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April 11, 2014 16:24
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; James choi | |
; Lab #2 Part 2.2D - Print the SW1 and SW2 statuses to Hyperterminal | |
;--------------------------------------------------------------------------------------------------------- | |
; Enable C-Headers | |
;--------------------------------------------------------------------------------------------------------- | |
.cdecls C,LIST,"msp430fg4618.h" | |
;--------------------------------------------------------------------------------------------------------- | |
; Assembler Directives Setup | |
;--------------------------------------------------------------------------------------------------------- | |
.sect ".const" | |
.bss label, 4 ; Reserve 4 unitialized bytes in .bss section (located in RAM) | |
.word 0x1234 | |
CHARACTER .byte 0x5f, 0x06, 0x6b, 0x2f, 0x36 | |
.byte 0x3d, 0x7d, 0x07, 0x7f, 0x37 | |
.byte 0x77, 0x7c, 0x68, 0x6E, 0x79, 0x71 | |
.byte 0x20, 0x00 | |
.sect ".sysmem" | |
LCD_SIZE .byte 11 | |
;--------------------------------------------------------------------------------------------------------- | |
; Enter program | |
;--------------------------------------------------------------------------------------------------------- | |
.text ; program start | |
.global _START ; define entry point | |
;--------------------------------------------------------------------------------------------------------- | |
;--------------------------------------------------------------------------------------------------------- | |
START | |
mov.w #300h,SP ; Initialize stack pointer (immediate addressing) | |
mov.w #WDTPW+WDTHOLD,&WDTCTL ; Stop Watchdog Timer | |
bis.b #0x06, &P2DIR ; BItSet Port 2.1 and Port 2.2 Direction Ctrl as an output | |
bis.b #0x00, &P1DIR ; BItSet Port 1 Direction Ctrl as input | |
call #Init_UART ; Store PC+2 (MainLoop) and branch to immediate val (Init_UART) | |
call #Init_LCD | |
;--------------------------------------------------------------------------------------------------------- | |
MainLoop ; Arguments: N/A | |
; Returns: N/A | |
;--------------------------------------------------------------------------------------------------------- | |
xor.b #0x06,&P2OUT | |
mov.w #0xA000,R5 | |
_Delay dec.w R5 | |
jnz _Delay | |
;--------------------------------------------------------------------------------------------------------- | |
;call #readHex2 ; Part 1 checked | |
;call #LCD_Out2 | |
;call #CRLF | |
;call #addition ; Part 2 checked | |
;call #subtraction ; Part 3 checked | |
;call #multiply ; Part 4 checked | |
call #prompt ; Part 5 checked | |
;--------------------------------------------------------------------------------------------------------- | |
jmp MainLoop | |
;--------------------------------------------------------------------------------------------------------- | |
;--------------------------------------------------------------------------------------------------------- | |
prompt | |
;--------------------------------------------------------------------------------------------------------- | |
mov.w #0x3E, R4 | |
call #OUTA | |
call #SPACE | |
_prompt call #INCHAR | |
chkM cmp.b #'*', R4 | |
jnz chkAdd | |
call #CRLF | |
call #multiply | |
jmp prompt_ret | |
chkAdd cmp.b #'+', R4 | |
jnz chkSub | |
call #CRLF | |
call #addition | |
jmp prompt_ret | |
chkSub cmp.b #'-', R4 | |
jnz _prompt | |
call #CRLF | |
call #subtraction | |
prompt_ret ret | |
