- basic build.gradle directory using flatDir
repositories {
mavenCentral()
flatDir {
dirs 'libs'
// C++ includes used for precompiling -*- C++ -*- | |
// Copyright (C) 2003-2015 Free Software Foundation, Inc. | |
// | |
// This file is part of the GNU ISO C++ Library. This library is free | |
// software; you can redistribute it and/or modify it under the | |
// terms of the GNU General Public License as published by the | |
// Free Software Foundation; either version 3, or (at your option) | |
// any later version. |
Shader "Diffuse Lightmap" { | |
Properties { | |
_MainTex ("Texture 1", 2D) = "white" {} | |
} | |
SubShader { | |
Tags { "RenderType" = "Opaque" } | |
Pass { |
-- Using lua to parse CSV file to a table. | |
-- Notice: first line must be data description filed. | |
-- The separator is '|', change it if you want. | |
-- Usage: csv = require('csv') | |
-- tab = csv.load('test.csv', ',') | |
-- table.foreach(tab[1], print) | |
-- print(tab[1].you_field) | |
--encoding=utf-8 |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Net; | |
using System.Net.Security; | |
using System.Security.Cryptography.X509Certificates; | |
using System.Threading; | |
using System.Threading.Tasks; | |
using UnityEngine; |