Created
June 4, 2012 00:08
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/** | |
* Get the nearest fruit of each type. | |
* | |
* @return [ [fruit1X,fruit1Y], [fruit2X],[fruit2Y], ... ] | |
*/ | |
getNearestFruits: function(botX,botY){ | |
var closestFruits = []; | |
// Init the array | |
for( var type = 1; type <= get_number_of_item_types(); type++ ){ | |
closestFruits[type] = { | |
location:[-1,-1], | |
distance:Number.MAX_VALUE | |
} | |
} | |
var board = get_board(); | |
// Check each fruit on the board in turn. | |
for( var y = 0; y < HEIGHT; y++ ){ | |
for( var x = 0; x < WIDTH; x++ ){ | |
// If there's a fruit here | |
var fruit = board[x][y]; | |
if( fruit > 0 ){ | |
var distance = util.getEuclideanDistance( [x,y],[botX,botY] ); | |
//console.log('fruit=' + fruit ); | |
if( distance < closestFruits[fruit].distance ){ | |
closestFruits[fruit].location = [x,y]; | |
closestFruits[fruit].distance = distance; | |
} | |
} | |
} | |
} | |
console.log(closestFruits); | |
return closestFruits; | |
}, |
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