std::set phoenix;
phoenix.key_comp();
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<?xml version="1.0"?> | |
<!DOCTYPE module PUBLIC | |
"-//Puppy Crawl//DTD Check Configuration 1.2//EN" | |
"http://www.puppycrawl.com/dtds/configuration_1_2.dtd"> | |
<!-- | |
Checkstyle-Configuration: Android checkstyle by Enea | |
Description: none | |
--> |
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/* | |
* Inspired by: http://stackoverflow.com/questions/4360060/video-streaming-with-html-5-via-node-js | |
*/ | |
var http = require('http'), | |
fs = require('fs'), | |
util = require('util'); | |
http.createServer(function (req, res) { | |
var path = 'video.mp4'; |
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-server | |
-Xms2048m | |
-Xmx2048m | |
-XX:NewSize=512m | |
-XX:MaxNewSize=512m | |
-XX:PermSize=512m | |
-XX:MaxPermSize=512m | |
-XX:+UseParNewGC | |
-XX:ParallelGCThreads=4 | |
-XX:MaxTenuringThreshold=1 |
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// C# example | |
using UnityEditor; | |
using System.IO; | |
using System.Collections; | |
using UnityEngine; | |
using System.Collections.Generic; | |
class PerformBuild | |
{ | |
static string[] GetBuildScenes() |
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#!/bin/bash | |
let upSeconds="$(/usr/bin/cut -d. -f1 /proc/uptime)" | |
let secs=$((${upSeconds}%60)) | |
let mins=$((${upSeconds}/60%60)) | |
let hours=$((${upSeconds}/3600%24)) | |
let days=$((${upSeconds}/86400)) | |
UPTIME=`printf "%d days, %02dh%02dm%02ds" "$days" "$hours" "$mins" "$secs"` | |
# get the load averages | |
read one five fifteen rest < /proc/loadavg |
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public class AnimatedActivity extends Activity | |
{ | |
@Override | |
protected void onCreate(Bundle savedInstanceState) | |
{ | |
super.onCreate(savedInstanceState); | |
//opening transition animations | |
overridePendingTransition(R.anim.activity_open_translate,R.anim.activity_close_scale); | |
} |
public class UpdateApp extends AsyncTask<String,Void,Void>{
private Context context;
public void setContext(Context contextf){
context = contextf;
}
@Override
protected Void doInBackground(String... arg0) {
try {
Here is a high level overview for what you need to do to get most of an Android environment setup and maintained.
Prerequisites (for Homebrew at a minimum, lots of other tools need these too):
- XCode is installed (via the App Store)
- XCode command line tools are installed (
xcode-select --install
will prompt up a dialog) - Java
Install Homebrew:
ruby -e "$(curl -fsSL https://raw.github.com/Homebrew/homebrew/go/install)"
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
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