Created
December 8, 2017 12:42
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Firebase unique ID generator
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function nextPushId () { | |
// Modeled after base64 web-safe chars, but ordered by ASCII. | |
var PUSH_CHARS = '-0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ_abcdefghijklmnopqrstuvwxyz' | |
// Timestamp of last push, used to prevent local collisions if you push twice | |
// in one ms. | |
var lastPushTime = 0 | |
// We generate 72-bits of randomness which get turned into 12 characters and | |
// appended to the timestamp to prevent collisions with other clients. We | |
// store the last characters we generated because in the event of a collision, | |
// we'll use those same characters except "incremented" by one. | |
var lastRandChars = [] | |
return function (now) { | |
var duplicateTime = now === lastPushTime | |
lastPushTime = now | |
var i | |
var timeStampChars = new Array(8) | |
for (i = 7; i >= 0; i--) { | |
timeStampChars[i] = PUSH_CHARS.charAt(now % 64) | |
// NOTE: Can't use << here because javascript will convert to int and lose | |
// the upper bits. | |
now = Math.floor(now / 64) | |
} | |
var id = timeStampChars.join('') | |
if (!duplicateTime) { | |
for (i = 0; i < 12; i++) { | |
lastRandChars[i] = Math.floor(Math.random() * 64) | |
} | |
} | |
else { | |
// If the timestamp hasn't changed since last push, use the same random | |
// number, except incremented by 1. | |
for (i = 11; i >= 0 && lastRandChars[i] === 63; i--) { | |
lastRandChars[i] = 0 | |
} | |
lastRandChars[i]++ | |
} | |
for (i = 0; i < 12; i++) { | |
id += PUSH_CHARS.charAt(lastRandChars[i]) | |
} | |
return id | |
} | |
} |
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