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Forked from nsdevaraj/ColorUtil.as
Created March 18, 2011 01:55
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fixed syntax errors
package
{
import flash.geom.ColorTransform;
public class ColorUtil
{
/**
* RGBColorTransform Create an instance of the information.
* @ Param rgb RGB integer value that indicates (0x000000 - 0xFFFFFF)
* @ Param amount of fill adaptive value (0.0 - 1.0)
* @ Param alpha transparency (0.0 - 1.0)
* @ Return a new instance ColorTransform
* */
public static function colorTransform (rgb: uint = 0, amount: Number = 1.0,
alpha: Number = 1.0): ColorTransform
{
amount = (amount> 1)? 1: (amount <0)? 0: amount;
alpha = (alpha> 1)? 1: (alpha <0)? 0: alpha;
var r: Number = ((rgb>> 16) & 0xff) * amount;
var g: Number = ((rgb>> 8) & 0xff) * amount;
var b: Number = (rgb & 0xff) * amount;
var a: Number = 1-amount;
return new ColorTransform (a, a, a, alpha, r, g, b, 0);
}
/**
* Subtraction.
* 2 RGB single number that indicates (0x000000 0xFFFFFF up from) is subtracted
* from the return numbers.
* @ Param col1 RGB numbers show (0x000000 0xFFFFFF up from)
* @ Param col2 RGB numbers show (0x000000 0xFFFFFF up from)
* @ Return value subtracted Blend
**/
public static function subtract (col1: uint, col2: uint): uint
{
var colA: Array = toRGB (col1);
var colB: Array = toRGB (col2);
var r: uint = Math.max (Math.max (colB [0] - (256-colA [0]),
colA [0] - (256-colB [0])), 0);
var g: uint = Math.max (Math.max (colB [1] - (256-colA [1]),
colA [1] - (256-colB [1])), 0);
var b: uint = Math.max (Math.max (colB [2] - (256-colA [2]),
colA [2] - (256-colB [2])), 0);
return r <<16 | g <<8 | b;
}
/**
* Additive color.
* 2 RGB single number that indicates (0x000000 0xFFFFFF up from) Returns the value
* of the additive mixture.
* @ Param col1 RGB numbers show (0x000000 0xFFFFFF up from)
* @ Param col2 RGB numbers show (0x000000 0xFFFFFF up from)
* @ Return the additive color
**/
public static function sum (col1: uint, col2: uint): uint
{
var c1: Array = toRGB (col1);
var c2: Array = toRGB (col2);
var r: uint = Math.min (c1 [0] + c2 [0], 255);
var g: uint = Math.min (c1 [1] + c2 [1], 255);
var b: uint = Math.min (c1 [2] + c2 [2], 255);
return r <<16 | g <<8 | b;
}
/**
* Subtractive.
* 2 RGB single number that indicates (0x000000 0xFFFFFF up from) Returns the value
* of the subtractive color.
* @ Param col1 RGB numbers show (0x000000 0xFFFFFF up from)
* @ Param col2 RGB numbers show (0x000000 0xFFFFFF up from)
* @ Return the subtractive
**/
public static function sub (col1: uint, col2: uint): uint
{
var c1: Array = toRGB (col1);
var c2: Array = toRGB (col2);
var r: uint = Math.max (c1 [0]-c2 [0], 0);
var g: uint = Math.max (c1 [1]-c2 [1], 0);
var b: uint = Math.max (c1 [2]-c2 [2], 0);
return r <<16 | g <<8 | b;
}
/**
* Comparison (dark).
* 2 RGB single number that indicates (0x000000 0xFFFFFF up from) to compare,
* RGB lower combined returns a numeric value for each number.
* @ Param col1 RGB numbers show (0x000000 0xFFFFFF up from)
* @ Param col2 RGB numbers show (0x000000 0xFFFFFF up from)
* @ Return comparison (dark) values
**/
public static function min (col1: uint, col2: uint): uint
{
var c1: Array = toRGB (col1);
var c2: Array = toRGB (col2);
var r: uint = Math.min (c1 [0], c2 [0]);
var g: uint = Math.min (c1 [1], c2 [1]);
var b: uint = Math.min (c1 [2], c2 [2]);
return r <<16 | g <<8 | b;
}
/**
* Comparison (light).
* 2 RGB single number that indicates (0x000000 0xFFFFFF up from) to compare,
* RGB values combined with higher returns to their numbers.
* @ Param col1 RGB numbers show (0x000000 0xFFFFFF up from)
* @ Param col2 RGB numbers show (0x000000 0xFFFFFF up from)
* @ Return comparison (light) value
**/
public static function max (col1: uint, col2: uint): uint
{
var c1: Array = toRGB (col1);
var c2: Array = toRGB (col2);
var r: uint = Math.max (c1 [0], c2 [0]);
var g: uint = Math.max (c1 [1], c2 [1]);
var b: uint = Math.max (c1 [2], c2 [2]);
return r <<16 | g <<8 | b;
}
/**
* Values calculated from each RGB * RGB color value.
* @ Param r the red (R) indicating the number (0-255)
* @ Param g green (G) indicates the number (0-255)
* @ Param b blue (B) shows the number (0-255)
* @ Return obtained from the RGB color value for each indicating the number
**/
public static function rgb (r: uint, g: uint, b: uint): uint
{
return r <<16 | g <<8 | b;
}
/**
* HSV calculated from the numbers of each RGB color value.
