurfacesWithStagingBuffers (Metal workarounds) (http://anglebug.com/7573): Disabled
condition: isAMD()
When uploading data to IOSurface-backed textures, use a staging buffer.
* useShadowBuffersWhenAppropriate (Metal features) (http://anglebug.com/7544): Disabled
condition: isIntel()
On some architectures using a shadow buffer can be faster for certain size
buffers
* writeHelperSampleMask (Metal workarounds): Enabled
condition: supportsAppleGPUFamily(1)
Some GPUs produce incorrect derivatives unless [[sample_mask]] is written
Dawn Info
=========
<Integrated GPU> Metal backend - Apple M1 Pro
----------------------------------------------
[WebGPU Status]
---------------
* Available
[Adapter Supported Features]
----------------------------
* depth-clip-control
* depth32float-stencil8
* timestamp-query
* texture-compression-bc
* texture-compression-etc2
* texture-compression-astc
* indirect-first-instance
* shader-f16
* rg11b10ufloat-renderable
* bgra8unorm-storage
* float32filterable
* dawn-internal-usages
* dawn-multi-planar-formats
* dawn-native
* implicit-device-synchronization
* surface-capabilities
* transient-attachments
* unorm16texture-formats
* snorm16texture-formats
* multi-planar-format-p010
* multi-planar-render-targets
* adapter-properties-memory-heaps
* format-capabilities
* norm16texture-formats
* shared-texture-memory-io-surface
* shared-fence-mtl-shared-event
* dawn-load-resolve-texture
[Enabled Toggle Names]
----------------------
* always_resolve_into_zero_level_and_layer:
(https://crbug.com/dawn/56):
When the resolve target is a texture view that is created on the non-zero
level or layer of a texture, we first resolve into a temporarily 2D
texture with only one mipmap level and one array layer, and copy the
result of MSAA resolve into the true resolve target. This workaround is
enabled by default on the Metal drivers that have bugs when setting
non-zero resolveLevel or resolveSlice. It is also enabled by default on
Qualcomm Vulkan drivers, which have similar bugs.
* lazy_clear_resource_on_first_use:
(https://crbug.com/dawn/145):
Clears resource to zero on first usage. This initializes the resource so
that no dirty bits from recycled memory is present in the new resource.
* metal_enable_vertex_pulling:
(https://crbug.com/dawn/480):
Uses vertex pulling to protect out-of-bounds reads on Metal
* disallow_spirv:
(https://crbug.com/1214923):
Disallow usage of SPIR-V completely so that only WGSL is used for shader
modules. This is useful to prevent a Chromium renderer process from
successfully sending SPIR-V code to be compiled in the GPU process.
* timestamp_quantization:
(https://crbug.com/dawn/1800):
Enable timestamp queries quantization to reduce the precision of timers
that can be created with timestamp queries.
* metal_use_mock_blit_encoder_for_write_timestamp:
(https://crbug.com/dawn/1473):
Add mock blit command to blit encoder when encoding writeTimestamp as
workaround on Metal.This toggle is enabled by default on Metal backend
where GPU counters cannot be stored tosampleBufferAttachments on empty
blit encoder.
* metal_fill_empty_occlusion_queries_with_zero:
(https://crbug.com/dawn/1707):
Apple GPUs leave stale results in the visibility result buffer instead of
writing zero if an occlusion query is empty. Workaround this by explicitly
filling it with zero if there are no draw calls.
[WebGPU Required Toggles - enabled]
-----------------------------------
* disallow_spirv:
(https://crbug.com/1214923):
Disallow usage of SPIR-V completely so that only WGSL is used for shader
modules. This is useful to prevent a Chromium renderer process from
successfully sending SPIR-V code to be compiled in the GPU process.
* timestamp_quantization:
(https://crbug.com/dawn/1800):
Enable timestamp queries quantization to reduce the precision of timers
that can be created with timestamp queries.
<CPU> Vulkan backend - SwiftShader Device (LLVM 10.0.0)
--------------------------------------------------------
[WebGPU Status]
---------------
* Blocklisted
[Adapter Supported Features]
----------------------------
* depth-clip-control
* depth32float-stencil8
* timestamp-query
* texture-compression-bc
* texture-compression-etc2
* texture-compression-astc
* indirect-first-instance
* rg11b10ufloat-renderable
* bgra8unorm-storage
* float32filterable
* dawn-internal-usages
* dawn-multi-planar-formats
* dawn-native
* implicit-device-synchronization
* surface-capabilities
* transient-attachments
* unorm16texture-formats
* adapter-properties-memory-heaps
* adapter-properties-vk
* format-capabilities
* shared-texture-memory-opaque-fd
[Enabled Toggle Names]
----------------------
* lazy_clear_resource_on_first_use:
(https://crbug.com/dawn/145):
Clears resource to zero on first usage. This initializes the resource so
that no dirty bits from recycled memory is present in the new resource.
