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Super Street Fighter 4: Arcade Edition - Community Trials
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SUPER STREET FIGHTER IV: ARCADE EDITION | |
New Character Trials | |
Created by: Doopliss/DaDoppen | |
Table of contents: | |
1: Opening Words [OW] | |
2: Abbreviations [ABR] | |
3: Trial Rules (MUST READ) [RLS] | |
4: Things to note (I recommend you read this as well) [TTN] | |
5: Yun [YUN] | |
1-24 [YUNX] | |
6: Yang [YNG] | |
1-24 [YNGX] | |
7: Evil Ryu [RYU] | |
1-24 [RYUX] | |
8: Oni [ONI] | |
1-24 [ONIX] | |
9: Checklist [CL] | |
Yun [YUNCL] | |
Yang [YNGCL] | |
Evil Ryu [RYUCL] | |
Oni [ONICL] | |
10: Special Thanks [ST] | |
11: Contact Info [CI] | |
Press ctrl+F and copypaste a pair of brackets to the right to go there. | |
Replace the X with a number to go to that trial. | |
[YUN19] would get you Yun's trial 19 for example. | |
1: OPENING WORDS [OW] | |
When I heard about the Arcade Edition DLC, one of the things I was | |
looking forward to were the new trials. Sadly, they never came. | |
I really like the Trials, because they help new players learn some | |
basic stuff with a character quickly, offer good combo pathways | |
for you to come up with your own combos, as well as an execution | |
challenge and a test of your knowledge of the game in general. | |
With this in mind, I decided that I would make some myself, so that | |
other people still could do these things. I still had a blast making | |
these though, so I sure got my fair share of fun out of it as well. | |
2: ABBREVIATIONS [ABR] | |
I will write the input of the moves to the right of them. | |
These are the abbreviations I'll use there. Take a look if you're | |
not familiar with Street Fighter terminology. | |
F: Forward | |
DF: Down-Forward | |
D: Down | |
DB: Down-Back | |
B: Back | |
UB: Up-Back | |
U: Up | |
UF: Up-Forward | |
P: Any Punch | |
PP: Any Two Punches | |
PPP: All Punches | |
K: Any Kick | |
KK: Any Two Kicks | |
KKK: All Kicks | |
LP: Light Punch | |
MP: Medium Punch | |
HP: Heavy Punch | |
LK: Light Kick | |
MK: Medium Kick | |
HK: Heavy Kick | |
QCF: Quarter Circle Forward: Move the stick from Down to Forward. | |
QCB: Quarter Circle Backwards: Move the stick from Down to Back. | |
HCF: Half Circle Forward: Move the stick from Back to Down to Forward. | |
HCB: Half Circle Backwards: Move the stick from Forward to Down to Back. | |
DP: Dragon Punch (Motion): Move the stick from Forward, to Down, to Down-Forward. | |
RDP: Reverse Dragon Punch (Motion): Move the stick from Back, to Down, to Down-Back. | |
U1: Ultra 1 | |
U2: Ultra 2 | |
