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@kms70847
Created July 12, 2019 14:23
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random generation of points in an equilateral triangle without conditionals or discarding out-of-bounds points
import math
class Point(object):
def __init__(self, *args, **kargs):
self.num_dimensions = kargs.get("num_dimensions", len(args))
self.coords = [0 for i in range(self.num_dimensions)]
for i in range(len(args)):
self.coords[i] = args[i]
"""Gives the distance from this point to the origin."""
def magnitude(self):
return math.sqrt(sum(c*c for c in self.coords))
"""
Gives the angle of this point above the x axis.
Measured in radians.
Ranges between -pi and pi.
"""
def angle(self):
assert self.num_dimensions == 2
assert self.x != 0 or self.y != 0
return math.atan2(self.y,self.x)
def tuple(self):
return tuple(self.coords)
def map(self, func):
new_coords = [func(a) for a in self.coords]
return Point(*new_coords)
def _applyVectorFunc(self, other, f):
assert self.num_dimensions == other.num_dimensions
new_coords = [f(a,b) for a,b in zip(self.coords, other.coords)]
return Point(*new_coords)
def _applyScalarFunc(self, val, f):
return self.map(lambda a: f(a,val))
"""
new_coords = [f(a, val) for a in self.coords]
return Point(*new_coords)
"""
def normalized(self):
return self.__div__(self.magnitude())
def __add__(self, other):
return self._applyVectorFunc(other, lambda a,b: a+b)
def __sub__(self, other):
return self._applyVectorFunc(other, lambda a,b: a-b)
def __mul__(self, a):
return self._applyScalarFunc(a, lambda b,c: b*c)
def __rmul__(self, a):
return self.__mul__(a)
def __truediv__(self, a):
return self._applyScalarFunc(a, lambda b,c: b/c)
def __neg__(self):
return self * -1
def __pos__(self):
return self
def __eq__(self, other):
try:
return self.num_dimensions == other.num_dimensions and self.coords == other.coords
except:
return False
def __ne__(self, other):
return not self.__eq__(other)
#simple comparator for sorting purposes
def __lt__(self, other):
if not isinstance(other, Point): raise Exception("can only compare points to points")
return self.coords < other.coords
def __getattr__(self, name):
if name == "x": return self.coords[0]
if name == "y": return self.coords[1]
if name == "z": return self.coords[2]
raise AttributeError(name)
def __setattr__(self, name, value):
if name == "x": self.coords[0] = value
elif name == "y": self.coords[1] = value
elif name == "z": self.coords[2] = value
else: object.__setattr__(self, name, value)
def copy(self):
return Point(*self.coords[:])
def __hash__(self):
return hash(self.tuple())
def __repr__(self):
use_nice_floats = False
if use_nice_floats:
return "Point(" + ", ".join("%.1f" % c for c in self.coords) + ")"
else:
return "Point(" + ", ".join(str(c) for c in self.coords) + ")"
#old version that is always three dimensions
"""
class Point:
def __init__(self, x=0, y=0, z=0):
self.x = x
self.y = y
self.z = z
def magnitude(self):
return math.sqrt(self.x*self.x + self.y*self.y + self.z*self.z)
def tuple(self):
return (self.x, self.y, self.z)
def _applyVectorFunc(self, other, f):
return Point(f(self.x, other.x), f(self.y, other.y), f(self.z, other.z))
def _applyScalarFunc(self, a, f):
return self._applyVectorFunc(Point(a,a,a), f)
def __add__(self, other):
return self._applyVectorFunc(other, lambda a,b: a+b)
def __sub__(self, other):
return self._applyVectorFunc(other, lambda a,b: a-b)
def __mul__(self, a):
return self._applyScalarFunc(a, lambda b,c: b*c)
def __div__(self, a):
return self._applyScalarFunc(a, lambda b,c: b/c)
def __eq__(self, other):
try:
return self.x == other.x and self.y == other.y and self.z == other.z
except:
return False
def copy(self):
return Point(self.x, self.y, self.z)
def __hash__(self):
return hash(self.tuple())
def __repr__(self):
#return "Point({}, {}, {})".format(self.x, self.y, self.z)
return "Point({}, {})".format(self.x, self.y)
"""
def distance(a,b):
return (a-b).magnitude()
def dot_product(a,b):
return sum(a._applyVectorFunc(b, lambda x,y: x*y).coords)
def cross_product(u,v):
#todo: support more dimensions than three, if it is possible to do so
x = u.y*v.z - u.z*v.y
y = u.z*v.x - u.x*v.z
z = u.x*v.y - u.y*v.x
return Point(x,y,z)
def midpoint(a,b, frac=0.5):
return a*(1-frac) + b*frac
from math import cos, sin, radians
from geometry import Point
from PIL import Image, ImageDraw
import random
def rotated(p, theta):
return Point(
p.x * cos(theta) - p.y * sin(theta),
p.x * sin(theta) + p.y * cos(theta)
)
#the corners of the unit triangle.
v0 = Point(0,0)
v1 = Point(cos(radians(60)), sin(radians(60)))
v2 = Point(1,0)
def rand_point_in_unit_rhombus():
#as seen on http://mathworld.wolfram.com/TrianglePointPicking.html
return v1 * random.random() + v2 * random.random()
def rand_point_in_unit_triangle():
p = rand_point_in_unit_rhombus()
#shift region so the unit rhombus' center is at the origin
p = p - (v1 + v2) / 2
#rotate region so the shared edge lies on the y axis
p = rotated(p, radians(-30))
#fold right across y axis
p.x = -abs(p.x)
#unrotate
p = rotated(p, radians(30))
#unshift
p = p + (v1 + v2) / 2
return p
random.seed(0)
points = [rand_point_in_unit_triangle() for _ in range(1000)]
IMAGE_SIZE = 500
r = 2 #radius of drawn points
img = Image.new("RGB", (IMAGE_SIZE, IMAGE_SIZE), "white")
draw = ImageDraw.Draw(img)
for p in points:
#adjust for scale
p = p * IMAGE_SIZE
draw.ellipse((p.x-r, p.y-r, p.x+r, p.y+r), fill="red")
draw.line((v0*IMAGE_SIZE).tuple() + (v1*IMAGE_SIZE).tuple(), fill="black")
draw.line((v1*IMAGE_SIZE).tuple() + (v2*IMAGE_SIZE).tuple(), fill="black")
draw.line((v2*IMAGE_SIZE).tuple() + (v0*IMAGE_SIZE).tuple(), fill="black")
img.save("output.png")
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