Created
September 7, 2010 08:42
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//Competitive Confogl by philogl, Surgica1, D4rKr0W, Mr. Zero, CanadaRox, ProdigySim | |
//Project Home: http://code.google.com/p/confogl | |
//License CC-BY-SA 3.0 | |
//Version 2.2.0 | |
//General Server Cvars | |
sv_cheats 0 | |
sm_cvar vs_max_team_switches 9999 | |
sv_consistency 1 | |
sv_pure 2 | |
sv_pure_kick_clients 1 | |
sv_voiceenable 1 | |
sv_alltalk 0 | |
sv_log_onefile 0 | |
sv_logbans 1 | |
sv_allow_lobby_connect_only 0 | |
sm_cvar mp_gamemode "mutation4" | |
//Bandwidth/Rate Settings | |
sm_cvar sv_minrate 20000 | |
sm_cvar sv_maxrate 30000 | |
sm_cvar sv_minupdaterate 20 | |
sm_cvar sv_maxupdaterate 30 | |
sm_cvar sv_mincmdrate 20 | |
sm_cvar sv_maxcmdrate 30 | |
sm_cvar sv_client_min_interp_ratio 0 | |
sm_cvar sv_client_max_interp_ratio 2 | |
//ReadyUp Cvars | |
l4d_ready_enabled "0" // 1 (default) = enable readying-up, 0 (default) = disable readying-up | |
l4d_ready_both_halves "0" // 1 = ready up before both halves, 0 (default) = ready up only before the first half | |
l4d_ready_minimum_players "6" // number of players that need to be in the server before the match can go live (default: 8) | |
l4d_ready_server_cfg "" // specify the cfg to execute after the map changes, used to overwrite server.cfg for competitive configs (default: "") | |
l4d_ready_search_key_disable "1" // 1 (default) = Automatically disable plugin if sv_search_key is blank, 0 = ignore value of sv_search_key | |
l4d_ready_competition "0" // 0 (default) = all plugins are loaded, 1 = disable all plugins but the competition ones | |
l4d_ready_pause_allowed "3" // (default 2) allows each time to pause that many times per map, 0 = unlimited pauses | |
l4d_ready_pause_duration "120" // (default 90) the minimum required time of the pause, before either team can unpause | |
l4d_ready_cfg_name "confogl v2.2.0" // allows cfg creators to display an indication of what config and version the server is running | |
l4d_ready_connect_enabled "1" // enable/disable connect announcements (useful during pauses) | |
//Main plugin Cvars | |
confogl_boss_generalfixes "1" // Sets director variables for boss spawning. Enables tank and witch on every map that supports it and other fixes | |
confogl_boss_tank "1" // Tank can't be prelight, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player | |
confogl_boss_unprohibit "1" // Enable bosses spawning on all maps, even through they normally aren't allowed | |
confogl_boss_witch "1" // Additional cvars for the witch. Makes it more easy to startle her | |
confogl_sitting_witch "1" // Forces all witches to be sitting regardless of the level's set time of day | |
confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) | |
confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales | |
confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play | |
confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) | |
confogl_ghost_warp "1" // Sets whether infected ghosts can right click for warp to next survivor | |
confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 | |
confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range | |
confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps | |
confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage | |
confogl_jockey_buffs "1" // Additional cvars for the jockey. Decreases the amount of time after a incap for the jockey to use its ability and removes jockey 'Wobble' | |
confogl_normalize_hordes "1" // Normalizes natural and boomer hordes by making mob size a static 25 and natural hordes spawn every 100 seconds | |
confogl_reduce_can_spit_time "1" // Reduces the amount of time it takes for a gas can in spit to catch on fire in scavenge events to 2 seconds (from 2.9) | |
confogl_limit_tier2 "1" // Limit tier 2 weapons outside safe rooms. Replaces a tier 2 stack with tier 1 upon first weapon pickup | |
confogl_limit_tier2_saferoom "1" // Limit tier 2 weapons inside safe rooms. Replaces a tier 2 stack with tier 1 upon first weapon pickup | |
confogl_limit_hr "4" // Limits the maximum number of hunting rifles at one time to this number | |
confogl_match_allowvoting "1" // Sets whether players can vote/request for match mode | |