"c.": Crouching. Example: "c.HP" | |
"s.": Standing. Example: "s.MP" | |
"j.": Jumping. Example: "j.MK" | |
"(direction).": Direction+attack button. Examples: | |
"f.MP" is "forward+MP". "j.d.MK" is "down+MK while jumping". | |
"x2": Do the motion twice. Example: "QCFx2+PPP" = "QCF,QCF+PPP" | |
"xx": Cancel. Used when you should cancel a move into another one. | |
(GJ): "During Genei Jin:" | |
(SE): "During Seiei Enbu:" | |
3: RULES [RLS] | |
When doing these trials, these settings has to be used: | |
Mode: Training Mode | |
Opponent Character: Dan (in alt. costume 1 if you have it :P) | |
Action: Stand | |
Guard: Auto Block | |
Quick Stand: Use "No" for authenticity or "Yes" for simplicity, your choice. | |
Counter Hit: Off | |
Stun: None | |
S.C Gauge: Refill | |
Revenge Gauge: Refill | |
If Dan is supposed to be jumping for a certain trial, or if you | |
need to use a certain Ultra, I will write that at those respective trials. | |
For Yun and Yang, all their moves during Super count as other moves | |
than their normal versions. So you can't activate the Supers to make | |
something easier. In the video guide, moves during the Supers will | |
be colored light blue. I will use (GJ) and (SE) in this document to specify | |
when to use moves during Super. | |
Remember, you're only doing this for yourself, so there's no reason to | |
lie about which trials you have done or cheat. | |
4: THINGS TO NOTE [TTN] | |
Like the actual trials, I will not differentiate between close and far | |
versions of normal moves, nor straight or angled jump moves. | |
I will not tell you when to jump, dash, or whiff moves to complete a trial, | |
just like the original game. Nor will I tell you which version of a normal | |
or which strength of Focus Attack you should use in a certain situation. | |
I will simply write the name of the moves you need to hit with (or merely | |
activate if they have no hitting part). Note that if you need to do an | |
EX Focus Cancel, I will always write that down. | |
Some combos will only work in the corner, some won't work in the corner | |
at all. Others might require you to have your back to the wall. If you | |
can't get something to work, change position. | |
Note that the ultra might change a lot in the final trials, | |
so you might want to all the trials requiring one of the ultras first. | |
Remember that "EX Focus Attack" means you have to hit with the FA, and | |
"EX Focus Cancel" means you're supposed to just dash out of the FA instantly. | |
5: YUN'S TRIALS: [YUN] | |
Trial 1: [YUN1] | |
Zesshou Hohou (QCF+P) | |
Trial 2: [YUN2] | |
Tetsuzanko (DP+P) | |
