Created
June 15, 2018 06:09
-
-
Save knusbaum/5a500412d2e4c57911794950ea8409e5 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(defvar *canvas-width* 800) | |
(defvar *canvas-height* 600) | |
(gamekit:defgame hello-gamekit () | |
((universe :accessor universe) | |
(box :accessor box) | |
(box2 :accessor box2)) | |
(:viewport-width *canvas-width*) ; window's width | |
(:viewport-height *canvas-height*) ; window's height | |
(:viewport-title "Hello Gamekit!")) ; window's title | |
(defvar *black* (gamekit:vec4 0 0 0 1)) | |
(defvar *red* (gamekit:vec4 1 0 0 1)) | |
(defparameter *b2-width* 1000) | |
(defparameter *b2-height* 100) | |
(defvar *box*) | |
(defmethod gamekit:post-initialize ((app hello-gamekit)) | |
(setf (universe app) | |
(cl-bodge:make-universe :2d :on-pre-solve #'collide)) | |
(setf (ge.phy:gravity (universe app)) (ge:vec2 0 -9.81)) | |
(setf (box app) | |
(ge.phy:make-box-shape (universe app) 100 100 | |
:body (ge.phy:make-rigid-body (universe app)))) | |
(setf (ge.phy:body-position (ge.phy:shape-body (box app))) (gamekit:vec2 110 400)) | |
(setf *box* (box app)) | |
(ge.phy:apply-force (ge.phy:shape-body (box app)) (gamekit:vec2 0.0 -100.0)) | |
(ge.phy:make-segment-shape (universe app) (ge:vec2 0 200) (ge:vec2 1000 0))) | |
(defmethod gamekit:act ((app hello-gamekit)) | |
(loop for i below 10 do | |
(ge.phy:observe-universe (universe app) 0.01))) | |
(defun collide (this that) | |
(format t "~a ~a ~%" this that) | |
t) | |
(defun cpvrotate (v1 v2) | |
(ge:vec2 (- (* (ge:x v1) (ge:x v2)) (* (ge:y v1) (ge:y v2))) | |
(+ (* (ge:x v1) (ge:y v2)) (* (ge:y v1) (ge:x v2))))) | |
(defmethod gamekit:draw ((app hello-gamekit)) | |
(gamekit:print-text (format nil "Box: ~a" | |
(ge.phy::body-rotation (ge.phy:shape-body (box app)))) | |
10 500) | |
(let ((rot (ge.phy:body-rotation (ge.phy:shape-body (box app))))) | |
(flet ((convert-vec (vec) | |
(ge.math:add | |
(cpvrotate | |
(ge.math:subt vec (ge:vec2 50 50)) | |
rot) | |
(ge.phy:body-position (ge.phy:shape-body (box app)))))) | |
(gamekit:draw-polygon (list | |
(convert-vec (ge:vec2 0 0)) | |
(convert-vec (ge:vec2 0 100)) | |
(convert-vec (ge:vec2 100 100)) | |
(convert-vec (ge:vec2 100 0))) | |
:fill-paint *red*))) | |
(gamekit:draw-line (ge:vec2 0 200) (ge:vec2 1000 0) *black*) | |
(gamekit:draw-circle (ge.phy:body-position (ge.phy:shape-body (box app))) 5 :fill-paint *black*)) | |
(defvar *cursor-position* (gamekit:vec2 0 0)) | |
(defun run () | |
(gamekit:start 'hello-gamekit) | |
(gamekit:bind-cursor (lambda (x y) | |
"Save cursor position" | |
(setf (gamekit:x *cursor-position*) x | |
(gamekit:y *cursor-position*) y))) | |
(gamekit:bind-button :mouse-left :pressed | |
(lambda () | |
"Copy saved cursor position into snake's head position vector" | |
(setf (ge.phy:body-position (ge.phy:shape-body *box*)) | |
*cursor-position*) | |
(setf (ge.phy:body-angular-velocity (ge.phy:shape-body *box*)) | |
0) | |
(setf (ge.phy:body-linear-velocity (ge.phy:shape-body *box*)) | |
(ge:vec2 0 0))))) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment