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@khoin
Last active August 29, 2015 14:04
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Dubstep Dawn for Wavepot
/**
* potasmic - dubstep dawn
* (because all other wavepot loops' names are part of the day hehehe)
**/
var bpm = 148;
var tuning = 440;
var transpose = 0;
// constants
var tau = 2 * Math.PI;
// time coefficients
var t, tt;
function Osc(type, octave, size, alias){
if (!(this instanceof Osc)) return new Osc(type, size, alias);
this.pos = 0;
this.octave = Math.pow(2,octave) || 1;
this.size = size || sampleRate;
this.coeff = this.size / sampleRate;
this.table = new Float32Array(this.size);
this.alias = alias === false ? false : true;
this.build(type);
}
Osc.prototype.build = function(type){
switch (type) {
case 'sin':
var scale = 2 * Math.PI / this.size;
for (var i = 0; i < this.size; i++) {
this.table[i] = Math.sin(i * scale);
}
break;
case 'saw':
for (var i = 0; i < this.size; i++) {
var x = (i / this.size);
this.table[i] = +2.0 * (x - Math.round(x));
}
break;
case 'ramp':
for (var i = 0; i < this.size; i++) {
var x = (i / this.size);
this.table[i] = -2.0 * (x - Math.round(x));
}
break;
case 'tri':
for (var i = 0; i < this.size; i++) {
var x = (i / this.size) - 0.25;
this.table[i] = 1.0 - 4.0 * Math.abs(Math.round(x) - x);
}
break;
case 'sqr':
var half = this.size / 2;
for (var i = 0; i < this.size; i++) {
this.table[i] = i < half ? +1 : -1;
}
break;
}
};
Osc.prototype.play = function(freq,oct){
var octa = Math.pow(2,oct) || this.octave;
this.pos += freq * this.coeff * octa;
if (this.pos >= this.size) this.pos -= this.size;
this.index = this.pos | 0;
if (!this.alias) return this.table[this.index];
this.alpha = this.pos - this.index;
this.next = this.table[this.index == this.size - 1 ? 0 : this.index + 1];
this.curr = this.table[this.index];
return this.curr + (this.next - this.curr) * this.alpha;
};
function Syn(oscs, octs) {
if(!(this instanceof Syn)) return new Syn(oscs);
this.oscs = oscs;
this.octs = octs;
}
Syn.prototype.setOcts = function(arr) {
this.octs = arr;
}
Syn.prototype.mix = function(freq) {
var sum = 0;
var all = this.oscs.length;
for(var i=0; i< all; i++ ) {
var oct = this.octs[i];
sum += this.oscs[i].play(freq,oct) * 1/all;
}
return sum;
}
function clock(_t){
t = _t;
t *= bpm / 120;
tt = tau * t;
}
function sequence(measure, seq){
return seq[(t / measure / 2 | 0) % seq.length];
}
function ms2freq(ms) {
return (ms)*60/bpm;
}
function arp(measure, x, y, z){
var ts = t / 2 % measure;
return Math.sin(x * (Math.exp(-ts * y))) * Math.exp(-ts * z);
}
function sin(freq, phase){
return Math.sin((t * freq + (2 - (phase || 0) / 2)) * tau);
}
function saw(freq){
return 1-2 * (t % (1 / freq)) * freq;
}
function tri(freq){
return Math.abs(1 - (2 * t * freq) % 2) * 2 - 1;
}
function sqr(freq){
return sin(freq, t) > 0 ? 1 : -1;
}
function Noise(){
return Math.random() * 2 - 1;
}