Trial 3: [YUN3] | |
Zenpou Tenshin (HCB+K) | |
Trial 4: [YUN4] | |
Genei Jin (QCFx2+P) | |
Trial 5: [YUN5] | |
NOTE: Use U1 | |
You Hou (QCFx2+PPP) | |
Trial 6: [YUN6] | |
NOTE: Use U2 | |
Sorai Rengeki (QCFx2+KKK) | |
Trial 7: [YUN7] | |
Stand M Punch (s.MP) | |
Stand L Kick (sLK) | |
Trial 8: [YUN8] | |
Crouch M Punch (c.MP) | |
Crouch M Punch (c.MP) | |
Stand M Kick (s.MK) | |
Trial 9: [YUN9] | |
Target combo 1 (j.LP xx f.HP) | |
Target Combo 3 (c.HK xx HK) | |
Trial 10: [YUN10] | |
Raigeki Shu (During vertical or forward jump: df.K) | |
Target Combo 5 (s.LP xx s.LK xx s.MP) | |
H Zesshou Hohou (QCF+HP) | |
Trial 11: [YUN11] | |
Jump H Punch (j.HP) | |
Stand M Punch (s.MP) | |
EX Zesshou Hohou (QCF+PP) | |
EX Nishokyaku (DP+KK) | |
Trial 12: [YUN12] | |
Focus Attack (MP+MK) | |
L Raigeki Shu (During vertical or forward jump: df.LK) | |
Crouch L Punch (c.LP) | |
EX Nishokyaku (DP+KK) | |
L Zesshou Hohou (QCF+LP) | |
Trial 13: [YUN13] | |
NOTE: Use U1 | |
Target combo 1 (j.LP xx f.HP) | |
Target Combo 5 (s.LP xx s.LK xx s.MP) | |
EX Zesshou Hohou (QCF+PP) | |
You Hou (QCFx2+PPP) | |
EX Tetsuzanko (DP+PP) | |
Trial 14: [YUN14] | |
NOTE: Use U2 | |
H Raigeki Shu (During vertical or forward jump: df.HK) | |
Sorai Rengeki (QCFx2+KKK) | |
Trial 15: [YUN15] | |
NOTE: Use U2 | |
Jump H Kick (j.HK) | |
Crouch M Kick (c.MK) | |
L Tetsuzanko (DP+LP) | |
Genei Jin (QCFx2+P) | |
(GJ)Stand H Punch (s.HP) | |
(GJ)Stand H Punch (s.HP) | |
(GJ)Sorai Rengeki (QCFx2+KKK) | |
Trial 16: [YUN16] | |
Note: Use U1 | |
NOTE: Set "Action" to "Jump" for this trial. | |
H Kobokushi (QCB+HP) | |
EX Tetsuzanko (DP+PP) | |
EX Focus Cancel (MP+MK) | |
You Hou (QCFx2+PPP) | |
EX Tetsuzanko (DP+PP) | |
Trial 17: [YUN17] | |
Focus Attack (MP+MK) | |
EX Kobokushi (QCB+PP) | |
EX Zesshou Hohou (QCF+PP) | |
EX Tetsuzanko (DP+PP) | |
Trial 18: [YUN18] | |
Note: Use U1 | |
Focus Attack (MP+MK) | |
L Raigeki Shu (During vertical or forward jump: df.LK) | |
Crouch M Punch (c.MP) | |
Crouch M Punch (c.MP) | |
Target Combo 4 (s.MP xx s.HP xx b.HP) | |
EX Focus Attack (MP+MK) | |
You Hou (QCFx2+PPP) | |
EX Nishokyaku (DP+KK) | |
Trial 19: [YUN19] | |
NOTE: Use U1 | |
H Raigeki Shu (During vertical or forward jump: df.HK) | |
You Hou (QCFx2+PPP) | |
H Zesshou Hohou (QCF+HP) | |
EX Nishokyaku (DP+KK) | |
Trial 20: [YUN20] | |
NOTE: Use U1 | |
H Kobokushi (QCB+HP) | |
Genei Jin (QCFx2+P) | |
(GJ)L Zesshou Hohou (QCF+LP) | |
(GJ)Senpukyaku (f.MK) | |
(GJ)Senpukyaku (f.MK) | |
(GJ)Senpukyaku (f.MK) | |
(GJ)Senpukyaku (f.MK) | |
(GJ)You Hou (QCFx2+PPP) | |
Trial 21: [YUN21] | |
NOTE: Use U1 | |
You Hou (QCFx2+PPP) | |
Genei Jin (QCFx2+P) | |
