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@kirberich
Last active January 4, 2016 08:38
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const uint16_t pool_colors[ ] = {
matrix.Color(0, 0, 0),
matrix.Color(255, 255, 255),
matrix.Color(0, 140, 70),
matrix.Color(254, 239, 57),
matrix.Color(23, 73, 143),
matrix.Color(238, 54, 36)
};
const byte pool_animation[ ][8][8] = {
{
0, 0, 1, 1, 1, 1, 1, 0,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 1, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 3, 2, 2, 1,
0, 1, 2, 4, 0, 5, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 0, 1, 1, 1, 1, 1, 0
}, {
0, 0, 1, 1, 1, 1, 1, 0,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 1, 2, 2, 1,
0, 1, 2, 2, 3, 2, 2, 1,
0, 1, 2, 4, 0, 5, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 0, 1, 1, 1, 1, 1, 0
}, {
0, 0, 1, 1, 1, 1, 1, 0,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 1, 2, 2, 1,
0, 1, 2, 3, 2, 2, 2, 1,
0, 1, 2, 4, 0, 2, 5, 1,
0, 0, 1, 1, 1, 1, 1, 0
}, {
0, 0, 1, 1, 1, 1, 1, 0,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 3, 2, 1, 2, 2, 1,
0, 1, 2, 4, 0, 2, 2, 1,
0, 0, 1, 1, 1, 1, 1, 0
}, {
0, 0, 1, 1, 1, 1, 1, 0,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 3, 1, 2, 2, 2, 1,
0, 1, 2, 4, 0, 2, 2, 1,
0, 0, 1, 1, 1, 1, 1, 0
}, {
0, 0, 1, 1, 1, 1, 1, 0,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 1, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 3, 4, 0, 2, 2, 1,
0, 0, 1, 1, 1, 1, 1, 0
}, {
0, 0, 1, 1, 1, 1, 1, 0,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 1, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 3, 4, 0, 2, 2, 1,
0, 0, 1, 1, 1, 1, 1, 0
}, {
0, 0, 1, 1, 1, 1, 1, 0,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 1, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 3, 4, 0, 2, 2, 1,
0, 0, 1, 1, 1, 1, 1, 0
}, {
0, 0, 1, 1, 1, 1, 1, 0,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 1, 2, 2, 2, 1,
0, 1, 3, 4, 0, 2, 2, 1,
0, 0, 1, 1, 1, 1, 1, 0
}, {
0, 0, 1, 1, 1, 1, 1, 0,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 1, 2, 2, 2, 1,
0, 1, 2, 4, 2, 0, 2, 1,
0, 0, 1, 1, 1, 1, 1, 0
}, {
0, 0, 1, 1, 1, 1, 1, 0,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 4, 1, 2, 2, 1,
0, 1, 2, 2, 2, 0, 2, 1,
0, 0, 1, 1, 1, 1, 1, 0
}, {
0, 0, 1, 1, 1, 1, 1, 0,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 4, 2, 2, 2, 1,
0, 1, 2, 2, 1, 2, 2, 1,
0, 1, 2, 2, 2, 0, 2, 1,
0, 0, 1, 1, 1, 1, 1, 0
}, {
0, 0, 1, 1, 1, 1, 1, 0,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 4, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 1, 2, 1,
0, 1, 2, 2, 2, 0, 2, 1,
0, 0, 1, 1, 1, 1, 1, 0
}, {
0, 0, 1, 1, 1, 1, 1, 0,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 4, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 1, 1,
0, 1, 2, 2, 2, 0, 2, 1,
0, 0, 1, 1, 1, 1, 1, 0
}, {
0, 0, 1, 1, 1, 1, 1, 0,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 4, 2, 2, 2, 1,
0, 1, 2, 2, 1, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 0, 2, 1,
0, 0, 1, 1, 1, 1, 1, 0
}, {
0, 0, 1, 1, 1, 1, 1, 0,
0, 1, 4, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 1, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 0, 2, 1,
0, 0, 1, 1, 1, 1, 1, 0
}, {
0, 0, 1, 1, 1, 1, 1, 0,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 1, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 0, 2, 1,
0, 0, 1, 1, 1, 1, 1, 0
}, {
0, 0, 1, 1, 1, 1, 1, 0,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 1, 2, 2, 1,
0, 1, 2, 2, 2, 0, 2, 1,
0, 0, 1, 1, 1, 1, 1, 0
}, {
0, 0, 1, 1, 1, 1, 1, 0,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 1, 0, 1,
0, 0, 1, 1, 1, 1, 1, 0
}, {
0, 0, 1, 1, 1, 1, 1, 0,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 1, 2, 2, 1, 2, 2, 1,
0, 1, 2, 2, 2, 2, 2, 1,
0, 0, 1, 1, 1, 1, 1, 0
}};
void do_frame(const byte animation[][8][8], const uint16_t palette[], int frame, int x_offset, int y_offset) {
for (int x=0; x<8; x++) {
for (int y=0; y<8; y++) {
matrix.drawPixel(x_offset + x, y_offset+y, palette[animation[frame][y][x]]);
}
}
}
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