;---------------------------------------------------------------- | |
LCD_Out4 ; R4 contains 0x0ABC | |
;---------------------------------------------------------------- | |
push.w R5 | |
push.w R4 | |
mov.b #0x03, R5 | |
swpb R4 | |
rra.b R4 | |
rra.b R4 | |
rra.b R4 | |
rra.b R4 | |
and.b #0x0F, R4 | |
call #LCD_Out1 | |
pop.w R4 | |
push.w R4 | |
dec.b R5 | |
swpb R4 | |
and.b #0x0F, R4 | |
call #LCD_Out1 | |
pop.w R4 | |
push.w R4 | |
dec.b R5 | |
rra.b R4 | |
rra.b R4 | |
rra.b R4 | |
rra.b R4 | |
and.w #0x0f, R4 | |
call #LCD_Out1 | |
pop.w R4 | |
push.w R4 | |
dec.b R5 | |
and.w #0x0F, R4 | |
call #LCD_Out1 | |
pop.w R4 | |
pop.w R5 | |
ret | |
;---------------------------------------------------------------- | |
LCD_Out3_Neg ; R4 contains 0x0ABC | |
;---------------------------------------------------------------- | |
push.w R5 | |
push.w R4 | |
mov.w #0x10, R4 | |
mov.w #0x02, R5 | |
call #LCD_Out1 | |
mov.w #0x11, R4 | |
mov.w #0x03, R5 | |
call #LCD_Out1 | |
pop.w R4 | |
push.w R4 | |
dec.w R5 | |
jmp l_out2 | |
;---------------------------------------------------------------- | |
LCD_Out3 ; R4 contains 0x0ABC | |
;---------------------------------------------------------------- | |
push.w R5 | |
push.w R4 | |
mov.b #0x02, R5 | |
push.w R5 | |
push.w R4 | |
mov.w #0x11, R4 | |
mov.w #0x03, R5 | |
call #LCD_Out1 | |
pop.w R4 | |
pop.w R5 | |
l_out3 swpb R4 | |
and.b #0x0F, R4 | |
call #LCD_Out1 | |
pop.w R4 | |
push.w R4 | |
dec.b R5 | |
rra.b R4 | |
rra.b R4 | |
rra.b R4 | |
rra.b R4 | |
and.b #0x0F, R4 | |
call #LCD_Out1 | |
pop.w R4 | |
push.w R4 | |
dec.b R5 | |
and.w #0x000F, R4 | |
call #LCD_Out1 | |
pop.w R4 | |
pop.w R5 | |
ret | |
;---------------------------------------------------------------- | |
LCD_Out2 | |
;---------------------------------------------------------------- | |
push.w R5 | |
push.w R4 | |
mov.w #0x11, R4 | |
mov.w #0x02, R5 | |
call #LCD_Out1 | |
pop.w R4 | |
pop.w R5 | |
push.w R5 | |
push.w R4 | |
l_out2 mov.b #0x01, R5 | |
rra.b R4 | |
rra.b R4 | |
rra.b R4 | |
rra.b R4 | |
and.b #0x0F, R4 | |
call #LCD_Out1 | |
dec.b R5 | |
pop.w R4 | |
push.w R4 | |
and.w #0x0F, R4 | |
call #LCD_Out1 | |
pop.w R4 | |
pop.w R5 | |
ret | |
;------------------------------------------------------------------------- | |
LCD_Out1 ; R4 val to print | |
; R5 segment | |
;------------------------------------------------------------------------- | |
push.w R6 | |
push.w R7 | |
; Move address to the indicated seg | |
mov.w #LCDM3, R7 | |
add.w R5, R7 | |
; move Adddress to indicated character | |
mov.w #CHARACTER, R6 | |
add.w R4, R6 | |
mov.b 0(R6), R6 | |
mov.w R6, 0(R7) | |
pop.w R7 | |
pop.w R6 | |
ret | |
;------------------------------------------------------------------------- | |
LCD_Clr | |
;------------------------------------------------------------------------- | |
push.w R6 | |
push.w R5 | |
mov.w #LCDM3, R6 | |
mov.w #0x06, R5 | |
clrLCD mov.w #0x00, 0(R6) | |
dec.w R6 | |
dec.w R5 | |
jnz clrLCD | |
pop.w R5 | |
pop.w R6 | |
ret | |
;--------------------------------------------------------------------------------------------------------- | |
; ___ _ _ _ _ _ | |
; / _ \ (_)| | | | | | (_) | |
; / /_\ \ _ __ _ | |_ | |__ _ __ ___ ___ | |_ _ ___ | |
; | _ || '__|| || __|| '_ \ | '_ ` _ \ / _ \| __|| | / __| | |
; | | | || | | || |_ | | | || | | | | || __/| |_ | || (__ | |
; \_| |_/|_| |_| \__||_| |_||_| |_| |_| \___| \__||_| \___| | |
;--------------------------------------------------------------------------------------------------------- | |