(GJ)L Zesshou Hohou (QCF+LP) | |
(GJ)Stand H Kick (s.HK) | |
(GJ)Dakai (f.HP) | |
(GJ)H Zesshou Hohou (QCF+HP) | |
(GJ)Stand H Punch (s.HP) | |
(GJ)H Raigeki Shu (During vertical or forward jump: df.HK) | |
Trial 22: [YUN22] | |
Focus Attack (MP+MK) | |
Zenpou Tenshin (HCB+K) | |
Crouch M Punch (c.MP) | |
Target Combo 4 (s.MP xx s.HP xx b.HP) | |
EX Focus Cancel (MP+MK) | |
EX Nishokyaku (DP+KK) | |
EX Nishokyaku (DP+KK) | |
Trial 23: [YUN23] | |
Crouch M Punch (c.MP) | |
Crouch M Kick (c.MK) | |
EX Tetsuzanko (DP+PP) | |
EX Focus Cancel (MP+MK) | |
Crouch L Punch (c.LP) | |
Target Combo 5 (s.LP xx s.LK xx s.MP) | |
EX Zesshou Hohou (QCF+PP) | |
L Zesshou Hohou (QCF+LP) | |
Trial 24: [YUN24] | |
NOTE: Use U2 | |
M Tetsuzanko (DP+MP) | |
Genei Jin (QCFx2+P) | |
(GJ)H Nishokyaku (DP+HK) | |
(GJ)L Nishokyaku (DP+LK) | |
(GJ)L Nishokyaku (DP+LK) | |
(GJ)L Nishokyaku (DP+LK) | |
(GJ)Stand H Punch (s.HP) | |
(GJ)Sorai Rengeki (QCFx2+KKK) | |
6: YANG'S TRIALS: [YNG] | |
Trial 1: [YNG1] | |
Tourouzan (QCF+P) | |
Tourouzan (QCF+P) | |
Tourouzan (QCF+P) | |
Trial 2: [YNG2] | |
H Byakko Soshoda (QCB+HP) | |
Trial 3: [YNG3] | |
Zenpou Tenshin (HCB+K) | |
Trial 4: [YNG4] | |
Seiei Enbu (QCBx2+P) | |
NOTE: Simply activate the Super to complete this trial | |
Trial 5: [YNG5] | |
NOTE: Use U1 | |
Raishin Mahhaken (QCFx2+PPP) | |
Trial 6: [YNG6] | |
NOTE: Use U2 | |
Tenshin Senkyutai (QCFx2+KKK) | |
Trial 7: [YNG7] | |
Stand L Punch (s.LP) | |
Crouch H Kick (c.HK) | |
Trial 8: [YNG8] | |
Stand M Punch (s.MP) | |
Crouch M Punch (c.MP) | |
Trial 9: [YNG9] | |
Crouch L Punch (c.LP) | |
Stand M Punch (s.MP) | |
Target Combo 2 (s.MP xx s.HP xx b.HP) | |
Trial 10: [YNG10] | |
Crouch M Kick (c.MK) | |
M Byakko Soshoda (QCB+MP) | |
Trial 11: [YNG11] | |
Jump H Punch (j.HP) | |
Stand H Punch (s.HP) | |
Tourouzan (QCF+P) | |
Tourouzan (QCF+P) | |
Tourouzan (QCF+P) | |
Trial 12: [YNG12] | |
Raigeki Shu (During vertical or forward jump: df.K) | |
Crouch M Kick (c.MK) | |
M Byakko Soshoda (QCB+MP) | |
Seiei Enbu (QCBx2+P) | |
(SE)Target Combo 3 (s.LK xx s.MK xx s.HK) | |
Trial 13: [YNG13] | |
Jump H Punch (j.HP) | |
Stand M Kick (s.MK) | |
Seiei Enbu (QCBx2+P) | |
(SE)Stand M Kick (s.MK) | |
(SE)H Senkyutai (DP+HK) | |
(SE)H Senkyutai (DP+HK) | |
Trial 14: [YNG14] | |
NOTE: Use U1 | |
Focus Attack (MP+MK) | |
EX Byakko Soshoda (QCB+PP) | |
Raishin Mahhaken (QCFx2+PPP) | |
Trial 15: [YNG15] | |
NOTE: Use U2 | |
Jump H Punch (j.HP) | |
Crouch M Kick (c.MK) | |
EX Tourouzan (QCF+PP) | |
EX Tourouzan (QCF+P) | |
EX Tourouzan (QCF+P) | |
EX Tourouzan (QCF+P) | |
EX Tourouzan (QCF+P) | |
Tenshin Senkyutai (QCFx2+KKK) | |
