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# encoding: utf-8 | |
#=============================================================================== | |
# �¡ Volume Control For RGSS3 | |
#------------------------------------------------------------------------------- | |
#�@2011/12/01�@Ru/‚Þ‚Á‚R | |
#------------------------------------------------------------------------------- | |
# English Translation By: Elemental Crisis (http://RPGMakerVXAce.com) | |
#------------------------------------------------------------------------------- | |
#�@Adds the ability to change volume control. | |
# |
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#=============================================================== | |
# ● [VX Ace] ◦ MiniMap ◦ □ | |
# * Plug N Play Minimap (Don't need image~) * | |
#-------------------------------------------------------------- | |
# ◦ by Woratana [woratana@hotmail.com] | |
# ◦ Thaiware RPG Maker Community | |
# ◦ Released on: 09/06/2008 | |
# ◦ Version: 1.0 | |
#-------------------------------------------------------------- | |
# ◦ Credit: KGC for XP MiniMap Script, |
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module FreeTargetingConfig_FT | |
ENABLE = true | |
KEY = "L" # L = Q | |
end | |
# | |
# Window_Selectable is the closest ancestor of Window_BattleActor | |
# and Window_BattleEnemy. | |
# | |
class Window_Selectable |
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#==============================================================================# | |
# ** IEX(Icy Engine Xelion) - Party Shift (VX Ace) | |
#------------------------------------------------------------------------------# | |
# ** Created by : IceDragon ([url="http://www.rpgmakervx.net/"]http://www.rpgmakervx.net/[/url]) | |
# ** Script-Status : Addon | |
# ** Date Created : 10/19/2010 | |
# ** Date Modified : 11/10/2010 | |
# ** VX Ace port by : Kal | |
# ** Date Modified : 12/26/2011 | |
# ** Version : 1.1 |
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#============================================================================== | |
# | |
# ▼ Gamesfreak13563 - Item Stats Bonus | |
# -- Last Updated: 2011.12.27 | |
# | |
#============================================================================== | |
#============================================================================== | |
# ■ Options | |
#============================================================================== |
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# v. RC1 | |
# - new feature: can now inflict states on actors when they are overkilled | |
module Kal | |
module Overkill | |
# | |
# Configure script options here. All these options act as default values, | |
# and can be overriden for specific enemies by using the note tag DSL. | |
# |
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# EventSpawn 1.2 | |
# by Kal (github.com/kl) | |
# | |
# --- Changelog ---- | |
# | |
# 1.2 - Can now execute common event on spawn. | |
# 1.1.2 - Fix event_name_not_found_msg typo. | |
# 1.1.1 - Fix absolute positioning bug. | |
# 1.1 - Can now spawn using an event id as well as an event name. | |
# 1.0.2 - Improved error messages. |
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# | |
# Various patches to make Overkill compatiable with Yanfly Aftermath | |
# v1.1 - by Kal | |
# - exp bar now displays overkill exp correctly | |
# | |
if $imported && $imported["YEA-VictoryAftermath"] | |
module Kal | |
module Overkill_Aftermath |
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module Kal | |
module TurnMove | |
# Enable or disable turn movement. | |
ENABLE = true | |
# If you want to use a switch to enable turn movement. | |
SWITCH = nil | |
# Only events that have the following comment string as a comment | |
# on their first page are affected. Set to nil or false if you don't | |
# want to use this option. | |
COMMENT = "turn-move" |
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# Alex REPL for VX ACE | |
# Author: Kal | |
# Version: 1.0 | |
# | |
# --- Usage --- | |
# | |
# First you should now what a binding in Ruby is. A binding is a context | |
# that you can get from some point in your program and it encapsulates the | |
# value of self, all instance varaibles and methods at that point. | |
# These can later be accessed via the binding object. |
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