multiply | |
;***************************************************************** | |
push.w R7 | |
push.w R6 | |
push.w R5 | |
push.w R4 | |
mov.w #0x0000, R7 ; Accumulate in R7 | |
call #readHex2 | |
mov.w R4, R5 | |
call #MULT | |
call #readHex2 | |
_bitByBit mov.w R5, R6 ; Move R5 to R6 and test R6 for 1 in lsb | |
and.w #0x0001, R6 | |
jz _nextIter | |
add.w R4, R7 | |
_nextIter call #shiftLeftW ; ShiftL R4 | |
mov.w R4, R6 ; Save R4 in R6 so I can shiftR R5 | |
mov.w R5, R4 ; Use R5 as argument to shiftR | |
call #shiftRightW ; ShiftR R5 | |
mov.w R4, R5 ; move result to r5 | |
mov.w R6, R4 ; move R4 back | |
cmp.w #0x0000, R5 ; When out R5 contains no 1's, we're done | |
jnz _bitByBit | |
call #EQUALS | |
mov.w R7, R4 | |
call #printVal4 | |
call #CRLF | |
call #LCD_Out4 | |
pop.w R4 | |
pop.w R5 | |
pop.w R6 | |
pop.w R7 | |
ret | |
;---------------------------------------------------------------- | |
addition | |
;---------------------------------------------------------------- | |
push.w R4 | |
push.w R5 | |
; Read first two hex digits | |
call #readHex2 | |
mov.b R4, R5 | |
call #PLUS | |
call #readHex2 | |
call #EQUALS | |
; Calculate the sum into R4 and print it | |
add.w R5,R4 | |
call #printVal3 | |
call #CRLF | |
call #LCD_Out3 | |
pop.w R5 | |
pop.w R4 | |
ret | |
;---------------------------------------------------------------- | |
subtraction | |
;---------------------------------------------------------------- | |
push.w R4 | |
push.w R5 | |
push.w R6 | |
call #readHex2 | |
mov.b R4, R6 | |
call #MINUS | |
call #readHex2 | |
mov.b R4, R5 | |
mov.b R6, R4 | |
call #EQUALS | |
sub.w R5,R4 | |
jn _subNeg | |
jmp _printSub | |
_subNeg inv.w R4 | |
add.w #0x0001, R4 | |
call #NEGATIVE | |
call #LCD_Out3_Neg | |
call #printVal3 | |
call #CRLF | |
jmp _subFin | |
_printSub call #printVal3 | |
call #CRLF | |
push.w R5 | |
push.w R4 | |
mov.w #0x11, R4 | |
mov.w #0x03, R5 | |
call #LCD_Out1 | |
pop.w R4 | |
pop.w R5 | |
call #LCD_Out2 | |
_subFin pop.w R6 | |
pop.w R5 | |
pop.w R4 | |
ret | |
;--------------------------------------------------------------------------------------------------------- | |
; ______ _ _ | |
; | ___ \ (_) | | | |
; | |_/ /_ __ _ _ __ | |_ | |
; | __/| '__|| || '_ \ | __| | |
; | | | | | || | | || |_ | |
; \_| |_| |_||_| |_| \__| | |
;--------------------------------------------------------------------------------------------------------- | |
;***************************************************************** | |
printVal4 | |
;***************************************************************** | |
push.w R4 | |
swpb R4 | |
and.w #0x00ff, R4 | |
call #printVal2 | |
pop.w R4 | |
push.w R4 | |
and.w #0x00ff, R4 | |
call #printVal2 | |
pop.w R4 | |
ret | |
;***************************************************************** | |
printVal3 | |
;***************************************************************** | |
push.w R4 | |
swpb R4 | |
and.w #0x000f, R4 | |
call #printVal1 | |
pop.w R4 | |
push.w R4 | |
and.w #0x00ff, R4 | |
call #printVal2 | |
pop.w R4 | |
ret | |
;***************************************************************** | |
printVal2 | |
;***************************************************************** | |
push.w R4 ; R4: (0011 1110) | |
rra.b R4 ; R4: (0001 1111) | |
rra.b R4 ; R4: (1000 1111) | |
rra.b R4 ; R4: (1100 0111) | |
rra.b R4 ; R4: (1110 0011) | |
and.w #0x000F, R4 ; R4: (0000 0011) | |
call #printVal1 | |
pop.w R4 | |
push.w R4 | |
and.w #0x000F, R4 ; R4: (0000 1110) | |
