Created
November 17, 2015 20:17
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drawing a rectangle creat and draw function
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void Rect::create() | |
{ | |
static float a = 0; | |
a += 0.01f; | |
std::vector<float> vertex_buffer_data = { | |
0.0f + a, 0.0f + a, a, | |
0.3f + a, 0.0f + a, a, | |
0.3f + a, 0.3f + a, a, | |
0.0f + a, 0.0f + a, a, | |
0.3f + a, 0.3f + a, a, | |
0.0f + a, 0.3f + a, a | |
}; | |
std::vector<float> uv_buffer_data = { | |
0.0f, 1.0f, | |
1.0f, 1.0f, | |
1.0f, 0.0f, | |
0.0f, 1.0f, | |
1.0f, 0.0f, | |
0.0f, 0.0f | |
}; | |
vert_size = vertex_buffer_data.size() / 3; | |
glGenVertexArrays(1, &vao); | |
glBindVertexArray(vao); | |
glGenBuffers(1, &vbo); | |
glBindBuffer(GL_ARRAY_BUFFER, vbo); | |
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertex_buffer_data.size(), &vertex_buffer_data[0], GL_STATIC_DRAW); | |
glEnableVertexAttribArray(0); | |
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); | |
glGenBuffers(1, &uv_buffer); | |
glBindBuffer(GL_ARRAY_BUFFER, uv_buffer); | |
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * uv_buffer_data.size(), &uv_buffer_data[0], GL_STATIC_DRAW); | |
glEnableVertexAttribArray(1); | |
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, (void*)0); | |
glBindVertexArray(0); | |
} | |
void Rect::draw() const | |
{ | |
glm::mat4 MVP = Molten::getInstance().getMVP(); | |
glm::mat4 model = Molten::getInstance().getModel(); | |
MVP = MVP * model; | |
shader->useShader(); | |
glUniformMatrix4fv(shader->getUniformLoc("MVP"), 1, GL_FALSE, &MVP[0][0]); | |
glUniform4f(shader->getUniformLoc("obj_color"), obj_color.r, obj_color.g, obj_color.b, obj_color.a); | |
glBindVertexArray(vao); | |
glDrawArrays(GL_TRIANGLES, 0, vert_size); | |
glBindVertexArray(0); | |
} |
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