confogl_match_checkversion "1" // Check the current running version of Confogl to Confogl's homepage. Will notify players if the server is running an outdated version of Confogl | |
confogl_match_execcfg_off "confogl_off.cfg" // Execute this config file upon match mode ends. | |
confogl_match_execcfg_on "" // Execute this config file upon match mode starts. | |
confogl_match_execcfg_plugins "confogl_plugins.cfg" // Execute this config file upon match mode starts. | |
confogl_match_killlobbyres "1" // Sets whether the plugin will clear lobby reservation once a match have begun | |
confogl_match_restart "1" // Sets whether the plugin will restart the map upon match mode being forced or requested | |
confogl_nerf_chainsaw "1" // Additional cvars to the chainsaw. Less ammo (from 20 to 10) and less damage per 0.1 sec (from 100 to 75) | |
confogl_nerf_grenadelauncher "1" // Additional cvars to the grenade launcher. Increased friendly fire damage (up to 24 damage up close), less ammo (from 30 to 20) and tank recives normal damage (from 1200 to 400) | |
confogl_increase_t1_shotty_ammo "1" // Increases max tier 1 shotgun ammo from 8/56 to 8/80 | |
confogl_reduce_healthitems "1" // Reduce the ammount of pills and adrenaline spawned by the director | |
confogl_reduce_spawntimers "1" // Sets whether the plugin will lock the spawn times to 20 seconds | |
confogl_reduce_throwables "1" // Reduce the ammount of pipes, molotovs and boomer bile spawned by the director | |
confogl_remove_cabinets "1" // Removes all health cabinets to further reduce pill density | |
confogl_remove_parachutist "1" // Removes the parachutist (and his items) from c3m2_swamp. | |
confogl_remove_chainsaw "1" // Remove all chainsaws | |
confogl_remove_defib "1" // Remove all defibrillators | |
confogl_remove_grenade "1" // Remove all grenade launchers | |
confogl_remove_m60 "1" // Remove all M60 rifles | |
confogl_remove_lasersight "1" // Remove all laser sight upgrades | |
confogl_remove_saferoomitems "1" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits) | |
confogl_remove_upg_explosive "1" // Remove all explosive upgrade packs | |
confogl_remove_upg_incendiary "1" // Remove all incendiary upgrade packs | |
confogl_replace_cssweapons "1" // Replace CSS weapons with normal L4D2 weapons | |
confogl_replace_startkits "1" // Replace medkits at mission start with pain pills | |
confogl_replace_finalekits "1" // Replace medkits during finale with pain pills | |
confogl_replace_tier2 "1" // Replace tier 2 weapons in start and end safe room with their tier 1 equivalent | |
confogl_replace_tier2_finale "1" // Replace tier 2 weapons in start safe room with their tier 1 equivalent, on finale | |
confogl_replace_tier2_all "1" // Replace ALL tier 2 weapons with their tier 1 equivalent EVERYWHERE | |
confogl_stopconvertpills "1" // Stops the director from converting pills | |
confogl_tweakscoresystem "0" // Tweak the score system to confogl settings. 100 points per survivor, 100 points for the tie breaker | |
confogl_waterslowdown "1" // Sets whether water will slowdown the survivors by another 15% | |
confogl_realism "0" // Forces realism versus settings in Confogl. Witches always kill, stronger common infected and no far item or survivor glows. | |
confogl_SM_enable "1" // Enable the health bonus style scoring | |
confogl_SM_healthbonusratio "2.0" // Multiplier to apply to the health bonus | |
confogl_SM_survivalbonusratio "0.0" // Multiplier applied to total max distance to create a survival bonus for each survivor | |
confogl_SM_tempmulti_incap_0 "0.30625" // Multiplier to apply to temp health of players with no incaps | |
confogl_SM_tempmulti_incap_1 "0.17500" // Multiplier to apply to temp health of players with one incap | |
confogl_SM_tempmulti_incap_2 "0.10000" // Multiplier to apply to temp health of players with two incap (and are black and white) | |
confogl_resetclientcvars | |
// Client Cvar Tracking <cvar> <hasMin> <min> <hasMax> <max> | |
confogl_trackclientcvar "cl_interp" "1" "0.0" "1" "0.1" | |
confogl_trackclientcvar "mat_hdr_level" "1" "2.0" "0" "0.0" | |
confogl_trackclientcvar "cam_collision" "1" "1.0" "0" "0.0" | |
confogl_trackclientcvar "c_maxdistance" "1" "50.0" "0" "0.0" | |
confogl_startclientchecking | |
sm_killlobbyres // Removes the lobby reservation cookie | |
//exec confogl_personalize.cfg |
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