Created
February 27, 2011 16:25
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+ (UIImage*)thumbnailOfImage:(UIImage*)image withSize:(CGSize)aSize | |
{ | |
//NSLog(@"create thumbnail image"); | |
if (!image) | |
return nil; | |
CGImageRef imageRef = [image CGImage]; | |
UIImage *thumb = nil; | |
// struct CGSize imgSize = [imageRef size]; | |
float _width = CGImageGetWidth(imageRef); | |
float _height = CGImageGetHeight(imageRef); | |
// hardcode width and height for now, shouldn't stay like that | |
float _resizeToWidth; | |
float _resizeToHeight; | |
_resizeToWidth = aSize.width; | |
_resizeToHeight = aSize.height; | |
float _moveX = 0.0f; | |
float _moveY = 0.0f; | |
// determine the start position in the window if it doesn't fit the sizes 100% | |
//NSLog(@" width: %f to: %f", _width, _resizeToWidth); | |
//NSLog(@" height: %f to: %f", _height, _resizeToHeight); | |
// resize the image if it is bigger than the screen only | |
if ( (_width > _resizeToWidth) || (_height > _resizeToHeight) ) | |
{ | |
float _amount = 0.0f; | |
if (_width > _resizeToWidth) | |
{ | |
_amount = _resizeToWidth / _width; | |
_width *= _amount; | |
_height *= _amount; | |
//NSLog(@"1 width: %f height: %f", _width, _height); | |
} | |
if (_height > _resizeToHeight) | |
{ | |
_amount = _resizeToHeight / _height; | |
_width *= _amount; | |
_height *= _amount; | |
//NSLog(@"2 width: %f height: %f", _width, _height); | |
} | |
} | |
_width = (NSInteger)_width; | |
_height = (NSInteger)_height; | |
_resizeToWidth = _width; | |
_resizeToHeight = _height; | |
CGContextRef bitmap = CGBitmapContextCreate(NULL, | |
_resizeToWidth, | |
_resizeToHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBitsPerPixel(imageRef)*_resizeToWidth, CGImageGetColorSpace(imageRef), CGImageGetBitmapInfo(imageRef)); | |
// now center the image | |
_moveX = (_resizeToWidth - _width) / 2; | |
_moveY = (_resizeToHeight - _height) / 2; | |
CGContextSetRGBFillColor(bitmap, 1.f, 1.f, 1.f, 1.0f); | |
CGContextFillRect( bitmap, CGRectMake(0, 0, _resizeToWidth, _resizeToHeight)); | |
// CGContextRotateCTM( bitmap, 180*(M_PI/180)); | |
CGContextDrawImage( bitmap, CGRectMake(_moveX, _moveY, _width, _height), imageRef ); | |
// create a templete imageref. | |
CGImageRef ref = CGBitmapContextCreateImage( bitmap ); | |
thumb = [UIImage imageWithCGImage:ref]; | |
// release the templete imageref. | |
CGContextRelease( bitmap ); | |
CGImageRelease( ref ); | |
return [[thumb retain] autorelease]; | |
} |
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