Created
October 26, 2013 01:55
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A simple of a .spritefont file - which is really an xml file - used to compile fonts in XNA and MonoGame.
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<?xml version="1.0" encoding="utf-8"?> | |
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> | |
<Asset Type="Graphics:FontDescription"> | |
<FontName>Segoe UI Mono</FontName> | |
<Size>14</Size> | |
<Spacing>0</Spacing> | |
<UseKerning>true</UseKerning> | |
<Style>Regular</Style> | |
<CharacterRegions> | |
<CharacterRegion> | |
<Start> </Start> | |
<End>~</End> | |
</CharacterRegion> | |
</CharacterRegions> | |
</Asset> | |
</XnaContent> |
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