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@knoguchi
Created January 1, 2019 03:12
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Built-in webcam access in macOS
/* Tested in macOS Mojave (Dec 31, 2018) using Xcode 10.1
* 1. Create a new Xcode project
* 2. Select macOS
* 3. Pick Cocoa App, give it a name, create
* 4. Open the project setting, click "Capabilities", goto "App Sandbox" -> "Hardware" -> check "Camera"
* 5. Open Info.plist of the project, and add row "Privacy - Camera Usage Description", give it some description
* 6. Open ViewController, and paste the code below
* 7. Click Play icon, give Cam access permissson "OK"
* 8. Voila! Preview screen!
*/
import Cocoa
import AVFoundation
class ViewController: NSViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.wantsLayer = true
let session:AVCaptureSession = AVCaptureSession()
session.sessionPreset = AVCaptureSession.Preset.low
let device = AVCaptureDevice.default(for: .video)
print("device found = ", device)
let device_input : AVCaptureDeviceInput = try! AVCaptureDeviceInput(device: device!)
let previewLayer:AVCaptureVideoPreviewLayer = AVCaptureVideoPreviewLayer(session: session)
previewLayer.frame = view.bounds
previewLayer.videoGravity = AVLayerVideoGravity.resizeAspectFill
self.view.layer?.addSublayer(previewLayer)
if session.canAddInput(device_input)
{
session.addInput(device_input)
}
session.startRunning()
}
override var representedObject: Any? {
didSet {
// Update the view, if already loaded.
}
}
}
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