call #printVal1 | |
pop.w R4 | |
ret | |
;***************************************************************** | |
printVal1 ; If R4 = 0x0A, will print 'A' to terminal | |
;***************************************************************** | |
cmp.b #0x0A, R4 | |
jl isNum | |
add.b #0x37, R4 | |
call #OUTA | |
sub.b #0x37, R4 | |
ret | |
isNum add.b #0x30, R4 | |
call #OUTA | |
sub.b #0x30, R4 | |
ret | |
;---------------------------------------------------------------- | |
readTwoArgs4 ; Returns two sets of 4 digit hex in R4 and R5 | |
;---------------------------------------------------------------- | |
push.w R6 | |
call #readHex4 | |
mov.w R4, R6 | |
call #SPACE | |
call #readHex4 | |
mov.w R4, R5 | |
mov.w R6, R4 | |
call #SPACE | |
pop.w R6 | |
ret | |
;---------------------------------------------------------------- | |
readHex4 | |
;---------------------------------------------------------------- | |
push.w R5 | |
mov.w #0x0000, R5 | |
call #readHex2 | |
mov.w R4,R5 | |
swpb R5 | |
call #readHex2 | |
and.w #0x00FF, R4 | |
xor.w R5, R4 | |
pop.w R5 | |
ret | |
;---------------------------------------------------------------- | |
readHex2 | |
;---------------------------------------------------------------- | |
push.w R5 | |
call #readHex | |
mov.b R4, R5 | |
and.w #0x00FF,R5 | |
rla.b R5 | |
rla.b R5 | |
rla.b R5 | |
rla.b R5 | |
call #readHex | |
and.w #0x00FF,R4 | |
xor.w R5, R4 | |
pop.w R5 | |
ret | |
;***************************************************************** | |
readHex ; Reads a asciiHex, prints it, converts it to the | |
; value it represents and returns | |
;***************************************************************** | |
call #INCHAR | |
call #validateAsciiHex | |
cmp.b #0x00, R4 | |
jz readHex | |
call #OUTA | |
call #asciiToVal | |
ret | |
;---------------------------------------------------------------- | |
validateAsciiHex ; Will put 0x00 into R4 if R4 isn't valid hex | |
; ascii range | |
;---------------------------------------------------------------- | |
; check for 0- | |
cmp.b #0x30,R4 ; R4 < 0 | |
jl invalid ; If less, read again | |
; check fo -9 | |
cmp.b #0x3A,R4 | |
jn verified | |
; check for ~A- | |
cmp.b #0x41,R4 ; 0x41 < R4 | |
jl invalid ; If less, read again | |
; check fo -F | |
cmp.b #0x47,R4 ; R4-0x47 < 0 | |
jn verified | |
; check for ~a- | |
cmp.b #0x61,R4 ; R4-0x2F > 0 | |
jl invalid ; If n set, jump to ret | |
; check fo ~-f | |
cmp.b #0x67,R4 | |
jn Cap | |
jmp invalid | |
Cap sub.b #0x20,R4 | |
verified ret | |
invalid mov.b #0x00, R4 | |
ret | |
;---------------------------------------------------------------- | |
asciiToVal ; Takes ascii byte in R4 and makes it into | |
; hexadecimal digit. R4 must be verified to | |
; be a valid g | |
;---------------------------------------------------------------- | |
and.w #0x00FF,R4 | |
cmp.b #0x41, R4 | |
jhs isChar | |
sub.b #0x30, R4 | |
jmp asciiToValFin | |
isChar sub.b #0x37, R4 | |
asciiToValFin ret | |
;---------------------------------------------------------------- | |
waitForEnter | |
;---------------------------------------------------------------- | |
push.w R4 | |
enterWait call #INCHAR | |
cmp.b #0x0D, R4 | |
jnz enterWait | |
pop.w R4 | |
ret | |
;--------------------------------------------------------------------------------------------------------- | |
; _ _ _ | |
; | | | | | | | |
; | |_| | ___ | | _ __ ___ _ __ ___ | |
; | _ | / _ \| || '_ \ / _ \| '__|/ __| | |
; | | | || __/| || |_) || __/| | \__ \ | |
