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@kmatch98
Last active March 14, 2021 04:49
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icon_widget with zoom pressed/released animation added.
# SPDX-FileCopyrightText: 2021 Tim C, written for Adafruit Industries
#
# SPDX-License-Identifier: MIT
"""
"""
import time
import board
import displayio
import terminalio
from adafruit_display_text import label, bitmap_label
from adafruit_displayio_layout.layouts.grid_layout import GridLayout
import adafruit_touchscreen
from touch_deck_layers import touch_deck_config, KEY
import usb_hid
from adafruit_hid.keyboard import Keyboard
from adafruit_hid.consumer_control import ConsumerControl
from adafruit_button import Button
from adafruit_displayio_layout.widgets.icon_widget import IconWidget
display = board.DISPLAY
# Make the display context
main_group = displayio.Group(max_size=10)
display.show(main_group)
kbd = Keyboard(usb_hid.devices)
cc = ConsumerControl(usb_hid.devices)
ts = adafruit_touchscreen.Touchscreen(
board.TOUCH_XL,
board.TOUCH_XR,
board.TOUCH_YD,
board.TOUCH_YU,
calibration=((5200, 59000), (5800, 57000)),
size=(display.width, display.height),
)
my_icon=IconWidget(x=20, y=20,
label_text='test text',
icon = '/touch_deck_icons/Play_48x48.bmp')
main_group.append(my_icon)
my_icon_pressed=False
while True:
p = ts.touch_point
if p:
if my_icon.contains(p) and not my_icon_pressed:
my_icon_pressed=True
my_icon.selected(p, display)
print('selected')
elif my_icon_pressed:
my_icon_pressed=False
my_icon.released(p, display)
time.sleep(0.05)
# SPDX-FileCopyrightText: 2021 Tim Cocks
#
# SPDX-License-Identifier: MIT
"""
`icon_widget`
================================================================================
A touch enabled widget that includes an icon image with a small text label
centered below it.
* Author(s): Tim Cocks
Implementation Notes
--------------------
**Hardware:**
**Software and Dependencies:**
* Adafruit CircuitPython firmware for the supported boards:
https://github.com/adafruit/circuitpython/releases
"""
import time
import terminalio
import bitmaptools
from displayio import TileGrid, Bitmap, Palette
import adafruit_imageload
from adafruit_display_text import bitmap_label
from adafruit_displayio_layout.widgets.control import Control
from adafruit_displayio_layout.widgets.widget import Widget
from adafruit_displayio_layout.widgets.easing import quadratic_easeout as easein
from adafruit_displayio_layout.widgets.easing import quadratic_easein as easeout
class IconWidget(Widget, Control):
"""
A touch enabled widget that holds an icon image loaded with
adafruit_imageload and a text label centered beneath it.
:param string label_text: the text that will be shown beneath the icon image.
:param string icon: the filepath of the bmp image to be used as the icon.
:param int x: x location the icon widget should be placed. Pixel coordinates.
:param int y: y location the icon widget should be placed. Pixel coordinates.
:param anchor_point: (X,Y) values from 0.0 to 1.0 to define the anchor point relative to the
widget bounding box
:type anchor_point: Tuple[float,float]
:param int anchored_position: (x,y) pixel value for the location of the anchor_point
:type anchored_position: Tuple[int, int]
:param int max_size: (Optional) this will get passed through to the
displayio.Group constructor. If omitted we default to
grid_size width * grid_size height to make room for all (1, 1) sized cells.
