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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Reflection; | |
using Unity.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
namespace Assets.Scripts.Editor | |
{ | |
static class BindComponentUtil | |
{ | |
[MenuItem("CONTEXT/MonoBehaviour/BindComponensFromChildren")] | |
private static void BindComponentsFromChildren(MenuCommand menuCommand) | |
{ | |
BindComponents(menuCommand.context as MonoBehaviour, true, false); | |
} | |
[MenuItem("CONTEXT/MonoBehaviour/BindComponensFromScene")] | |
private static void BindComponentsFromScene(MenuCommand menuCommand) | |
{ | |
BindComponents(menuCommand.context as MonoBehaviour, true, true); | |
} | |
private static void BindComponents(MonoBehaviour context, bool skipBinded, bool findScene) | |
{ | |
Debug.Log($"context.name: {context.name}"); | |
var contextType = context.GetType(); | |
Debug.Log($"contextType.Name: {contextType.Name}"); | |
BindFields(context, skipBinded, findScene); | |
BindProperty(context, skipBinded, findScene); | |
EditorUtility.SetDirty(context); | |
AssetDatabase.SaveAssets(); | |
} | |
private static void BindFields(MonoBehaviour context, bool skipBinded, bool findScene) | |
{ | |
var contextType = context.GetType(); | |
Debug.Log($"contextType.Name: {contextType.Name}"); | |
var bindableFields = GetBindableFields(contextType).ToArray(); | |
foreach (var field in bindableFields) | |
{ | |
var value = field.GetValue(context); | |
if (skipBinded && value != null) | |
{ | |
Debug.LogWarning($"Name {field.Name} value != null"); | |
continue; | |
} | |
var foundInChildren = false; | |
// 子要素から探す | |
foreach (var gameObject in context.gameObject.Descendants()) | |
{ | |
var component = GetBindableComponent(gameObject, field.Name, field.FieldType); | |
if (component != null) | |
{ | |
Debug.Log($"component {field.FieldType.Name} {field.Name} found.", gameObject); | |
field.SetValue(context, component); | |
foundInChildren = true; | |
break; | |
} | |
} | |
// 見つからなかった場合、シーン全体から探す | |
if (!foundInChildren && findScene) | |
{ | |
var allGameObjects = SceneManager.GetActiveScene().GetRootGameObjects() | |
.SelectMany(x => x.DescendantsAndSelf()); | |
foreach (var gameObject in allGameObjects) | |
{ | |
var component = GetBindableComponent(gameObject, field.Name, field.FieldType); | |
if (component != null) | |
{ | |
Debug.Log($"component {field.FieldType.Name} {field.Name} found.", gameObject); | |
field.SetValue(context, component); | |
break; | |
} | |
} | |
} | |
} | |
} | |
private static IEnumerable<FieldInfo> GetBindableFields(Type contextType) | |
{ | |
var serializableFields = new List<FieldInfo>(); | |
var publicFields = contextType.GetFields(BindingFlags.Instance | BindingFlags.Public); | |
serializableFields.AddRange(publicFields); | |
// NonPublicなフィールドのうち、SerializeField属性が設定されてるものを取得する | |
var nonPublicFields = contextType.GetFields(BindingFlags.Instance | BindingFlags.NonPublic); | |
foreach (var field in nonPublicFields) | |
{ | |
var serializeFieldAttribute = field.GetCustomAttribute<SerializeField>(); | |
if (serializeFieldAttribute != null) | |
{ | |
serializableFields.Add(field); | |
} | |
} | |
foreach (var field in serializableFields) | |
{ | |
var isComponentField = field.FieldType.IsSubclassOf(typeof(Component)); | |
if (isComponentField) | |
{ | |
yield return field; | |
} | |
} | |
} | |
private static void BindProperty(MonoBehaviour context, bool skipBinded, bool findScene) | |
{ | |
var contextType = context.GetType(); | |
Debug.Log($"contextType.Name: {contextType.Name}"); | |
var bindableProperties = GetBindableProperties(contextType).ToArray(); | |
foreach (var property in bindableProperties) | |
{ | |
var value = property.GetValue(context); | |
if (skipBinded && value != null) | |
{ | |
Debug.LogWarning($"Name {property.Name} value != null"); | |
continue; | |
} | |
var findInChildren = false; | |
// 子要素から探す | |
foreach (var gameObject in context.gameObject.Descendants()) | |
{ | |
var component = GetBindableComponent(gameObject, property.Name, property.PropertyType); | |
if (component != null) | |
{ | |
Debug.Log($"component {property.PropertyType.Name} {property.Name} found.", gameObject); | |
property.SetValue(context, component); | |
findInChildren = true; | |
break; | |
} | |
} | |
// 見つからなかった場合、シーン全体から探す | |
if (!findInChildren && findScene) | |
{ | |
var allGameObjects = SceneManager.GetActiveScene().GetRootGameObjects() | |
.SelectMany(x => x.DescendantsAndSelf()); | |
foreach (var gameObject in allGameObjects) | |
{ | |
var component = GetBindableComponent(gameObject, property.Name, property.PropertyType); | |
if (component != null) | |
{ | |
Debug.Log($"component {property.PropertyType.Name} {property.Name} found.", gameObject); | |
property.SetValue(context, component); | |
break; | |
} | |
} | |
} | |
} | |
} | |
private static IEnumerable<PropertyInfo> GetBindableProperties(Type contextType) | |
{ | |
var serializableProperties = new List<PropertyInfo>(); | |
var publicProperties = contextType.GetProperties(BindingFlags.Instance | BindingFlags.Public); | |
serializableProperties.AddRange(publicProperties); | |
// NonPublicなフィールドのうち、SerializeField属性が設定されてるものを取得する | |
foreach (var property in publicProperties) | |
{ | |
if (property.Name == "transform" | |
&& property.PropertyType == typeof(Transform)) | |
{ | |
Debug.LogWarning("skip transform"); | |
continue; | |
} | |
var serializeFieldAttribute = property.GetCustomAttribute<SerializeField>(); | |
if (serializeFieldAttribute != null) | |
{ | |
serializableProperties.Add(property); | |
} | |
} | |
foreach (var field in serializableProperties) | |
{ | |
var isComponentField = field.PropertyType.IsSubclassOf(typeof(Component)); | |
if (isComponentField) | |
{ | |
yield return field; | |
} | |
} | |
} | |
private static Component GetBindableComponent(GameObject gameObject, string name, Type type) | |
{ | |
// フィールドとオブジェクトの名前を大文字小文字無視して比較する | |
if (string.Compare(gameObject.name, name, true) != 0) | |
{ | |
// 一致しなかったらスキップ | |
return null; | |
} | |
var childComponent = gameObject.GetComponent(type); | |
return childComponent; | |
} | |
} | |
} |
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