; \_| |_/ \___||_|| .__/ \___||_| |___/ | |
; | | | |
; |_| | |
;--------------------------------------------------------------------------------------------------------- | |
;---------------------------------------------------------------- | |
shiftLeftW | |
;---------------------------------------------------------------- | |
rla.w R4 ; Move MSB to LSB | |
and.w #0xFFFE, R4 ; Zero out the LSB | |
ret | |
;---------------------------------------------------------------- | |
shiftRightW | |
;---------------------------------------------------------------- | |
rra.w R4 | |
and.w #0x7FFF, R4 | |
ret | |
;--------------------------------------------------------------------------------------------------------- | |
; _____ _ _ | |
; / __ \| | | | | |
; | / \/| |__ __ _ _ __ __ _ ___ | |_ ___ _ __ ___ | |
; | | | '_ \ / _` || '__|/ _` | / __|| __|/ _ \| '__|/ __| | |
; | \__/\| | | || (_| || | | (_| || (__ | |_| __/| | \__ \ | |
; \____/|_| |_| \__,_||_| \__,_| \___| \__|\___||_| |___/ | |
;--------------------------------------------------------------------------------------------------------- | |
;---------------------------------------------------------------- | |
CR | |
;---------------------------------------------------------------- | |
push.w R4 | |
mov.b #0x0D, R4 ; CR | |
call #OUTA | |
pop.w R4 | |
ret | |
;---------------------------------------------------------------- | |
LF | |
;---------------------------------------------------------------- | |
push.w R4 | |
mov.b #0x0A, R4 ; LF | |
call #OUTA | |
pop.w R4 | |
ret | |
;---------------------------------------------------------------- | |
NULL | |
;---------------------------------------------------------------- | |
push.w R4 | |
mov.b #0x00, R4 | |
call #OUTA | |
pop.w R4 | |
ret | |
;---------------------------------------------------------------- | |
CRLF | |
;---------------------------------------------------------------- | |
call #CR | |
call #LF | |
call #NULL | |
ret | |
;---------------------------------------------------------------- | |
SPACE | |
;---------------------------------------------------------------- | |
push.w R4 | |
mov.b #0x20, R4 ; SPACE | |
call #OUTA | |
pop.w R4 | |
ret | |
;---------------------------------------------------------------- | |
PLUS | |
;---------------------------------------------------------------- | |
call #SPACE | |
push R4 | |
mov.b #0x2B, R4 ; + | |
call #OUTA | |
pop R4 | |
call #SPACE | |
ret | |
;---------------------------------------------------------------- | |
MINUS | |
;---------------------------------------------------------------- | |
call #SPACE | |
push R4 | |
mov.b #0x2D, R4 ; - | |
call #OUTA | |
pop R4 | |
call #SPACE | |
ret | |
;---------------------------------------------------------------- | |
EQUALS | |
;---------------------------------------------------------------- | |
call #SPACE | |
push R4 | |
mov.b #0x3D, R4 ; = | |
call #OUTA | |
pop R4 | |
call #SPACE | |
ret | |
;---------------------------------------------------------------- | |
MULT | |
;---------------------------------------------------------------- | |
call #SPACE | |
push R4 | |
mov.b #0x2A, R4 ; = | |
call #OUTA | |
pop R4 | |
call #SPACE | |
ret | |
;---------------------------------------------------------------- | |
NEGATIVE | |
;---------------------------------------------------------------- | |
push R4 | |
mov.b #0x2D, R4 ; - | |
call #OUTA | |
pop R4 | |
ret | |
;--------------------------------------------------------------------------------------------------------- | |