"""
def __init__(self, label_text, icon, **kwargs):
super().__init__(**kwargs)
self._image, self._palette = adafruit_imageload.load(icon)
tile_grid = TileGrid(self._image, pixel_shader=self._palette)
self.append(tile_grid)
_label = bitmap_label.Label(
terminalio.FONT,
scale=1,
text=label_text,
anchor_point=(0.5, 0),
anchored_position=(self._image.width // 2, self._image.height),
)
self.append(_label)
self.touch_boundary = (
self.x,
self.y,
self._image.width,
self._image.height + _label.bounding_box[3],
)
# Animation settings
self._start_scale=1.0
self._end_scale=1.4
self._animation_time=0.15 # in seconds
self._angle=(8/360) * 2 * 3.14 # 5 degrees, convert to radians
def contains(self, touch_point): # overrides, then calls Control.contains(x,y)
"""Checks if the IconWidget was touched. Returns True if the touch_point is
within the IconWidget's touch_boundary.
:param touch_point: x,y location of the screen, converted to local coordinates.
:type touch_point: Tuple[x,y]
:return: Boolean
"""
touch_x = (
touch_point[0] - self.x
) # adjust touch position for the local position
touch_y = touch_point[1] - self.y
return super().contains((touch_x, touch_y, 0))
def selected(self, touch_point, display):
"""Performs zoom animation when pressed."""
# Note: Must pass the display to call display.refresh()
###
## Create the zoom palette, bitmap and tilegrid
###
# copy the image palette, add a transparent color at the end
self._zoom_color_depth = len(self._palette) + 1
self._zoom_palette = Palette(self._zoom_color_depth)
for i in range(len(self._palette)):
self._zoom_palette[i] = self._palette[i]
self._zoom_palette[self._zoom_color_depth - 1] = 0x000000
self._zoom_palette.make_transparent(self._zoom_color_depth - 1)
# create the zoom bitmap larger than the original image to allow for zooming
self._zoom_bitmap=Bitmap(
round(self._image.width*self._end_scale),
round(self._image.height*self._end_scale),
len(self._zoom_palette),
)
self._zoom_bitmap.fill(self._zoom_color_depth - 1) # transparent fill
self._zoom_bitmap.blit((self._zoom_bitmap.width - self._image.width)//2,
(self._zoom_bitmap.height - self._image.height)//2,
self._image,
) # blit the image into the center of the zoom_bitmap
# place zoom_bitmap at same location as image
self._zoom_tilegrid=TileGrid(self._zoom_bitmap, pixel_shader=self._zoom_palette)
self._zoom_tilegrid.x= - (self._zoom_bitmap.width - self._image.width)//2
self._zoom_tilegrid.y= - (self._zoom_bitmap.height - self._image.height)//2
self.append(self._zoom_tilegrid) # add to the self group.
# Animation: zoom larger
start_time = time.monotonic()
while True:
elapsed_time = time.monotonic() - start_time
position=min( 1.0, easein(elapsed_time/self._animation_time) ) # fractional position
bitmaptools.rotozoom(dest_bitmap=self._zoom_bitmap,
ox=self._zoom_bitmap.width//2, oy=self._zoom_bitmap.height//2,
source_bitmap=self._image,
px=self._image.width//2, py=self._image.height//2,
scale=self._start_scale+position*(self._end_scale-self._start_scale),
angle=position*self._angle/2
)
display.refresh()
if elapsed_time > self._animation_time:
break
def released(self, touch_point, display):
"""Performs un-zoom animation when released."""
# Note: must pass the display to call display.refresh()
# Animation: shrink down to the original size
start_time = time.monotonic()
while True:
elapsed_time = time.monotonic() - start_time
position=max( 0.0, easeout(1-(elapsed_time/self._animation_time)) )
self._zoom_bitmap.fill(self._zoom_color_depth - 1)
bitmaptools.rotozoom(dest_bitmap=self._zoom_bitmap,
ox=self._zoom_bitmap.width//2, oy=self._zoom_bitmap.height//2,
source_bitmap=self._image,
px=self._image.width//2, py=self._image.height//2,
scale=self._start_scale+position*(self._end_scale-self._start_scale),
angle=position*self._angle/2
)
display.refresh()
if elapsed_time > self._animation_time:
break
# clean up the zoom display elements
self.pop(-1) # remove self from the group
del self._zoom_tilegrid
del self._zoom_bitmap
del self._zoom_palette
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