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@klod76
Created December 5, 2012 17:05
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Zolmeister
var Robot = function(robot){
robot.turnLeft(robot.angle % 90);
};
Robot.prototype.onIdle = function(ev) {
var robot = ev.robot;
if (robot.parentId) {
robot.ahead(1);
robot.turnGunRight(1);
}
else {
robot.ahead(-1);
robot.turnGunLeft(1);
}
};
Robot.prototype.onWallCollision = function(ev) {
var robot = ev.robot;
if(!robot.parentId) {
robot.turnRight(ev.bearing - 90);
}
else {
robot.turnRight(ev.bearing + 90);
}
};
Robot.prototype.onRobotCollision = function(ev) {
var robot = ev.robot, collidedRobot = ev.collidedRobot;
robot.ignore('onRobotCollision')
if (ev.bearing > -90 && ev.bearing < 90) {
robot.back(100);
}
else {
robot.ahead(100);
}
if (robot.id != collidedRobot.parentId && robot.parentId != collidedRobot.id) {
robot.turnGunRight(ev.bearing - robot.cannonRelativeAngle);
robot.turnGunLeft(ev.bearing - robot.cannonRelativeAngle);
}
robot.listen('onRobotCollision')
};
Robot.prototype.onHitByBullet = function(ev) {
var robot;
robot.clone()
robot = ev.robot;
robot.turn(45 - ev.bulletBearing);
robot.ahead(-50);
robot.turn(45 - ev.bulletBearing);
robot.back(90);
};
Robot.prototype.onScannedRobot = function(ev) {
var robot = ev.robot, scannedRobot = ev.scannedRobot;
if (robot.id == scannedRobot.parentId || robot.parentId == scannedRobot.id) {
return;
}
robot.fire();
robot.turnGunRight(30);
};
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