;------------------------------UART Input/Output Procedures ---------------------------------------------- | |
;--------------------------------------------------------------------------------------------------------- | |
Init_LCD | |
;--------------------------------------------------------------------------------------------------------- | |
mov.b #0x00, R6 | |
mov.w #LCDM3,R5 | |
mov.b #0x00, R7 | |
lpt mov.b R7, 0(R5) | |
inc.w R5 | |
inc.b R6 | |
cmp.b LCD_SIZE, R6 | |
jnz lpt | |
mov.b #0x1C, &P5SEL | |
mov.b #0x00, &LCDAVCTL0 | |
mov.b #0x7E, &LCDAPCTL0 | |
mov.b #0x7d, &LCDACTL | |
ret | |
;--------------------------------------------------------------------------------------------------------- | |
Init_UART ; Initalize registers for UART | |
;--------------------------------------------------------------------------------------------------------- | |
mov.b #0x30, &P2SEL ; According to schematics for fg4618: P2.4 (TX), P2.5 (RX) | |
mov.b #0x00, &UCA0CTL0 | |
mov.b #0x41, &UCA0CTL1 | |
mov.b #0x00, &UCA0BR1 | |
mov.b #0x03, &UCA0BR0 | |
mov.b #0x06, &UCA0MCTL | |
mov.b #0x00, &UCA0STAT | |
mov.b #0x40, &UCA0CTL1 | |
mov.b #0x00, &IE2 | |
ret | |
;--------------------------------------------------------------------------------------------------------- | |
INCHAR ; Save R5. Keep checking RXFlag to see if RXBuffer full. When it is, move the data from | |
; RXbuffer to R4, restore R5 and return to calling procedure | |
;--------------------------------------------------------------------------------------------------------- | |
push R5 ; Preserve current value in R5 by pushing to stack | |
lpb | |
mov.b &IFG2,R5 ; Move BufferFlagReg to R5. Mem[IFG2] -> R5 | |
and.b #0x01,R5 ; Isolate val of R5.1 (RXIFG) | |
cmp.b #0x00,R5 ; Do R5-0x00 | |
jz lpb ; If prev. instruction results in zero jump back | |
mov.b &UCA0RXBUF,R4 ; Move Received Data from rx buffer to Register 4 | |
pop R5 ; Restore former value of R5 | |
ret ; Return to calling procedure | |
;--------------------------------------------------------------------------------------------------------- | |
OUTA ; Save R5. Keep checking TXFlag to see if TXBuffer empty. When it is, move the data from | |
; R4 to TXBuffer, restore R5 and return to calling procedure | |
;--------------------------------------------------------------------------------------------------------- | |
push R5 ; Preserve current value in R5 by pushing to stack | |
lpa | |
mov.b &IFG2,R5 ; Move BufferFlagReg to R5. Mem[IFG2] -> R5 | |
and.b #0x02,R5 ; Isolate val of R5 bit 2 | |
cmp.b #0x00,R5 ; Do R5-0x00 | |
jz lpa ; If prev. instruction results in zero, jump back | |
mov.b R4,&UCA0TXBUF ; Move data to transmit from R4 to tx buffer | |
pop R5 ; Restore R5 | |
ret ; Return to calling procedure | |
;--------------------------------------------------------------------------------------------------------- | |
;------------------------------! END UART Input/Output Procedures END! ----------------------------------- | |
;--------------------------------------------------------------------------------------------------------- | |
;--------------------------------------------------------------------------------------------------------- | |
; Interrupt Vector Assembly Directives | |
;--------------------------------------------------------------------------------------------------------- | |
.sect ".reset" ; MSP430 RESET Vector | |
.short START ; | |
.end |
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