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View ACESFitting.cpp
// Mostly code from
Vec3 ACES_RRT( Vec3 aces )
// --- Glow module --- //
float saturation = rgb_2_saturation( aces);
float ycIn = rgb_2_yc( aces);
float s = sigmoid_shaper( (saturation - 0.4f) / 0.2f);
float addedGlow = 1.0f + glow_fwd( ycIn, RRT_GLOW_GAIN * s, RRT_GLOW_MID);
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