I hereby claim:
- I am ghostfreeman on github.
- I am thrillgore (https://keybase.io/thrillgore) on keybase.
- I have a public key ASBoUzVDrInvvZNqCHs1wWmD5lzRXlXyFyK2BVvC_6jgawo
To claim this, I am signing this object:
if Input.is_action_pressed(&"reverse"): | |
print("Reverse pressed (fwd_mps: ", fwd_mps, ")") | |
# Increase engine force at low speeds to make the initial acceleration faster. | |
if fwd_mps >= -1.0: | |
var speed := linear_velocity.length() | |
print("Meters Per Second is gteq -1 (speed: ", speed, ")") | |
if speed < 5.0 and not is_zero_approx(speed): | |
print("Reverse Engine") | |
engine_force = -clampf(engine_force_value * 5.0 / speed, 0.0, 0.0) | |
brake = 0.0 |
if Input.is_action_pressed(&"accelerate"): | |
# Increase engine force at low speeds to make the initial acceleration faster. | |
var speed := linear_velocity.length() | |
if speed < 5.0 and not is_zero_approx(speed): | |
engine_force = clampf(engine_force_value * 5.0 / speed, 0.0, 100.0) | |
else: | |
engine_force = engine_force_value | |
# Apply analog throttle factor for more subtle acceleration if not fully holding down the trigger. | |
engine_force *= Input.get_action_strength(&"accelerate") |
var game_scene = get_parent().get_parent().get_parent() | |
var player_scene = get_parent().get_parent().get_parent().find_child("Player", true) | |
player_scene.global_position = player_spawn.global_position |
var scene_tree = get_parent().get_parent().get_parent().find_child("Player", true) |
func interact(interact := false): | |
# Return anything hitting the raycast collider | |
print("Interact thrown") | |
var collider = interact_collider.get_collider() | |
if collider != null: | |
if collider.is_in_group(group_for_interactions): | |
print("Player is facing an interactive") | |
emit_signal("throwing_interactive") | |
collider.interact() |
extends "res://scripts/quests/task.gd" | |
# Fields | |
var tasks : Array | |
var tasks_completed : Array | |
# System Methods | |
# Called when the node enters the scene tree for the first time. | |
func _ready(): | |
pass # Replace with function body. |
extends Node | |
# Enums | |
enum state { PENDING, UNLOCKED, IN_PROGRESS, COMPLETED, DONE, CANCELED } | |
# Fields | |
export var uid : String | |
export var task_title : String | |
export var task_description : String | |
var task_status : int |
extends KinematicBody | |
# Imports | |
# Allows to pick your animation tree from the inspector | |
export (NodePath) var PlayerAnimationTree | |
export onready var animation_tree = get_node(PlayerAnimationTree) | |
onready var playback = animation_tree.get("parameters/playback"); | |
# Allows to pick your chracter's mesh from the inspector |
I hereby claim:
To claim this, I am signing this object:
var BreezeCardInfo = { | |
username: userNameField, | |
password: passwordField, | |
email: emailField, | |
ridesToAdd: ridesToAdd | |
}; | |
// Pull values with the attribute from 'value' | |
// wihin above object | |
$('#FIELD_ID').attr("value"); |