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@NickCraver
NickCraver / Http.cs
Last active January 17, 2020 01:10
HttpClient Ideas
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Net;
@jchandra74
jchandra74 / PowerShell Customization.md
Last active July 19, 2024 20:41
PowerShell, Cmder / ConEmu, Posh-Git, Oh-My-Posh, Powerline Customization

Pimping Up Your PowerShell & Cmder with Posh-Git, Oh-My-Posh, & Powerline Fonts

Backstory (TLDR)

I work as a full-stack developer at work. We are a Windows & Azure shop, so we are using Windows as our development platform, hence this customization.

For my console needs, I am using Cmder which is based on ConEmu with PowerShell as my shell of choice.

Yes, yes, I know nowadays you can use the Linux subsystem on Windows 10 which allow you to run Ubuntu on Windows. If you are looking for customization of the Ubuntu bash shell, check out this article by Scott Hanselman.

@obolton
obolton / elb-nodejs-ws.md
Last active November 12, 2023 11:49
Configuring an AWS Elastic Load Balancer for a Node.js application using WebSockets on EC2

AWS ELB with Node.js and WebSockets

This assumes that:

  • You are using Nginx.
  • You want to accept incoming connections on port 80.
  • Your Node.js app is listening on port 3000.
  • You want to be able to connect to your Node.js instance directly as well as via the load balancer.

####1. Create load balancer

@porglezomp
porglezomp / Extrap.cs
Last active August 31, 2018 01:56
Provides some of Unity's interpolation methods without clamping to [0, 1]
using UnityEngine;
using System.Collections;
public class Extrap {
public static Quaternion Slerp(Quaternion q1, Quaternion q2, float t)
{
float angle;
Vector3 axis;
@nvnivs
nvnivs / Psake-Build.ps1
Last active May 10, 2023 15:44
Generic Psake build script
Properties {
$baseDir = Resolve-Path .
$project = Split-Path $baseDir -Leaf
$artifactDir = "$baseDir\Build\Packages"
$version = "1.0.1"
}
Task Default -Depends Build
Task Clean {
if (Test-Path "$baseDir\build") {
@pixelrevision
pixelrevision / PixelPerfectCam.cs
Last active January 26, 2024 05:23
Script for unity to create a pixel locked orthogonal camera
using UnityEngine;
/**
* A camera to help with Orthagonal mode when you need it to lock to pixels. Desiged to be used on android and retina devices.
*/
public class PixelPerfectCam : MonoBehaviour {
/**
* The target size of the view port.
*/
public Vector2 targetViewportSizeInPixels = new Vector2(480.0f, 320.0f);
/**