Trial 16: [YNG16] | |
Target Combo 1 (During angled jump: j.MK xx df.MK) | |
Stand H Punch (s.HP) | |
H Senkyutai (DP+HK) | |
EX Senkyutai (DP+KK) | |
Trial 17: [YNG17] | |
Jump H Punch (j.HP) | |
Crouch L Kick (c.LK) | |
Crouch L Punch (c.LP) | |
Stand L Punch (s.LP) | |
Crouch M Kick (c.MK) | |
H Tourouzan (QCF+HP) | |
H Tourouzan (QCF+HP) | |
H Tourouzan (QCF+HP) | |
Trial 18: [YNG18] | |
Focus Attack (MP+MK) | |
EX Byakko Soshoda (QCB+PP) | |
M Senkyutai (DP+MK) | |
EX Focus Cancel (MP+MK) | |
Stand H Punch (s.HP) | |
Trial 19: [YNG19] | |
NOTE: Use U2 | |
Stand M Kick (s.MK) | |
H Byakko Soshoda (QCB+HP) | |
EX Senkyutai (DP+KK) | |
EX Focus Cancel (MP+MK) | |
H Senkyutai (DP+HK) | |
EX Senkyutai (DP+KK) | |
Tenshin Senkyutai (QCFx2+KKK) | |
Trial 20: [YNG20] | |
NOTE: Use U1 | |
Focus Attack (MP+MK) | |
Zenpou Tenshin (HCB+K) | |
Stand M Kick (s.MK) | |
Jump Cancel (When s.MK hits, jump) | |
Raishin Mahhaken (QCFx2+PPP) | |
Trial 21: [YNG21] | |
H Tourouzan (QCF+HP) | |
H Tourouzan (QCF+HP) | |
EX Focus Cancel (MP+MK) | |
Stand M Kick (s.MK) | |
Stand M Kick (s.MK) | |
H Senkyutai (DP+HK) | |
H Senkyutai (DP+HK) | |
EX Senkyutai (DP+KK) | |
Trial 22: [YNG22] | |
NOTE: Use U2 | |
Jump H Kick (j.HK) | |
Stand M Punch (s.MP) | |
Crouch M Kick (c.MK) | |
M Byakko Soshoda (QCB+MP) | |
EX Focus Cancel (MP+MK) | |
Crouch L Kick (c.LK) | |
Tenshin Senkyutai (QCFx2+KKK) | |
Trial 23: [YNG23] | |
NOTE: Use U2 | |
Focus Attack (MP+MK) | |
Focus Attack (MP+MK) | |
H Tourouzan (QCF+HP) | |
H Tourouzan (QCF+HP) | |
EX Focus Attack (MP+MK) | |
Focus Attack (MP+MK) | |
H Senkyutai (DP+HK) | |
Tenshin Senkyutai (QCFx2+KKK) | |
Trial 24: [YNG24] | |
NOTE: Use U1 | |
(SE)Crouch M Punch (c.MP) | |
(SE)Crouch L Kick (c.LK) | |
(SE)Crouch M Punch (c.MP) | |
(SE)Stand L Kick (s.LK) | |
(SE)Stand M Kick (s.MK) | |
(SE)H Raigeki Shu (During vertical or forward jump: df.HK) | |
(SE)Raishin Mahhaken (QCFx2+PPP) | |
7: EVIL RYU'S TRIALS: [RYU] | |
Trial 1: [RYU1] | |
Hadoken (QCF+P) | |
Trial 2: [RYU2] | |
Shoryuken (DP+P) | |
Trial 3: [RYU3] | |
Ryusokyaku (HCF+K) | |
Trial 4: [RYU4] | |
Raging Demon (LP, LP, F, LK, HP) | |
Trial 5: [RYU5] | |
NOTE: Use U1 | |
Metsu Hadoken (QCFx2+PPP) | |
Trial 6: [RYU6] | |
NOTE: Use U2 | |
Messatsu-Goshoryu (QCFx2+KKK) | |
Trial 7: [RYU7] | |
Crouch M Punch (c.MP) | |
Stand M Punch (s.MP) | |
Trial 8: [RYU8] | |
Zugaihasatsu (f.MP) | |
Crouch M Punch (c.MP) | |
Trial 9: [RYU9] | |
Jump H Punch (j.HP) | |
Crouch M Kick (c.MK) | |
L Ryusokyaku (HCF+LK) | |
EX Focus Attack (MP+MK) | |
Trial 10: [RYU10] | |
Tenmakujinkyaku (d.MK at top of forward jump arc) | |
Stand M Punch (s.MP) | |
