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Blitz3D -> C -> macOS
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Graphics 800,600,32,2 | |
SetBuffer BackBuffer() | |
img=LoadImage( "_release/samples/mak/b3dlogo.jpg" ) | |
while Not KeyDown(1) | |
Cls | |
Color 255,255,255 | |
DrawImage img,10,10,0 | |
Rect 400,400,50,50,1 | |
Color 0,255,0 | |
Rect MouseX(),MouseY(),20,20 | |
Flip | |
Wend | |
End |
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#include <bb/blitz/commands.h> | |
#include <bb/hook/commands.h> | |
#include <bb/event/commands.h> | |
#include <bb/math/commands.h> | |
#include <bb/string/commands.h> | |
#include <bb/runtime/commands.h> | |
#include <bb/system/commands.h> | |
#include <bb/system.macos/commands.h> | |
#include <bb/stream/commands.h> | |
#include <bb/filesystem/commands.h> | |
#include <bb/bank/commands.h> | |
#include <bb/audio/commands.h> | |
#include <bb/input/commands.h> | |
#include <bb/graphics/commands.h> | |
#include <bb/blitz2d/commands.h> | |
#include <bb/blitz3d/commands.h> | |
#include <bb/blitz3d.gl/commands.h> | |
#include <bb/pixmap/commands.h> | |
#include <bb/runtime.glfw3/commands.h> | |
; | |
void bbMain(){ | |
bb_int_t img; | |
// test/DrawImage.bb | |
bbGraphics( 800,600,32,2 ); | |
bbSetBuffer( (bb_int_t)(bbBackBuffer()) ); | |
img = (bb_int_t)(bbLoadImage( _bbStrConst("_release/samples/mak/b3dlogo.jpg") )); | |
while((bb_int_t)((bb_int_t)(bbKeyDown( 1 )) == 0)){ | |
// test/DrawImage.bb | |
bbCls(); | |
bbColor( 255,255,255 ); | |
bbDrawImage( (bb_int_t)(img),10,10,0 ); | |
bbRect( 400,400,50,50,1 ); | |
bbColor( 0,255,0 ); | |
bbRect( (bb_int_t)(bbMouseX()),(bb_int_t)(bbMouseY()),20,20,1 ); | |
bbFlip( 1 ); | |
} | |
bbEnd(); | |
} |
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_release/bin/blitzcc -d +q -j test/DrawImage.bb | bin/ast2c | clang++ -o DrawImage -x c - `bin/bb-config` |
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