* use_temporary_buffer_in_texture_to_texture_copy:
(https://crbug.com/dawn/42):
Split texture-to-texture copy into two copies: copy from source texture
into a temporary buffer, and copy from the temporary buffer into the
destination texture when copying between compressed textures that don't
have block-aligned sizes. This workaround is enabled by default on all
Vulkan drivers to solve an issue in the Vulkan SPEC about the
texture-to-texture copies with compressed formats. See #1005
(https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more
details.
* vulkan_use_d32s8:
(https://crbug.com/dawn/286):
Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When
available the backend will use D32S8 (toggle to on) but setting the toggle
to off will make it use the D24S8 format when possible.
* vulkan_use_s8:
(https://crbug.com/dawn/666):
Vulkan has a pure stencil8 format but it is not universally available.
When this toggle is on, the backend will use S8 for the stencil8 format,
otherwise it will fallback to D32S8 or D24S8.
* disallow_spirv:
(https://crbug.com/1214923):
Disallow usage of SPIR-V completely so that only WGSL is used for shader
modules. This is useful to prevent a Chromium renderer process from
successfully sending SPIR-V code to be compiled in the GPU process.
* use_placeholder_fragment_in_vertex_only_pipeline:
(https://crbug.com/dawn/136):
Use a placeholder empty fragment shader in vertex only render pipeline.
This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and
serves as a workaround by default enabled on some Metal devices with Intel
GPU to ensure the depth result is correct.
* timestamp_quantization:
(https://crbug.com/dawn/1800):
Enable timestamp queries quantization to reduce the precision of timers
that can be created with timestamp queries.
* use_vulkan_zero_initialize_workgroup_memory_extension:
(https://crbug.com/dawn/1302):
Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan
extension VK_KHR_zero_initialize_workgroup_memory is supported.
[WebGPU Required Toggles - enabled]
-----------------------------------
* disallow_spirv:
(https://crbug.com/1214923):
Disallow usage of SPIR-V completely so that only WGSL is used for shader
modules. This is useful to prevent a Chromium renderer process from
successfully sending SPIR-V code to be compiled in the GPU process.
* timestamp_quantization:
(https://crbug.com/dawn/1800):
Enable timestamp queries quantization to reduce the precision of timers
that can be created with timestamp queries.
Version Information
===================
Data exported : 2024-06-18T16:51:31.660Z
Chrome version : Chrome/126.0.6478.62
Operating system : Mac OS X 14.5.0
Software rendering list URL: https://chromium.googlesource.com/chromium/src/+/b2781ca4c383af675f7a25c7b03b4a54e25e559a/gpu/config/software_rendering_list.json
Driver bug list URL : https://chromium.googlesource.com/chromium/src/+/b2781ca4c383af675f7a25c7b03b4a54e25e559a/gpu/config/gpu_driver_bug_list.json
ANGLE commit id : 117bd54a45ec
2D graphics backend : Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3
Command Line : /Applications/Google Chrome.app/Contents/MacOS/Google Chrome --restart --flag-switches-begin --flag-switches-end
Driver Information
==================
Initialization time : 362
In-process GPU : false
Passthrough Command Decoder : true
Sandboxed : true
GPU0 : VENDOR= 0x106b [Google Inc. (Apple)], DEVICE=0x0000 [ANGLE (Apple, ANGLE Metal Renderer: Apple M1 Pro, Version 14.5 (Build 23F79))], DRIVER_VENDOR=Apple, DRIVER_VERSION=14.5 *ACTIVE*
Optimus : false
AMD switchable : false
GPU CUDA compute capability major version: 0
Pixel shader version : 1.00
Vertex shader version : 1.00
Max. MSAA samples : 4
Machine model name : MacBookPro
Machine model version : 18.1
GL implementation parts : (gl=egl-angle,angle=metal)
Display type : ANGLE_METAL
GL_VENDOR : Google Inc. (Apple)
GL_RENDERER : ANGLE (Apple, ANGLE Metal Renderer: Apple M1 Pro, Version 14.5 (Build 23F79))
GL_VERSION : OpenGL ES 2.0.0 (ANGLE 2.1.23104 git hash: 117bd54a45ec)
GL_EXTENSIONS : GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_compressed_texture_etc GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_clamp GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_IMG_texture_compression_pvrtc GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_NV_fence GL_NV_framebuffer_blit GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_sync GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object
Disabled Extensions : GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y
Disabled WebGL Extensions :
Window system binding vendor :
Window system binding version :
Window system binding extensions:
Direct rendering version : unknown
Reset notification strategy : 0x8261
GPU process crash count : 0
gfx::BufferFormats supported for allocation and texturing: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported
Compositor Information
======================
Tile Update Mode: Zero-copy
Partial Raster : Enabled
GpuMemoryBuffers Status
=======================
R_8 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
R_16 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
RG_88 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
RG_1616 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
BGR_565 : Software only
RGBA_4444 : Software only
RGBX_8888 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
RGBA_8888 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
BGRX_8888 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
BGRA_1010102 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
RGBA_1010102 : Software only
BGRA_8888 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
RGBA_F16 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
YVU_420 : Software only
YUV_420_BIPLANAR : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
YUVA_420_TRIPLANAR: GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
P010 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING
Display(s) Information
======================
Info : Display[2] bounds=[0,0 3840x2160], workarea=[0,25 3840x2135], scale=1, rotation=0, panel_rotation=0 external detected
Color space (all) : {r:[0.6807, 0.3116], g:[0.2742, 0.6558], b:[0.1505, 0.3116], w:[0.3127, 0.3290]}, transfer:{0.0777*x + 0.0000 if abs(x) < 0.0450 else sign(x)*((0.9495*abs(x) + 0.0495)**2.3955 + 0.0003)}, matrix:RGB, range:FULL}
Buffer format (all) : BGRA_8888
Color volume : {r:[0.6807, 0.3116], g:[0.2742, 0.6558], b:[0.1505, 0.3116], w:[0.3127, 0.3290]}
SDR white level in nits : 203