function note(n, octave){
return Math.pow(2, (
n + transpose - 33 + (12 * (octave || 0))
) / 12) * tuning; // A4 tuning
}
function clip(x){
return x / (1 + Math.abs(x));
}
function DiodeFilter(){
this.k = 0;
this.A = 0;
this.z = [0,0,0,0,0];
this.ah;
this.bh;
this.fc;
this.set_q(0);
this.set_hpf(0.5);
this.set_fc(.5);
}
DiodeFilter.prototype.set_hpf = function(fc){
var K = fc * Math.PI;
this.ah = (K - 2) / (K + 2);
this.bh = 2 / (K + 2);
};
DiodeFilter.prototype.reset = function(){
if (this.k < 17) this.z = [0,0,0,0,0];
};
DiodeFilter.prototype.set_q = function(q){
this.k = 20 * q;
this.A = 1 + 0.5 * this.k;
};
DiodeFilter.prototype.set_fc = function(cutoff){
cutoff = (cutoff * cutoff);
this.fc = cutoff <= 0
? .02
: (cutoff >= 1.0 ? .999 : cutoff);
};
DiodeFilter.prototype.run = function(x){
var a = Math.PI * this.fc;
a = 2 * Math.tan(0.5*a); // dewarping, not required with 2x oversampling
var ainv = 1 / a;
var a2 = a*a;
var b = 2*a + 1;
var b2 = b*b;
var c = 1 / (2*a2*a2 - 4*a2*b2 + b2*b2);
var g0 = 2*a2*a2*c;
var g = g0 * this.bh;
// current state
var s0 = (a2*a*this.z[0] + a2*b*this.z[1] + this.z[2]*(b2 - 2*a2)*a + this.z[3]*(b2 - 3*a2)*b) * c;
var s = this.bh*s0 - this.z[4];
// solve feedback loop (linear)
var y5 = (g*x + s) / (1 + g*this.k);
// input clipping
var y0 = clip(x - this.k*y5);
y5 = g*y0 + s;
// compute integrator outputs
var y4 = g0*y0 + s0;
var y3 = (b*y4 - this.z[3]) * ainv;
var y2 = (b*y3 - a*y4 - this.z[2]) * ainv;
var y1 = (b*y2 - a*y3 - this.z[1]) * ainv;
// update filter state
this.z[0] += 4*a*(y0 - y1 + y2);
this.z[1] += 2*a*(y1 - 2*y2 + y3);
this.z[2] += 2*a*(y2 - 2*y3 + y4);
this.z[3] += 2*a*(y3 - 2*y4);
this.z[4] = this.bh*y4 + this.ah*y5;
return this.A*y4;
};
// -----------------------------------------------------------
var snare_patt = [
0,0,0,0,0,0,0,0,
.3,0,0,0,0,0,0,0,//-
0,0,0,0,0,0,0,0,
.3,0,0,0,0,0,0,0,//-
0,0,0,0,0,0,0,0,
.3,0,0,0,0,0,0,0,//-
0,0,0,0,0,0,0,0,
.3,0,0,.3,0,0,.3,0//-
];
var kick_patt = [
1,0,0,0,0,0,0,0,
1,0,0,0,0,0,0,0,//-
1,0,0,1,0,0,1,0,
1,0,0,0,0,0,0,0,//-
1,0,0,0,0,0,0,0,
1,0,0,0,0,0,0,0,//-
1,0,0,1,0,0,1,0,
1,0,1,1,0,0,1,0//-
];
var hat_patt = [
0.01,0.1,0.5,0.01
];
var wob_state_init = [
0,0,0,0,0,0,0,0,
0,0,0.25,0.5,1,1,1,1,//-
0,0,0,0,0,0,0,0,
0.25,0.5,1,0.5,1,0.5,1,0.5,//-
0,0,0,0,0,0,0,0,
0,0,0.25,0.5,1,1,1,1,//-
0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1//-
];
var wob_lfo = [
8,8,8,8,16,16,16,16,8,8,8,8,4,4,16,8
].map( function(n) { return ms2freq(n);} );
var wob_note_init = [
0,0,0,0,5,5,5,5,3,3,3,3,1,1,5,-2
].map( function(n) { return note(n,1) });
var wob_note_drop = [
0,0,0,0,5,5,5,5,3,3,3,3,1,1,5,-2,
0,0,0,0,-2,-2,-2,-2,-3,-3,-3,-3,-4,-4,-2,-2,
0,0,0,0,-2,-2,-2,-2,3,3,3,3,2,2,3,2,
0,0,0,0,-2,-2,-2,-2,7,7,7,7,5,5,2,2
].map( function(n) { return note(n,1) });
var pling_note = [
0,3,7,12,0,3,7,12,0,3,7,12,0,3,7,12,
5,9,12,17,5,9,12,17,5,9,12,17,5,9,12,17,
3,7,10,15,3,7,10,15,3,7,10,15,3,7,10,15,