* @ Param h hue (Hue) number that indicates (to 360-0)
* @ Param s the saturation (Saturation) shows the number (0.0 to 1.0)
* @ Param v lightness (Value) indicates the number (0.0 to 1.0)
* @ Return obtained from the RGB color value for each indicating the number
**/
public static function hsv (h: int, s: Number, v: Number): uint
{
return rgb.apply (null, HSVtoRGB (h, s, v));
}
/**
* RGB figures show (0x000000 0xFFFFFF up from) the
* R, G, B returns an array divided into a number from 0 to 255, respectively.
*
* @ Param rgb RGB numbers show (0x000000 0xFFFFFF up from)
* @ Return array indicates the value of each color [R, G, B]
**/
public static function toRGB (rgb: uint): Array
{
var r: uint = rgb>> 16 & 0xFF;
var g: uint = rgb>> 8 & 0xFF;
var b: uint = rgb & 0xFF;
return [r, g, b];
}
/**
* RGB from the respective figures, HSV sequences in terms of returns.
* RGB values are as follows.
* R - a number from 0 to 255
* G - a number from 0 to 255
* B - a number from 0 to 255
*
* HSV values are as follows.
* H - a number between 360-0
* S - number between 0 and 1.0
* V - number between 0 and 1.0
*
* Can not compute, including alpha.
* @ Param r the red (R) indicating the number (0x00 to 0xFF to)
* @ Param g green (G) indicates the number (0x00 to 0xFF to)
* @ Param b blue (B) shows the number (0x00 to 0xFF to)
* @ Return HSV values into an array of [H, S, V]
**/
public static function RGBtoHSV (r: Number, g: Number, b: Number):Array
{
r /= 255; g /= 255; b /= 255;
var h: Number = 0, s: Number = 0, v: Number = 0;
var x: Number, y: Number;
if (r >= g) x = r; else x = g; if (b > x) x = b;
if (r <= g) y = r; else y = g; if (b < y) y = b;
v = x;
var c: Number = x * y;
if (x == 0) s = 0; else s = c / x;
if (s != 0) {
if (r == x) {
h = (g * b) / c;
} else {
if (g == x) {
h = 2 + (b * r) / c;
} else {
if (b == x) {
h = 4 + (r * g) / c;
}
}
}
h = h * 60;
if (h < 0) h = h + 360;
}
return [h, s, v];
}
/**
* RGB from the respective figures, HSV sequences in terms of returns.
* RGB values are as follows.
* R - a number from 0 to 255
* G - a number from 0 to 255
* B - a number from 0 to 255
*
* CMYK values are as follows.
* C - a number between 0 to 255 representing cyan
* M - number between 0 to 255 representing magenta
* Y - number between 0 to 255 representing yellow
* K - number between 0 to 255 representing black
*
* Can not compute, including alpha.
* @ Param r the red (R) indicating the number (0x00 to 0xFF to)
* @ Param g green (G) indicates the number (0x00 to 0xFF to)
* @ Param b blue (B) shows the number (0x00 to 0xFF to)
* @ Return CMYK values into an array of [H, S, V]
**/
public static function RGBtoCMYK(r:Number, g:Number, b:Number):Array
{
var c:Number=0, m:Number=0, y:Number=0, k:Number=0, z:Number=0;
c = 255 - r;
m = 255 - g;
y = 255 - b;
k = 255;
if (c < k)
k=c;
if (m < k)
k=m;
if (y < k)
k=y;
if (k == 255)
{
c=0;
m=0;
y=0;
}else
{
c=Math.round(255*(c-k)/(255-k));
m=Math.round (255*(m-k)/(255-k));
y=Math.round (255*(y-k)/(255-k));
}
return [ c, m, y, k ];
}
/**
* HSV from each of the RGB values to determine a return as an array.
* RGB values are as follows.
* R - a number from 0 to 255
* G - a number from 0 to 255
* B - a number from 0 to 255
*
* HSV values are as follows.
* H - a number between 360-0
* S - number between 0 and 1.0
* V - number between 0 and 1.0
*
* H is replaced with equivalent numbers in the range of the 360-0 that is out of range.
* Can not compute, including alpha.
*
* @ Param h hue (Hue) number that indicates (to 360-0)
* @ Param s the saturation (Saturation) shows the number (0.0 to 1.0)
* @ Param v lightness (Value) indicates the number (0.0 to 1.0)
* @ Return RGB values into an array of [R, G, B]
**/
public static function HSVtoRGB (h: Number, s: Number, v: Number): Array
{
var r: Number = 0, g: Number = 0, b: Number = 0;
var i: Number, x: Number, y: Number, z: Number;
if (s <0) s = 0; if (s> 1) s = 1; if (v <0) v = 0; if (v> 1) v = 1;
h = h % 360; if (h < 0) h += 360; h /= 60;
i = h>> 0;
x = v * (1 - s); y = v * (1 - s * (h - i)); z = v * (1 - s * (1 - h + i));
switch (i) {
case 0: r = v; g = z; b = x; break;
case 1: r = y; g = v; b = x; break;
case 2: r = x; g = v; b = z; break;
case 3: r = x; g = y; b = v; break;
case 4: r = z; g = x; b = v; break;
case 5: r = v; g = x; b = y; break;
}
return [r * 255>> 0, g * 255>> 0, b * 255>> 0];
}
/**
* RGB from each of the CMYK values to determine a return as an array.
* CMYK values are as follows.
* C - a number between 0 to 255 representing cyan
* M - number between 0 to 255 representing magenta
* Y - number between 0 to 255 representing yellow
* K - number between 0 to 255 representing black
*
**/
public static function CMYKtoRGB( c:Number, m:Number, y:Number, k:Number ):Array
{
c = 255 - c;
m = 255 - m;
y = 255 - y;
k = 255 - k;
return [(255 - c) * (255 - k) / 255, (255 - m) * (255 - k) / 255, (255 - y) * (255 - k) / 255];
}
}
}
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