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Simple Object Pool
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using System; | |
using System.Linq; | |
namespace Helpers | |
{ | |
/// For updated code: https://gist.github.com/khalidsalomao/4968274 | |
/// Articles on CodeProject | |
public class SimpleObjectPool<T> where T : class | |
{ | |
static System.Collections.Concurrent.ConcurrentStack<T> m_bag = new System.Collections.Concurrent.ConcurrentStack<T> (); | |
public static int MaxCapacity = 10; | |
public static Func<T> InstanceFactory; | |
public static T Get (Func<T> instanceFactory) | |
{ | |
T item; | |
if (!m_bag.TryPop (out item)) | |
{ | |
return instanceFactory (); | |
} | |
return item; | |
} | |
public static T Get () | |
{ | |
T item; | |
if (!m_bag.TryPop (out item)) | |
{ | |
if (InstanceFactory == null) | |
return null; | |
return InstanceFactory (); | |
} | |
return item; | |
} | |
public static void Put (T item) | |
{ | |
// add to pool if it is not full | |
if (m_bag.Count < MaxCapacity) | |
{ | |
m_bag.Push (item); | |
} | |
} | |
public static void Clear () | |
{ | |
m_bag.Clear (); | |
} | |
public static int Count | |
{ | |
get { return m_bag.Count; } | |
} | |
} | |
} |
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