WebRTCでやれよ!と言われそうなところですが、 WebSocket+WebAudioの組み合わせで音声ストリーミングをシンプルに構成する方法を紹介してみます。
サーバーサイドは何でも良いのですが、
とりあえずNode.jsでtest.mp3
というサンプルファイルをpcmモジュールでデコードし、
wsでクライアントに垂れ流す作りにしておきます。
/* | |
* Created by C.J. Kimberlin | |
* | |
* The MIT License (MIT) | |
* | |
* Copyright (c) 2019 | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights |
Agnes en_US # Isn't it nice to have a computer that will talk to you? | |
Albert en_US # I have a frog in my throat. No, I mean a real frog! | |
Alex en_US # Most people recognize me by my voice. | |
Alice it_IT # Salve, mi chiamo Alice e sono una voce italiana. | |
Alva sv_SE # Hej, jag heter Alva. Jag är en svensk röst. | |
Amelie fr_CA # Bonjour, je m’appelle Amelie. Je suis une voix canadienne. | |
Anna de_DE # Hallo, ich heiße Anna und ich bin eine deutsche Stimme. | |
Bad News en_US # The light you see at the end of the tunnel is the headlamp of a fast approaching train. | |
Bahh en_US # Do not pull the wool over my eyes. | |
Bells en_US # Time flies when you are having fun. |
2023-01-15
@voluntas
2023.1
この資料は以下の製品の宣伝を含みます。
When the directory structure of your Node.js application (not library!) has some depth, you end up with a lot of annoying relative paths in your require calls like:
const Article = require('../../../../app/models/article');
Those suck for maintenance and they're ugly.
i | |
me | |
my | |
myself | |
we | |
our | |
ours | |
ourselves | |
you | |
your |
Assume the user is on a mobile device iOS Safari (Or other browser), but you want a link to open into any other specific mobile browser app like Chrome, Safari, Firefox, Opera, Arc... How do you do that?
To open on Chrome
<a href="googlechrome://example.com">try it on Chrome</a>
check out Chrome iOS Docs for more information
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import numpy as np | |
import random | |
import math | |
import cv2 | |
from PIL import Image | |
import sys | |
def detect_markers(im): | |
markers = [] | |
# 輪郭線抽出のための二値化 |
using System.Collections.Generic; | |
using System.IO; | |
using System.Collections; | |
using UnityEditor; | |
using UnityEngine; | |
using System; | |
using System.Threading; | |
public class Utilities : EditorWindow | |
{ |