Shakunetsu Hadoken (HCB+P) | |
Trial 11: [RYU11] | |
Focus Attack (MP+MK) | |
Raging Demon (LP, LP, F, LK, HP) | |
Trial 12: [RYU12] | |
Note: Use U2 | |
NOTE: Set "Action" to "Jump" for this trial. | |
L Shoryuken (DP+LP) | |
Messatsu-Goshoryu (QCFx2+KKK) | |
Trial 13: [RYU13] | |
Note: Use U1 | |
NOTE: Set "Action" to "Jump" for this trial. | |
Jump M Punch (j.MP) | |
Jump M Punch (j.MP) | |
Metsu Hadoken (QCFx2+PPP) | |
Trial 14: [RYU14] | |
NOTE: Use U1 | |
Jump H Punch (j.HP) | |
Stand H Punch (s.HP) | |
L Tatsumaki Senpukyaku (QCB+LK) | |
Shoryuken (DP+P) | |
EX Focus Cancel (MP+MK) | |
Metsu Hadoken (QCFx2+PPP) | |
Trial 15: [RYU15] | |
NOTE: Use U2 | |
Jump H Punch (j.HP) | |
Stand M Punch (s.MP) | |
M Ryusokyaku (HCF+MK) | |
Crouch L Punch (c.LP) | |
EX Tatsumaki Senpukyaku (QCB+KK) | |
Messatsu-Goshoryu (QCFx2+KKK) | |
Trial 16: [RYU16] | |
Jump H Kick (j.HK) | |
Stand H Punch (s.HP) | |
M Ryusokyaku (HCF+MK) | |
Crouch M Punch (c.MP) | |
L Tatsumaki Senpukyaku (QCB+LK) | |
H Shoryuken (DP+HP) | |
Trial 17: [RYU17] | |
Jump M Kick (j.MK) | |
Stand M Punch (s.MP) | |
EX Shakunetsu Hadoken (HCB+PP) | |
EX Ryusokyaku (HCF+KK) | |
Trial 18: [RYU18] | |
NOTE: Use U1 | |
Focus Attack (MP+MK) | |
Crouch H Punch (c.HP) | |
M Ryusokyaku (HCF+MK) | |
EX Focus Cancel (MP+MK) | |
Stand M Punch (s.MP) | |
EX Shakunetsu Hadoken (HCB+PP) | |
Metsu Hadoken (QCFx2+PPP) | |
Trial 19: [RYU19] | |
Jump M Punch (j.MP) | |
Stand L Punch (s.LP) | |
Stand H Punch (s.HP) | |
M Ryusokyaku (HCF+MK) | |
Crouch M Punch (c.MP) | |
L Tatsumaki Senpukyaku (QCB+LK) | |
Stand H Punch (s.HP) | |
Ashura Senku (DP/RDP+PPP/KKK) | |
NOTE: You have to do the Ashura Senku before | |
Dan hits the ground for this to count. | |
Trial 20: [RYU20] | |
Jump H Kick (j.HK) | |
Crouch M Punch (c.MP) | |
Stand M Punch (s.MP) | |
H Shakunetsu Hadoken (HCB+HP) | |
EX Focus Cancel (MP+MK) | |
EX Shakunetsu Hadoken (HCB+PP) | |
EX Tatsumaki Senpukyaku (QCB+KK) | |
Trial 21: [RYU21] | |
Note: Use U1 | |
NOTE: Set "Action" to "Jump" for this trial. | |
Stand H Kick (s.HK) | |
EX Hadoken (QCF+PP) | |
Metsu Hadoken (QCFx2+PPP) | |
Trial 22: [RYU22] | |
Note: Use U1 | |
Jump H Kick (j.HK) | |
Crouch M Punch (c.MP) | |
Stand H Punch (s.HP) | |
M Ryusokyaku (HCF+MK) | |
Shoryuken (DP+P) | |
EX Focus Cancel (MP+MK) | |
EX Hadoken (QCF+PP) | |
Metsu Hadoken (QCFx2+PPP) | |
Trial 23: [RYU23] | |
Crouch M Kick (c.MK) | |
EX Hadoken (QCF+PP) | |
Stand M Kick (s.MP) | |
EX Hadoken (QCF+PP) | |
EX Focus Attack (MP+MK) | |
Zugaihasatsu (f.MP) | |
Crouch M Punch (c.MP) | |
H Hadoken (QCF+HP) | |
Trial 24: [RYU24] | |
NOTE: Use U2 | |
L Hadoken (QCF+LP) | |
