Created
October 2, 2019 11:50
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import UIKit | |
class SceneDelegate: UIResponder, UIWindowSceneDelegate, | |
SPTAppRemoteDelegate { | |
static private let kAccessTokenKey = "access-token-key" | |
private let redirectUri = URL(string:"comspotifytestsdk://")! | |
private let clientIdentifier = "089d841ccc194c10a77afad9e1c11d54" | |
var window: UIWindow? | |
lazy var appRemote: SPTAppRemote = { | |
let configuration = SPTConfiguration(clientID: self.clientIdentifier, redirectURL: self.redirectUri) | |
let appRemote = SPTAppRemote(configuration: configuration, logLevel: .debug) | |
appRemote.connectionParameters.accessToken = self.accessToken | |
appRemote.delegate = self | |
return appRemote | |
}() | |
var accessToken = UserDefaults.standard.string(forKey: kAccessTokenKey) { | |
didSet { | |
let defaults = UserDefaults.standard | |
defaults.set(accessToken, forKey: SceneDelegate.kAccessTokenKey) | |
} | |
} | |
func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) { | |
guard let url = URLContexts.first?.url else { | |
return | |
} | |
let parameters = appRemote.authorizationParameters(from: url); | |
if let access_token = parameters?[SPTAppRemoteAccessTokenKey] { | |
appRemote.connectionParameters.accessToken = access_token | |
self.accessToken = access_token | |
} else if let _ = parameters?[SPTAppRemoteErrorDescriptionKey] { | |
// Show the error | |
} | |
} | |
func sceneDidBecomeActive(_ scene: UIScene) { | |
connect(); | |
} | |
func sceneWillResignActive(_ scene: UIScene) { | |
playerViewController.appRemoteDisconnect() | |
appRemote.disconnect() | |
} | |
func connect() { | |
playerViewController.appRemoteConnecting() | |
appRemote.connect() | |
} | |
// MARK: AppRemoteDelegate | |
func appRemoteDidEstablishConnection(_ appRemote: SPTAppRemote) { | |
self.appRemote = appRemote | |
playerViewController.appRemoteConnected() | |
} | |
func appRemote(_ appRemote: SPTAppRemote, didFailConnectionAttemptWithError error: Error?) { | |
print("didFailConnectionAttemptWithError") | |
playerViewController.appRemoteDisconnect() | |
} | |
func appRemote(_ appRemote: SPTAppRemote, didDisconnectWithError error: Error?) { | |
print("didDisconnectWithError") | |
playerViewController.appRemoteDisconnect() | |
} | |
var playerViewController: ViewController { | |
get { | |
let navController = self.window?.rootViewController?.children[0] as! UINavigationController | |
return navController.topViewController as! ViewController | |
} | |
} | |
} |
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Does anyone know how to implement this on a specific view controller after everything is done on the Scene delegate?