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@kishi001
Created February 20, 2015 19:17
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2048 game using HTML, CSS and javaScript
A very popular android game that has been recreated using javaScript, HTML and CSS. In this game one needs to join the number to get 2048 tile!
html{
height: 100%;
-moz-user-select: none;
-khtml-user-select: none;
user-select: none;
}
p{
color: black;
font-family: "microsoft yahei";
font-weight: bold;
left: -10px;
}
body{
-moz-user-select: none;
-khtml-user-select: none;
user-select: none;
height: 100%;
margin: 0;
padding: 0;
font-family: "microsoft yahei";
background-color: white ;
overflow: hidden;
}
.container{
margin:auto;
width: 452px;
height: 100%;
overflow: hidden;
position: relative;
}
.logo{
width:40%;
font-size: 70px;
font-weight: bold;
color: #d13100;
float: left;
position: relative;
}
.scoreBar{
width: 50%;
float:right;
background: #fff;
color: #111;
padding:10px;
position: relative;
margin-top:10px;
}
.scoreBar:before{
content: "";
display: block;
border-width: 20px;
border-color: transparent #fff transparent transparent ;
border-style: solid;
position: absolute;
top:50%;
left:-40px;
margin-top:-20px;
}
#score{
font-size: 50px;
}
#addScore{
position: absolute;
bottom: 0px;
font-size: 30px;
color:#999;
opacity: .8;
top:4px;
right: 0;
}
#addScore.show{
opacity: .8;
transition:all .5s ease; -ms-transition:all .5s ease; -moz-transition:all .5s ease; -o-transition:all .5s ease; -webkit-transition:all .5s ease;
}
#addScore.hide{
opacity: 0;
transition:all .5s ease; -ms-transition:all .5s ease; -moz-transition:all .5s ease; -o-transition:all .5s ease; -webkit-transition:all .5s ease;
}
#stage{
background: #01bfae;
cursor: pointer;
-moz-user-select: none;
-khtml-user-select: none;
user-select: none;
position: absolute;
width: 450px;
height: 450px;
top:50%;
left:0;
margin-top: -200px;
border: 1px solid #eee;
z-index: 1;
}
#undo{
position: relative;
z-index: 990;
}
.cover{
position: fixed;
width: 100%;
height: 100%;
z-index: 999;
opacity: 0.1;
cursor: pointer;
}
.row0{
top:10px;
transition:all .2s ease; -ms-transition:all .2s ease; -moz-transition:all .2s ease; -o-transition:all .2s ease; -webkit-transition:all .2s ease;
}
.row1{
top:120px;
transition:all .2s ease; -ms-transition:all .2s ease; -moz-transition:all .2s ease; -o-transition:all .2s ease; -webkit-transition:all .2s ease;
}
.row2{
top:230px;
transition:all .2s ease; -ms-transition:all .2s ease; -moz-transition:all .2s ease; -o-transition:all .2s ease; -webkit-transition:all .2s ease;
}
.row3{
top:340px;
transition:all .2s ease; -ms-transition:all .2s ease; -moz-transition:all .2s ease; -o-transition:all .2s ease; -webkit-transition:all .2s ease;
}
.cell0{
left:10px;
transition:all .2s ease; -ms-transition:all .2s ease; -moz-transition:all .2s ease; -o-transition:all .2s ease; -webkit-transition:all .2s ease;
}
.cell1{
left:120px;
transition:all .2s ease; -ms-transition:all .2s ease; -moz-transition:all .2s ease; -o-transition:all .2s ease; -webkit-transition:all .2s ease;
}
.cell2{
left:230px;
transition:all .2s ease; -ms-transition:all .2s ease; -moz-transition:all .2s ease; -o-transition:all .2s ease; -webkit-transition:all .2s ease;
}
.cell3{
left:340px;
transition:all .2s ease; -ms-transition:all .2s ease; -moz-transition:all .2s ease; -o-transition:all .2s ease; -webkit-transition:all .2s ease;
}
span{
display: block;
width: 100px;
height: 100px;
position: absolute;
text-align: center;
line-height: 100px;
cursor: pointer;
background: #fff;
font-size: 43px;
-moz-user-select: none;
-khtml-user-select: none;
user-select: none;
}
div{
-moz-user-select: none;
-khtml-user-select: none;
user-select: none;
}
.num2{
background: #fff;
color:#777;
font-size: 100px;