HDR relative maximum luminance: 1
Bits per color component : 8
Bits per pixel : 24
Refresh Rate in Hz : 59.996700286865234
Video Acceleration Information
==============================
Decoding :
Decode h264 baseline : 16x16 to 4096x4096 pixels
Decode h264 main : 16x16 to 4096x4096 pixels
Decode h264 extended : 16x16 to 4096x4096 pixels
Decode h264 high : 16x16 to 4096x4096 pixels
Decode vp9 profile0 : 16x16 to 4096x4096 pixels
Decode vp9 profile2 : 16x16 to 4096x4096 pixels
Decode hevc main : 16x16 to 8192x8192 pixels
Decode hevc main 10 : 16x16 to 8192x8192 pixels
Decode hevc main still-picture: 16x16 to 8192x8192 pixels
Decode hevc range extensions : 16x16 to 8192x8192 pixels
Encoding :
Encode h264 baseline : 0x0 to 4096x2304 pixels, and/or 120.000 fps.
Encode h264 baseline : 2x2 to 4096x2304 pixels, and/or 120.000 fps (software codec).
Encode h264 main : 0x0 to 4096x2304 pixels, and/or 120.000 fps.
Encode h264 main : 2x2 to 4096x2304 pixels, and/or 120.000 fps (software codec).
Encode h264 high : 0x0 to 4096x2304 pixels, and/or 120.000 fps.
Encode h264 high : 2x2 to 4096x2304 pixels, and/or 120.000 fps (software codec).
Vulkan Information
==================
Device Performance Information
==============================
Log Messages
============
[74288:259:0618/092149.523091:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092155.325255:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092158.608248:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092159.577700:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092212.358518:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092212.361565:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092222.591189:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092246.003802:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092249.555304:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092249.593060:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092326.120292:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092348.493485:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092357.744748:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092415.673285:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092417.666263:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092429.062705:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092449.047522:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092456.929790:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092510.443751:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092538.160361:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092542.720432:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092602.329531:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092605.153497:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092627.376888:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092633.560343:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092635.016296:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092637.152026:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092644.888276:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092712.177284:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092725.878464:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092741.267335:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092759.353190:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092827.392448:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092835.142161:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092838.949201:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/092943.571669:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093000.315145:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093005.337765:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093005.343329:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093005.772008:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093052.049939:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093058.550227:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093129.435252:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093134.671312:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093134.676427:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093154.761351:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093212.773120:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093217.035467:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093217.944771:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093251.879081:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093300.082293:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093314.589345:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093322.619070:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093322.634034:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093341.126861:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093346.050457:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093346.053303:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093350.732665:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093352.019096:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093404.089535:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093414.708609:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093424.590301:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093430.600816:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093437.276073:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093506.887881:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093526.452002:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093527.849075:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093637.608552:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093658.022058:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/093703.228051:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/094948.611434:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/095006.949372:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/095010.749632:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/095018.005927:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/095024.569571:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/095048.644984:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
[74288:259:0618/095125.957879:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room.
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