EX Focus Cancel (MP+MK) | |
Focus Attack (MP+MK) | |
Zugaihasatsu (f.MP) | |
Crouch M Punch (c.MP) | |
H Hadoken (QCF+HP) | |
EX Focus Cancel (MP+MK) | |
Messatsu-Goshoryu (QCFx2+KKK) | |
NOTE: "EX Focus Cancel" and "Focus Attack" are not the same move. | |
8: ONI'S TRIALS: [ONI] | |
Trial 1: [ONI1] | |
Sekisei Jiraiken (DP+K) | |
Trial 2: [ONI2] | |
Gorai Hadoken (HCB+P) | |
Trial 3: [ONI3] | |
Rakan Dantojin (HCF+K) | |
Trial 4: [ONI4] | |
M Zanku Hadosho (j.QCB+MP) | |
NOTE: Has to hit the opponent. | |
Trial 5: [ONI5] | |
NOTE: Set "Action" to "Jump" for this trial. | |
(in air) Raging Demon ("LP, LP, F, LK, HP" in the air) | |
Trial 6: [ONI6] | |
NOTE: Use U1 | |
Meido Gohado (QCFx2+PPP) | |
Trial 7: [ONI7] | |
NOTE: Use U2 | |
Tenchi Sokaigen (HCFx2+PPP) | |
Trial 8: [ONI8] | |
Gankauchi (b.MP) | |
Gankauchi (b.MP) | |
Stand H Kick (s.HK) | |
Trial 9: [ONI9] | |
Crouch M Punch (c.MP) | |
Stand L Punch (s.LP) | |
Stand H Punch (s.HP) | |
Trial 10: [ONI10] | |
Jump H Kick (j.HK) | |
Target Combo 2 (b.MP xx HP) | |
L Sekisei Jiraiken (DP+LK) | |
Trial 11: [ONI11] | |
Jump H Punch (j.HP) | |
Target Combo 1 (f.LP xx MP) | |
L Rakan Dantojin (HCF+LK) | |
EX Focus Attack (MP+MK) | |
Trial 12: [ONI12] | |
Focus Attack (MP+MK) | |
(in air) Raging Demon ("LP, LP, F, LK, HP" in the air) | |
Trial 13: [ONI13] | |
NOTE: Use U1 | |
NOTE: Set "Action" to "Jump" for this trial. | |
L Tatsumaki Zankukyaku (QCB+LK) | |
Meido Gohado (QCFx2+PPP) | |
Trial 14: [ONI14] | |
NOTE: Use U2 | |
NOTE: Set "Action" to "Jump" for this trial. | |
L Rakan Dantojin (HCF+LK) | |
Tenchi Sokaigen (HCFx2+PPP) | |
Trial 15: [ONI15] | |
Focus Attack (MP+MK) | |
EX Rakan Dantojin (HCF+KK) | |
L Sekisei Jiraiken (DP+LK) | |
Trial 16: [ONI16] | |
NOTE: Use U2 | |
Jump H Kick (j.HK) | |
Stand H Punch (s.HP) | |
EX Tatsumaki Zankukyaku (QCB+KK) | |
EX Gohadoken (QCF+PP) | |
Tenchi Sokaigen (HCFx2+PPP) | |
Trial 17: [ONI17] | |
Jump M Kick (j.MK) | |
Crouch L Kick (c.LK) | |
Crouch L Punch (c.LP) | |
Crouch H Punch (c.HP) | |
H Goshoryuken (DP+HP) | |
Trial 18: [ONI18] | |
NOTE: Use U1 | |
Jump H Punch (j.HP) | |
Crouch L Kick (c.LK) | |
Stand L Punch (s.LP) | |
Target combo 2 (b.MP xx HP) | |
Goshoryuken (DP+P) | |
EX Focus Cancel (MP+MK) | |
Messatsu-Gotenha (QCFx2+KKK) | |
Trial 19: [ONI19] | |
Jump H Kick (j.HK) | |
Target Combo 2 (b.MP xx HP) | |
L Rakan Dantojin (HCF+LK) | |
EX Focus Cancel (MP+MK) | |
Target Combo 2 (b.MP xx HP) | |
L Sekisei Jiraiken (DP+LK) | |
Trial 20: [ONI20] | |
Focus Attack (MP+MK) | |
Crouch M Punch (c.MP) | |
Crouch H Punch (c.HP) | |
M Tatsumaki Zankukyaku (QCB+MK) | |
EX Focus Cancel (MP+MK) | |