transition:all .2s ease; -ms-transition:all .2s ease; -moz-transition:all .2s ease; -o-transition:all .2s ease; -webkit-transition:all .2s ease;
animation: myfirst .5s;
-moz-animation: myfirst .5s; /* Firefox */
-webkit-animation: myfirst .5s; /* Safari or Chrome or opera */
}
.num4{
background: #fafafa;
color: #e9b856;
font-size: 100px;
transition:all .2s ease; -ms-transition:all .2s ease; -moz-transition:all .2s ease; -o-transition:all .2s ease; -webkit-transition:all .2s ease;
animation: myfirst .5s;
-moz-animation: myfirst .5s; /* Firefox */
-webkit-animation: myfirst .5s; /* Safari or Chrome */
}
.num8{
background: #f3f3f3;
color:#f94e2f;
font-size: 100px;
transition:all .2s ease; -ms-transition:all .2s ease; -moz-transition:all .2s ease; -o-transition:all .2s ease; -webkit-transition:all .2s ease;
animation: myfirst .5s;
}
.num16{
background: #F5EC00;
color:#fff;
font-size: 80px;
transition:all .2s ease; -ms-transition:all .2s ease; -moz-transition:all .2s ease; -o-transition:all .2s ease; -webkit-transition:all .2s ease;
animation: myfirst .5s;
}
.num32{
background: #fcc20e;
color: #fdfdfd;
font-size: 80px;
transition:all .2s ease; -ms-transition:all .2s ease; -moz-transition:all .2s ease; -o-transition:all .2s ease; -webkit-transition:all .2s ease;
}
.num64{
background: #f94a3b;
color:#fff;
font-size: 80px;
transition:all .2s ease; -ms-transition:all .2s ease; -moz-transition:all .2s ease; -o-transition:all .2s ease; -webkit-transition:all .2s ease;
}
.num128{
background: #222;
color: #f94e2f;
font-size: 52px;
transition:all .2s ease; -ms-transition:all .2s ease; -moz-transition:all .2s ease; -o-transition:all .2s ease; -webkit-transition:all .2s ease;
}
.num256{
background: #d13100;
color:#ffcc66;
font-size: 52px;
transition:all .2s ease; -ms-transition:all .2s ease; -moz-transition:all .2s ease; -o-transition:all .2s ease; -webkit-transition:all .2s ease;
}
.num512{
background: #fff300;
color: #FB4E4E;
font-size: 52px;
transition:all .2s ease; -ms-transition:all .2s ease; -moz-transition:all .2s ease; -o-transition:all .2s ease; -webkit-transition:all .2s ease;
}
.num1024{
background: #6483b5;
color: #f6f7ff;
font-size: 52px;
transition:all .2s ease; -ms-transition:all .2s ease; -moz-transition:all .2s ease; -o-transition:all .2s ease; -webkit-transition:all .2s ease;
}
.num2048{
background: #000000;
color: #fff300;
font-size: 52px;
transition:all .2s ease; -ms-transition:all .2s ease; -moz-transition:all .2s ease; -o-transition:all .2s ease; -webkit-transition:all .2s ease;
}
.num4096{
background: #ff0099;
color: #fff;
font-size: 52px;
transition:all .2s ease; -ms-transition:all .2s ease; -moz-transition:all .2s ease; -o-transition:all .2s ease; -webkit-transition:all .2s ease;
}
@keyframes myfirst
{
0%{opacity: 0;transform:scale(0)}
50% {opacity: .5;transform:scale(1.5)}
100%{opacity: 1;transform:scale(1)}
}
@-moz-keyframes myfirst /* Firefox */
{
0%{opacity: 0;-moz-transform:scale(0)}
50% {opacity: .5;-moz-transform:scale(1.5)}
100%{opacity: 1;-moz-transform:scale(1)}
}
@-webkit-keyframes myfirst /* Safari or Chrome */
{
0%{opacity: 0;-webkit-transform:scale(0)}
50% {opacity: .5;-webkit-transform:scale(1.5)}
100%{opacity: 1;-webkit-transform:scale(1)}
}
<html>
<!--Play the game in fullscreen for better view.
First click anywhere on the square box to start the game. To play the game use up, down, right and left arrows or use mouse to direct the tiles -->
<head>
<title>2048</title>
<link rel="stylesheet" href="game2048.css"/>
<script type="text/javascript" src="game2048.js"></script>
</head>
<body>
<p> join the number to get 2048 tile!</p>
<div class="cover"></div>
<div class="container">
<div class="logo">2048</div>
<div class="scoreBar">
<label style="position: relative; top:-13px;">score:</label>
