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Explosion followed by glitch art
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<html> | |
<head> | |
</head> | |
<body> | |
<canvas id='canvas' width=960 height=500></canvas> | |
<script> | |
var c = canvas.getContext('2d'); | |
// background | |
c.fillStyle = '#000'; | |
c.fillRect(0,0,960,500); | |
var gravity = 0.05; | |
var dampening = 0.8; | |
var dangle = 1.05; | |
var mangle = 90; | |
var angle = mangle; | |
var force = 10; | |
var ox = 512; | |
var oy = 0; | |
function createBall() { | |
angle += dangle; | |
if (Math.abs(angle) > mangle) { | |
dangle = -dangle; | |
angle = angle + 2*dangle; | |
} | |
var f = rand(0,force) * rand(0.1, 1); | |
var radians = Math.PI/2 - angle/90*Math.PI/2; | |
return { | |
x:ox, | |
y:oy, | |
dx:Math.cos(radians)*f/2, | |
dy:Math.sin(radians)*f, | |
size:Math.floor(5 + rand(0,f)) | |
} | |
} | |
var ball = createBall(); | |
var balls = []; | |
for (var i=0; i<2000; i++) { | |
balls[i] = createBall(); | |
} | |
function loop(timestamp) { | |
var elapsed = timestamp - c.lastRender; | |
for (var i=0; i<balls.length; i++) { | |
var ball = balls[i]; | |
drawball(ball, erase=true); | |
ball.x += ball.dx; | |
ball.y += ball.dy; | |
if (ball.y < 0) { | |
ball.y = - ball.y; | |
ball.dy = - ball.dy * dampening; | |
} | |
ball.dy -= gravity; | |
gravity *= 1.000005; | |
if (ball.x>960 || ball.x<0 || (Math.abs(ball.dy)<0.1) && ball.y<10) { | |
drawball(ball, erase=true); | |
balls[i] = createBall(); | |
} | |
else { | |
drawball(ball); | |
} | |
} | |
c.lastRender = timestamp; | |
window.requestAnimationFrame(loop); | |
} | |
c.lastRender = 0; | |
window.requestAnimationFrame(loop); | |
function drawball(ball, erase=false) { | |
c.fillStyle = erase ? '#000000' : (ball.color ? ball.color : '#ffffff'); | |
c.fillRect(Math.round(ball.x), Math.round(500 - ball.y), ball.size, ball.size); | |
} | |
function rand(min, max) { | |
return Math.random() * (max - min) + min; | |
} | |
</script> | |
</body> | |
</html> | |
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