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@kmnk
Created March 31, 2019 08:30
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VRCCamController
using UnityEngine;
public class VRCCamController : MonoBehaviour
{
[SerializeField]
private Sprite sprite;
[SerializeField]
[Range(.1f, 10f)]
private float size = 5f;
private Transform vrcCamTransform;
private Camera vrcCam;
static readonly string vrcCamName = "/VRCCam";
void SetupCamera()
{
}
void Update()
{
if (vrcCamTransform == null)
{
var t = transform.Find(vrcCamName);
vrcCamTransform = t;
if (t != null)
{
transform.SetParent(t);
transform.localPosition = new Vector3(0f, 0f, 100f);
transform.localRotation = Quaternion.identity;
t.localPosition = new Vector3(0f, 0f, -100f);
vrcCam = t.GetComponent<Camera>();
vrcCam.orthographic = true;
}
}
else
{
vrcCam.orthographicSize = size;
}
}
void Awake()
{
var spriteRenderer = gameObject.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = sprite;
}
}
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