Created
August 20, 2012 20:56
-
-
Save kingcoyote/3407834 to your computer and use it in GitHub Desktop.
layer example for cocos2d-javascript keyboard control
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var cocos = require('cocos2d') | |
, geo = require('geometry') | |
, Player = require('/Player') | |
/** | |
* @class Initial application layer | |
* @extends cocos.nodes.Layer | |
*/ | |
function GameLayer () { | |
// You must always call the super class constructor | |
GameLayer.superclass.constructor.call(this) | |
var s = cocos.Director.sharedDirector.winSize | |
var player = new Player(); | |
player.position = geo.ccp(s.width / 2, s.height / 2) | |
this.addChild({ child:player }); | |
this.player = player; | |
this.isKeyboardEnabled = true; | |
} | |
GameLayer.inherit(cocos.nodes.Layer, { | |
keyDown : function(e) { | |
switch (e.which) { | |
case 38: | |
this.player.movement.up = true; | |
break; | |
case 40: | |
this.player.movement.down = true; | |
break; | |
case 37: | |
this.player.movement.left = true; | |
break; | |
case 39: | |
this.player.movement.right = true; | |
break; | |
} | |
}, | |
keyUp : function(e) { | |
switch (e.which) { | |
case 38: | |
this.player.movement.up = false; | |
break; | |
case 40: | |
this.player.movement.down = false; | |
break; | |
case 37: | |
this.player.movement.left = false; | |
break; | |
case 39: | |
this.player.movement.right = false; | |
break; | |
} | |
} | |
}); | |
module.exports = GameLayer; |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment