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@knaveofdiamonds
Created November 27, 2012 14:51
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Puerto Rico Captain's Phase
* There are n ships, with i,j,k... spaces for barrels of goods.
* There are m players, with x,y,z... number of barrels of goods of different types.
* The goods are: indigo, corn, tobacco, sugar, coffee.
* A ship can only be loaded if there is space on the ship - 1 space
for 1 barrel.
* Each ship can only have one type of goods on it.
* In a round:
- Players load ships one type of good at a time, in turn, until no
more players can load goods.
- Players may choose which type of goods they load, and which ship
they load, but must load as many barrels as they can onto their
chosen ship. Players must load goods if they can load goods.
- Players get 1 Victory Point for each good loaded
- At the end of the round, players discard all but 1 of their goods
barrels that aren't on a ship.
- At the end of the round, any full ships are emptied.
* Players may have buildings, which have the following effects:
- If a player has a harbour, they get 1 extra victory point each time
they load a ship
- If a player has a wharf, they have their own private ship to load
goods on to once. Victory points are scored as normal. No other
player may load on this ship, and this ship has no maximum number
of barrels that may be loaded.
- If a player has a small warehouse, they may retain as much of one
type of material after loading as they like
- If a player has a large warehouse, they may retain as much of two
types of material after loading as they like
* Players may have multiple buildings, including multiples of the same
type of building.
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