Created
May 18, 2018 14:21
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function getPointAlongALine(p0, p1, t) { | |
return Math.round(((1 - t) * p0 + (t * p1)) * 10) / 10; | |
} | |
function reduce(points, t) { | |
if (points.length === 1) { | |
return points; | |
} | |
const reducedPoints = []; | |
for (let i = 1; i < points.length; i++) { | |
const p0 = points[i - 1]; | |
const p1 = points[i]; | |
const px = getPointAlongALine(p0.x, p1.x, t); | |
const py = getPointAlongALine(p0.y, p1.y, t); | |
reducedPoints.push({x: px, y: py}); | |
} | |
return reduce(reducedPoints, t); | |
} | |
function getBezierCurvePoints(p0, c0, c1, p1) { | |
const result = []; | |
for (let t = 0; t <= 1; t += 0.1) { | |
result.push(reduce([p0, c0, c1, p1], t)); | |
} | |
return result; | |
} | |
const result = getBezierCurvePoints( | |
{x: 0, y: 5}, | |
{x: 2, y: 8}, | |
{x: 8, y: 8}, | |
{x: 10, y: 5} | |
); | |
console.log('result', result); |
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