<label id="score"> 0</label>
<div id="addScore"></div>
</div>
<div id="stage"></div>
<!--<div id="gameOver hide">-->
<!--<div class="overText">GameOver!</div>-->
<!--</div>-->
</div>
</body>
</html>
var gameObj = {
points: {
score: 0,
history: [],
status: 1
},
stage: [],
intiStage: function () {
for (var cell = 0; cell < 4; cell++) {
this.stage[cell] = [];
for (var row = 0; row < 4; row++) {
this.stage[cell][row] = {
boxObj: null,
position: [cell, row]
};
}
}
},
empty: function () {
var emptyList = [];
for (var row = 0; row < 4; row++) {
for (var cell = 0; cell < 4; cell++) {
if (this.stage[cell][row].boxObj == null) {
emptyList.push(this.stage[cell][row]);
}
}
}
return emptyList;
},
newBox: function () {
var _this = this;
var box = function (obj) {
var num = Math.random() > 0.9 ? 4 : 2;
this.value = num;
this.parent = obj;
this.domObj = function () {
var domBox = document.createElement('span');
domBox.innerText = num;
domBox.textContent = num;
domBox.className = 'row' + obj.position[0] + ' ' + 'cell' + obj.position[1] + ' ' + 'num' + num;
var root = document.getElementById('stage');
root.appendChild(domBox);
return domBox;
}();
obj.boxObj = this;
}
var emptyList = this.empty();
if (emptyList.length) {
var randomIndex = Math.floor(Math.random() * emptyList.length);
new box(emptyList[randomIndex]);
return true;
}
},
isEnd:function(){
var emptyList = this.empty();
if (!emptyList.length) {
for(var i=0;i<4;i++){
for(var j=0;j<4;j++){
var obj=this.stage[i][j];
var objLeft=(j==0)?{boxObj:{value:0}}:this.stage[i][j-1];
var objRight=(j==3)?{boxObj:{value:0}}:this.stage[i][j+1];
var objUp=(i==0)?{boxObj:{value:0}}:this.stage[i-1][j];
var objDown=(i==3)?{boxObj:{value:0}}:this.stage[i+1][j];
if(obj.boxObj.value==objLeft.boxObj.value
||obj.boxObj.value==objDown.boxObj.value
||obj.boxObj.value==objRight.boxObj.value
||obj.boxObj.value==objUp.boxObj.value){
return false
}
}
}
return true;
}
return false;
},
gameOver:function(){
alert('GAVE OVER!');
},
moveTo :function (obj1, obj2) {
obj2.boxObj = obj1.boxObj;
obj2.boxObj.domObj.className = 'row' + obj2.position[0] + ' ' + 'cell' + obj2.position[1] + ' ' + 'num' + obj2.boxObj.value;
// obj1.boxObj.domObj.parentNode.removeChild(obj1.boxObj.domObj);
obj1.boxObj = null;
},
addTo : function (obj1, obj2) {
obj2.boxObj.domObj.parentNode.removeChild(obj2.boxObj.domObj);
obj2.boxObj = obj1.boxObj;
obj1.boxObj = null;
obj2.boxObj.value = obj2.boxObj.value * 2;
obj2.boxObj.domObj.className = 'row' + obj2.position[0] + ' ' + 'cell' + obj2.position[1] + ' ' + 'num' + obj2.boxObj.value;
obj2.boxObj.domObj.innerText = obj2.boxObj.value;
obj2.boxObj.domObj.textContent = obj2.boxObj.value;
this.points.score+=obj2.boxObj.value;
var scoreBar= document.getElementById('score');
scoreBar.innerText=this.points.score;
scoreBar.textContent=this.points.score;
return obj2.boxObj.value;
},
clear:function(x,y){
var can=0;
for(var i=0;i<4;i++){
var fst=null;
var fstEmpty=null;
for(var j=0;j<4;j++){
var objInThisWay=null;
switch (""+x+y){
case '00': objInThisWay=this.stage[i][j];break;
case '10':objInThisWay=this.stage[j][i];break;
case '11':objInThisWay=this.stage[3-j][i];break;
case '01':objInThisWay=this.stage[i][3-j];break;
}
if(objInThisWay.boxObj!=null){
if(fstEmpty){
this.moveTo(objInThisWay,fstEmpty)
fstEmpty=null;
j=0;
can=1;
}
}else if(!fstEmpty){
fstEmpty=objInThisWay;
}
}
}
return can;
},
move: function (x,y) {
var can=0;
can=this.clear(x,y)?1:0;
var add=0;
for(var i=0;i<4;i++){
for(var j=0;j<3;j++){
var objInThisWay=null;
var objInThisWay2=null;
switch (""+x+y){
case '00':{
objInThisWay=this.stage[i][j];
objInThisWay2=this.stage[i][j+1];break;
}
case '10':{
objInThisWay=this.stage[j][i];
objInThisWay2=this.stage[j+1][i];break;
}
case '11':{
objInThisWay=this.stage[3-j][i];