Stand H Punch (s.HP) | |
EX Tatsumaki Zankukyaku (QCB+KK) | |
Forward H Kick (f.HK) | |
Trial 21: [ONI21] | |
Gankauchi (b.MP) | |
Crouch H Punch (c.HP) | |
L Rakan Dantojin (HCF+LK) | |
EX Focus Cancel (MP+MK) | |
Stand L Punch (s.LP) | |
Stand H Punch (s.HP) | |
EX Gohadoken (QCF+PP) | |
EX Goshoryuken (DP+PP) | |
Trial 22: [ONI22] | |
Crouch L Punch (c.LP) | |
Crouch M Kick (c.MK) | |
EX Gohadoken (QCF+PP) | |
Stand L Kick (s.LK) | |
EX Gohadoken (QCF+PP) | |
EX Focus Attack (MP+MK) | |
L Rakan Dantojin (HCF+LK) | |
M Goshoryuken (DP+MP) | |
Trial 23: [ONI23] | |
Crouch L Punch (c.LP) | |
EX Gohadoken (QCF+PP) | |
Crouch L Punch (c.LP) | |
EX Gohadoken (QCF+PP) | |
Crouch L Punch (c.LP) | |
EX Gohadoken (QCF+PP) | |
Stand L Kick (s.LK) | |
EX Gohadoken (QCF+PP) | |
Trial 24: [ONI24] | |
NOTE: Use U2 | |
Gohadoken (QCF+P) | |
Stand M Punch (s.MP) | |
EX Gohadoken (QCF+PP) | |
Stand L Punch (s.LP) | |
Crouch M Kick (c.MK) | |
H Gohadoken (QCF+HP) | |
EX Focus Cancel (MP+MK) | |
Tenchi Sokaigen (HCFx2+PPP) | |
9: CHECKLIST [CL] | |
Use this checklist to keep track of your progress. | |
If you want, you can use my difficulty system: | |
Easy: You can add moves and use more than 4 bars of meter. | |
Medium: You can add non-essential Moves, but not use more meter than | |
normally possible. | |
Hard: You can only do the moves mentioned, and other moves that are | |
required to do that might not be mentioned. | |
Just write "E", "M" or "H" to remember what difficulty you've beaten it in. | |
Or just use an X or something if you don't care. | |
YUN: [YUNCL] | |
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YANG: [YNGCL] | |
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EVIL RYU: [RYUCL] | |
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ONI: [ONICL] | |
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10: SPECIAL THANKS [ST] | |
Thanks to the various combo makers of the community for any | |
combo pathways you may have taught me, used in these trials. | |
Thanks to Pokey86, Maj and Smileymike101 for prerelease | |
combo- and grammar feedback. | |
Thanks to Cervatoz for additional feedback. | |
Thanks to DreamKing for finding an error in Oni 22. | |
11: Contact Info [CI] | |
If you have any minor feedback about grammar etc, leave a comment | |
in this video: http://www.youtube.com/watch?v=Nv-ZLxrTw3M | |
If it's some kind of larger issue, send me a PM on youtube. Do not | |
ask me about how to complete a certain trial, I will not assist you, | |
if you really need to know, ask someone who has already done it. | |
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