Created
May 1, 2013 05:28
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MonoBehaviour supports async loading progress status.
(original post from http://unitystudy.net/bbs/board.php?bo_table=tip&wr_id=52)
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using UnityEngine; | |
using System.Collections; | |
public class EnterLoadPage : MonoBehaviour | |
{ | |
public UISlider script; | |
public UISlider scriptPercent; | |
public UILabel textscript; | |
AsyncOperation async; | |
bool IsLoadGame = false; | |
public IEnumerator StartLoad( string strSceneName ) | |
{ | |
if (IsLoadGame == false) | |
{ | |
IsLoadGame = true; | |
AsyncOperation async = Application.LoadLevelAsync ( strSceneName ); | |
while(async.isDone == false) | |
{ | |
float p = async.progress *100f; | |
int pRounded = Mathf.RoundToInt(p); | |
textscript.text = pRounded.ToString(); | |
//progress 변수로 0.0f ~ 1.0f로 넘어 오기에 이용하면 됩니다. | |
scriptPercent.sliderValue = async.progress; | |
yield return true; | |
} | |
} | |
} | |
void Start() | |
{ | |
StartCoroutine( "StartLoad", "SceneGame" ); | |
} | |
float fTime = 0.0f; | |
//로딩 페이지에서 연속으로 애니메이션 만들때 Update 함수 내에서 만들면 됩니다. | |
void Update () | |
{ | |
fTime += Time.deltaTime; | |
if( fTime >= 1.0f ) | |
{ | |
fTime = 0.0f; | |
} | |
script.sliderValue = fTime; | |
} | |
} |
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