objInThisWay2=this.stage[2-j][i];break;
}
case '01':{
objInThisWay=this.stage[i][3-j];
objInThisWay2=this.stage[i][2-j];break;
}
}
if(objInThisWay2.boxObj&&objInThisWay.boxObj.value==objInThisWay2.boxObj.value){
add+=this.addTo(objInThisWay2,objInThisWay);
this.clear(x,y);
// j++;
can=1;
}
// console.log(this.stage);
}
}
if(add){
var addscore=document.getElementById('addScore');
addscore.innerText="+"+add;
addscore.textContent="+"+add;
addscore.className="show";
setTimeout(function(){
addscore.className="hide";
},500);
}
if(can){
this.newBox();
}
if(this.isEnd()){
this.gameOver();
}
},
inti: null
}
var controller = function () {
var startX = 0;
var startY = 0;
var ready = 0;
this.start = function (x, y) {
ready = 1;
startX = x;
startY = y;
};
this.move = function (x, y) {
if (x - startX > 100 && ready) {
gameObj.move(0, 1);
ready = 0;
} else if (startX - x > 100 && ready) {
gameObj.move(0, 0);
ready = 0;
}
else if (startY - y > 100 && ready) {
gameObj.move(1, 0);
ready = 0;
}
else if (y - startY > 100 && ready) {
gameObj.move(1, 1);
ready = 0;
}
}
this.end = function (x, y) {
ready = 0;
}
return {
start: this.start,
move: this.move,
end: this.end
}
}();
function disableSelection(target){
if (typeof target.onselectstart!="undefined") //IE route
target.onselectstart=function(){return false}
else if (typeof target.style.MozUserSelect!="undefined") //Firefox route
target.style.MozUserSelect="none"
else //All other route (ie: Opera)
target.onmousedown=function(){return false}
target.style.cursor = "default"
}
window.onload = function () {
gameObj.intiStage();
gameObj.newBox();
// gameObj.newBox();
var stage = document.getElementById('stage');
document.onmousedown = function (e) {
var event = e || window.event;
var obj = event.target || event.srcElement;
var x = event.clientX;
var y = event.clientY;
controller.start(x, y);
}
document.onmousemove = function (e) {
var event = e || window.event;
var obj = event.target || event.srcElement;
var x = event.clientX;
var y = event.clientY;
controller.move(x, y);
}
document.onmouseup = function (e) {
var event = e || window.event;
var obj = event.target || event.srcElement;
var x = event.clientX;
var y = event.clientY;
controller.end(x, y);
}
function keyUp(e) {
var currKey=0,e=e||event;
currKey=e.keyCode||e.which||e.charCode;
var keyName = String.fromCharCode(currKey);
switch (currKey){
case 37:gameObj.move(0, 0);break;
case 38:gameObj.move(1, 0);break;
case 39:gameObj.move(0, 1);break;
case 40:gameObj.move(1, 1);break;
}
// alert("key code: " + currKey + " Character: " + keyName);
}
document.onkeyup = keyUp;
// disableSelection(document.body);
}
@bhagyadhara21
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this game is not working in mobile browser

@bhagyadhara21
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can you modified it

@kishi001
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Author

kishi001 commented Aug 8, 2020

this game is not working in mobile browser

hi bhagya, could you please let me know how you are trying to run this. Its a pretty old code and I need to cross check a lot of things again for tweaking it. I still believe the javascript part would be working for the animation, maybe css part can be modified to fit in the mobile browser.

@176noud
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176noud commented Mar 20, 2021

Can someone help me, i cant run it on my phone. Can someone modify code, im running in html preview, thank you.

@Sarnumn
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Sarnumn commented Oct 4, 2023

the html is more like the js but modified and doesn't work in any sites that i know of

@joeprodount
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it doest work

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