1,5,8,13,1,5,8,13,1,5,8,13,1,5,8,13
].map( function(n) {return note(n,1) });
var fr8_note = [
0,0,5,5,3,3,1,5
].map( function(n) {return note(n,1) });
var fr8_on = [
0,0,1,0
];
var build_kick = [
1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,
1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,
1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
];
// -------------------------------------------------------------
//wobble setup
var wob_state, wob_note = [1];
var osc1 = Osc('sqr');
var osc2 = Osc('saw');
var osc3 = Osc('saw');
var fil = new DiodeFilter();
fil.set_hpf(0.0);
fil.set_q(0.07);
var wobble = new Syn([osc1,osc2,osc3],[-1,0,-1]);
//hat setup
var hat_note = note(21,6);
var hat_osc = Osc('ramp');
//pingplong setup
var arp1 = Osc('sqr');
var arp2 = Osc('sin');
var arp3 = Osc('saw');
var pling = new Syn([arp1,arp2,arp3],[3,5,1]);
//skwear
var skw = Osc('saw',2);
export function dsp(t) {
clock(t);
var beat = Math.floor(t/(60/bpm))%336;
var noise = Noise();
//ending
var end_muter = beat >= 256? 0:1;
//wibble wobble
var wob_on = (beat >= 16 && beat < 320)? 1 : 0;
var wob_vol = 1;
fil.set_q(0.13 + sin(0.5)*0.13);
fil.set_fc(0.29 + tri(sequence(1/4,wob_lfo))*0.289);
if(beat > 95) {
wob_state=[1];
wob_note = wob_note_drop;
wob_vol = 0.75;
wobble.setOcts([-1,3,2]);
} else { // else clause prevent variables being sticky if you want to play it again
wob_state = wob_state_init;
wob_note = wob_note_init;
wob_vol = 1;
wobble.setOcts([-1,0,-1]);
}
var wob = fil.run(wobble.mix( sequence(1/4,wob_note) )) * sequence(1/16,wob_state) * wob_on;
//spacey plingplongs
var plings = pling.mix( sequence(1/16, pling_note )) * sqr(ms2freq(16));
//4-8/16-skwr
var fr8 = skw.play(sequence(1/2, fr8_note), (2 + Math.floor(beat/16)%2)) * sequence(1/8,fr8_on);
fr8 = (fr8 > 0.85)? 1:0;
//all le drums
var drums_on = (beat >= 80 && beat < 96)? 0:1;
var drums = arp(1/16,60,40,20) * sequence(1/16,kick_patt) + arp(1/16,60,80,3) * noise * sequence(1/16,snare_patt);
var drums_build = arp(1/16,60,40 + (beat - 80)*2,20) * sequence(1/16,build_kick) * ( 1 - drums_on);
var hats_on = beat >= 32? 1: 0;
var hat = arp(1/16, hat_osc.play(hat_note) + noise * 1.4, 18, 70) * sequence(1/16,hat_patt) * hats_on;
return (
wob * wob_vol
+ drums * 0.9 * drums_on
+ drums_build * 0.9
+ hat * 0.7 * drums_on * end_muter
+ plings * 0.09 * end_muter
+ fr8 * 0.2 * drums_on* end_muter
);
}
@khoin
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khoin commented Jul 29, 2014

Not done (yet)

@khoin
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khoin commented Jul 29, 2014

Done :D (and will be extended)

@khoin
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khoin commented Jul 30, 2014

Done! Won't be extended. 336 beats loop!

@khoin
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khoin commented Jun 7, 2015

Update for the new Wavepot

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