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First Game
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import pygame | |
import random | |
pygame.init() | |
white = (255,255,255) | |
black = (0,0,0) | |
red = (255,0,0) | |
green = (0,255,0) | |
blue = (0,0,255) | |
pygame.display.update | |
display = pygame.display.set_mode((800,600)) | |
pygame.display.set_caption('First Game') | |
gameExit = False | |
left=True | |
right=True | |
down=True | |
up=True | |
FPS = 60 | |
clock = pygame.time.Clock() | |
lead_x = 300 | |
lead_y = 300 | |
lead_x_change = 0 | |
lead_y_change = 0 | |
lead_x2 = 200 | |
lead_y2 = 200 | |
lead_x_change2 = 0 | |
lead_y_change2 = 0 | |
block_x=random.randint(5,785) | |
block_y=0 | |
block_travel=random.randint(0,5) | |
while not gameExit: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
gameExit=True | |
if event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_LEFT: | |
lead_x_change = -8 | |
if event.key == pygame.K_RIGHT: | |
lead_x_change = 8 | |
if event.key == pygame.K_UP: | |
lead_y_change = -8 | |
if event.key == pygame.K_DOWN: | |
lead_y_change = 8 | |
#PLAYER2 CONTROLS | |
if event.key == pygame.K_a: | |
lead_x_change2 = -8 | |
if event.key == pygame.K_d: | |
lead_x_change2 = 8 | |
if event.key == pygame.K_w: | |
lead_y_change2 = -8 | |
if event.key == pygame.K_s: | |
lead_y_change2 = 8 | |
bulletchange=2 | |
if event.type == pygame.KEYUP: | |
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: | |
lead_x_change=0 | |
if event.key == pygame.K_UP or event.key == pygame.K_DOWN: | |
lead_y_change=0 | |
if event.key == pygame.K_a or event.key == pygame.K_d: | |
lead_x_change2=0 | |
if event.key == pygame.K_w or event.key == pygame.K_s: | |
lead_y_change2=0 | |
lead_x += lead_x_change | |
if lead_x >= 790: | |
lead_x=785 | |
pygame.display.update() | |
if lead_x <= 0: | |
lead_x=5 | |
pygame.display.update() | |
lead_y += lead_y_change | |
if lead_y >=590: | |
lead_y=585 | |
pygame.display.update() | |
if lead_y <=0: | |
lead_y=5 | |
pygame.display.update() | |
lead_x2 += lead_x_change2 | |
lead_y2 += lead_y_change2 | |
block_y+=block_travel | |
if block_y == 600: | |
block_x=random.randint(5,785) | |
block_y=0 | |
display.fill(white) | |
#PLAYER | |
class player(pygame.sprite.Sprite): | |
def _init_ (self): | |
self.rect=pygame.draw.rect(display, black, [lead_x,lead_y,20,20]) | |
self.rect.get_rect() | |
#PLAYERSHOOT | |
class player2(pygame.sprite.Sprite): | |
def _init_ (self): | |
self.image=pygame.draw.rect(display, red, [lead_x2,lead_y2,20,20]) | |
self.rect=self.image.get_rect() | |
class obstacle(pygame.sprite.Sprite): | |
def _init_ (self): | |
self.image=pygame.draw.rect(display, green, [block_x, block_y, 30,30]) | |
self.rect=self.image.get_rect() | |
if player.rect.colliderect(obstacle): | |
gameExit=True | |
pygame.display.update() | |
clock.tick(FPS) | |
pygame.quit() | |
quit() |
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