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# encoding: utf-8
#===============================================================================
# �¡ Volume Control For RGSS3
#-------------------------------------------------------------------------------
#�@2011/12/01�@Ru/‚Þ‚Á‚­R
#-------------------------------------------------------------------------------
# English Translation By: Elemental Crisis (http://RPGMakerVXAce.com)
#-------------------------------------------------------------------------------
#�@Adds the ability to change volume control.
#
@kl
kl / gist:1491224
Created December 17, 2011 20:08
A port of Woratana's minimap script to VX Ace
#===============================================================
# ● [VX Ace] ◦ MiniMap ◦ □
# * Plug N Play Minimap (Don't need image~) *
#--------------------------------------------------------------
# ◦ by Woratana [woratana@hotmail.com]
# ◦ Thaiware RPG Maker Community
# ◦ Released on: 09/06/2008
# ◦ Version: 1.0
#--------------------------------------------------------------
# ◦ Credit: KGC for XP MiniMap Script,
module FreeTargetingConfig_FT
ENABLE = true
KEY = "L" # L = Q
end
#
# Window_Selectable is the closest ancestor of Window_BattleActor
# and Window_BattleEnemy.
#
class Window_Selectable
@kl
kl / gist:1521342
Created December 26, 2011 15:04
Port of IEX(Icy Engine Xelion) - Party Shift to VX Ace
#==============================================================================#
# ** IEX(Icy Engine Xelion) - Party Shift (VX Ace)
#------------------------------------------------------------------------------#
# ** Created by : IceDragon ([url="http://www.rpgmakervx.net/"]http://www.rpgmakervx.net/[/url])
# ** Script-Status : Addon
# ** Date Created : 10/19/2010
# ** Date Modified : 11/10/2010
# ** VX Ace port by : Kal
# ** Date Modified : 12/26/2011
# ** Version : 1.1
#==============================================================================
#
# ▼ Gamesfreak13563 - Item Stats Bonus
# -- Last Updated: 2011.12.27
#
#==============================================================================
#==============================================================================
# ■ Options
#==============================================================================
@kl
kl / gist:1723995
Created February 2, 2012 15:28
Overkill System for VX Ace (RC 1)
# v. RC1
# - new feature: can now inflict states on actors when they are overkilled
module Kal
module Overkill
#
# Configure script options here. All these options act as default values,
# and can be overriden for specific enemies by using the note tag DSL.
#
@kl
kl / eventspawn.rb
Last active September 30, 2015 12:28
Event Spawn for VX Ace 1.2
# EventSpawn 1.2
# by Kal (github.com/kl)
#
# --- Changelog ----
#
# 1.2 - Can now execute common event on spawn.
# 1.1.2 - Fix event_name_not_found_msg typo.
# 1.1.1 - Fix absolute positioning bug.
# 1.1 - Can now spawn using an event id as well as an event name.
# 1.0.2 - Improved error messages.
@kl
kl / gist:1886328
Created February 22, 2012 17:59
Overkill System -- Victory Aftermath compatibility
#
# Various patches to make Overkill compatiable with Yanfly Aftermath
# v1.1 - by Kal
# - exp bar now displays overkill exp correctly
#
if $imported && $imported["YEA-VictoryAftermath"]
module Kal
module Overkill_Aftermath
@kl
kl / gist:1953684
Created March 1, 2012 22:27
"Turn movement" for VX Ace - events move only when the player moves
module Kal
module TurnMove
# Enable or disable turn movement.
ENABLE = true
# If you want to use a switch to enable turn movement.
SWITCH = nil
# Only events that have the following comment string as a comment
# on their first page are affected. Set to nil or false if you don't
# want to use this option.
COMMENT = "turn-move"
@kl
kl / gist:2044957
Created March 15, 2012 16:01
Alex REPL for VX Ace
# Alex REPL for VX ACE
# Author: Kal
# Version: 1.0
#
# --- Usage ---
#
# First you should now what a binding in Ruby is. A binding is a context
# that you can get from some point in your program and it encapsulates the
# value of self, all instance varaibles and methods at that point.
# These can later be accessed via the binding object.