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@klg71
Created June 30, 2023 11:43
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Spells as Code
interface AbilityCompanion : ScaledAbility {
fun id(): UUID
fun name(): String
fun aggroModifier(): Long = 1
//Used for bosses where the ability changes from one difficulty to another
fun descriptionOverride(difficulty: Difficulty): String? = null
// Locks rotation while casting (only in client)
fun lockRotation(): Boolean = false
fun referencedBuffs(): List<BuffAbilityCompanion> = emptyList()
fun referencedAoes(): List<AreaOfEffectAbilityCompanion> = emptyList()
fun referencedPets(): List<ReferencedPet> = emptyList()
fun referencedNpcs(): List<NpcCompanion> = emptyList()
fun referencedAbilities(): List<AbilityCompanion> = emptyList()
}
interface Ability {
fun static(): AbilityCompanion
fun range(): Long = 0
fun possibleTargets(source: Target): PossibleTargets = PossibleTargets.ALL
/**
* Simple effect implementation.
* This will only be executed if multiEffect returns null, here you can specify the effect only for the target.
*/
fun effect(source: Target, target: Target): AbilityEffect = AbilityEffect()
/**
* More sophisticated effect implementation
* You are expected to return a Map with TargetId to the related AbilityEffect
*/
fun multiEffect(gameState: GameState,
source: Target,
initialTargetIds: List<UUID>,
targets: List<Target>,
initialPositions: List<Point>,
targetZones: List<TargetZone>): List<EffectOnTarget> = targets.map {
EffectOnTarget(it.id(), effect(source, it))
}
fun canHit(source: Target, target: Target): Boolean = true
fun canCast(source: Target): Boolean = true
fun cooldown(source: Target?): Long = 0
fun resourceType(): ResourceType? = null
fun resourceAmount(source: Target?): Long = 0
fun targetCount(): TargetCount = TargetCount()
fun castTime(source: Target?): Long = 0
fun isInterruptible(): Boolean = true
fun buildTargetZone(sourcePosition: Point, position: Point): TargetZone? = null
/**
* If this ability is a channel ability, this has multiple implications:
* - castTime becomes channelTime
* - multiEffect is not called
*/
fun channelConfig(): ChannelConfig? = null
}
data class AbilityEffect(
val resourceChange: List<ResourceChange> = emptyList(),
val newBuffs: List<NewBuff> = emptyList(),
// This contains an array of the actual id field of buff
val removeBuffs: List<RemoveBuff> = emptyList(),
val abilitiesEffects: List<AbilityEffectType> = emptyList(),
val newPetSummons: List<NewPetSummon> = emptyList(),
val newNpcSummons: List<NewNpcSummon> = emptyList(),
// This contains an array of the actual id field of pet
val removeSummons: List<UUID> = emptyList(),
val displacements: List<DisplacementEffect> = emptyList(),
val aggroEffect: AggroEffectType? = null,
val newAreas: List<NewAreaOfEffect> = emptyList(),
val newTeleporter: List<NewTeleporterEffect> = emptyList(),
val newProjectile: List<NewProjectile> = emptyList(),
val removeAreas: List<RemoveAreaOfEffect> = emptyList(),
// Reset the cooldown of this ability
val resetCds: List<CdReset> = emptyList(),
// Extends the lifespan of the chosen pet
val petLifeSpanExtends: List<PetLifeSpanExtend> = emptyList(),
//Revives the target
val revive: ReviveEffect? = null
)
interface BuffAbilityCompanion : ScaledAbility {
fun id(): UUID
fun name(): String
fun buffType(): BuffType = BuffType.BUFF
/**
* A Buff with initialTime 0 is called an aura and lives until it is removed otherwise
*/
fun initialTime(): Long?
fun stackBehaviour(): StackBehaviour = StackBehaviour(1, BuffAllowedPerTarget.SINGLE_BUFF_FOR_SOURCE_ID)
fun displayBehaviour(): BuffDisplayBehaviour? = null
fun referencedBuffs(): List<BuffAbilityCompanion> = emptyList()
fun aggroModifier(): Long? = null
fun transmitEvents(): List<CastAbilityState> = CastAbilityState.values().toList()
}
interface BuffAbility {
fun static(): BuffAbilityCompanion
fun tickDelay(): Long? = null
fun tickDelay(source: Target): Long? = tickDelay()
fun initialTime(source: Target): Long? = static().initialTime()
fun isCleansable(): Boolean = false
/**
* Called when buff is applied, ticking and removed
*/
fun effect(effectType: BuffEffectType,
buffHolderId: UUID,
buff: Buff,
gameState: GameState): List<BuffEffectOnTarget> =
emptyList()
/**
* Called when a resource changes on the buffholder
*/
fun onResourceChangeOnSelf(resource: ResourceType,
amount: Long,
buffHolderId: UUID,
sourceId: UUID,
buff: Buff,
gameState: GameState,
damageType: DamageType): List<BuffEffectOnTarget> = emptyList()
/**
* Called when a resource changes from an action of the buffholder
*/
fun onResourceChangedBySelf(
change: ActualResourceChange,
buffHolderId: UUID,
targetId: UUID,
buff: Buff,
gameState: GameState): List<BuffEffectOnTarget> = emptyList()
/**
* Called when the buffholder has another position
*/
fun onPositionChange(
distance: Long,
buffHolder: UUID,
buff: Buff,
gameState: GameState): List<BuffEffectOnTarget> = emptyList()
/**
* Called when another buff is applied on this target
*/
fun onBuffApply(
buffHolder: UUID,
buff: Buff,
gameState: GameState, appliedBuff: Buff): List<BuffEffectOnTarget> = emptyList()
/**
* Called when the buffholder has casted an ability
*/
fun onAbilityCasted(
buffHolderId: UUID,
buff: Buff,
gameState: GameState, ability: CastingAbilityEvent): List<BuffEffectOnTarget> = emptyList()
/**
* Called when another buff is removed on this target
*/
fun onBuffRemoved(
buffHolder: UUID,
buff: Buff,
gameState: GameState, removedBuff: Buff): List<BuffEffectOnTarget> = emptyList()
}
MIT License
Copyright (c) [year] [fullname]
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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